Sly Cooper: Thieves in Time
Sparrow Approves: Use the compass many times to navigate.
Except... "many times" means 500 times. This does NOT include the automatic compasses that appear with each new objective. And being a veteran Sly 2 player, I'm far more accustomed to looking through my Binocucom to find my objective, should I ever need a refresher.
I cannot fathom what Sanzaru was thinking when crafting this Trophy. The game isn't very long, and its audience, surely, is mostly fans of the games. Nobody playing it is going to be so bad or so forgetful that they'd use the compass 500 times in a single playthrough.
Kingdom Hearts: Re:Chain of Memories HD
Moogle Mogul: Get over 10,000 Moogle Points.
Regular Customer: Use over 20,000 Moogle Points at Moogle Shops.
Expert Deck Builder: Edit a deck 500 times.
Card Master Sora:Collect all Card Collection entries in Jiminy's Journal.
Moogle Mogul requires one to be holding 10K MP at once. This meant that I had to forego Moogle Shops for the entire first playthrough, and then grind Moogle Points (a random overworld drop) to reach 10K. Your average playthrough just plain won't hit that number naturally. So obviously you'll see the problem with Regular Customer as well.
Card Master Sora is effectively 100%ing the game. But this includes enemy cards, which are a an incredibly rare drop. For reference's sake, I would grind through enemies for around three hours at a time, and get maybe one or two enemy cards in that time. And this was in the rooms which increased the drop rate.
And as for Expert Deck Builder... well.
There's also the problem that in Kingdom Hearts HD 1.5 ReMIX, difficulty Trophies don't stack. Meaning I needed to play Kingdom Hearts Final Mix three times for Platinum, and will need to play through Re:CoM six times in total (three playthroughs for Sora and Riku each).