I took the easy route and will paste from wikipedia because I'm not up to fishing for specific articles, but they were all over the internet when it happened. Juicier bits in bold.Zer_ said:From what I recall, Steam never actually went completely down. It was the download servers that had a huge amount of traffic, meaning it just took longer to download the games. Otherwise people were still able to play their games. I was lucky since I used the Steam beta and already had all my games transferred.Icehearted said:Devil's advocate:
Valve had a similar problem with their Steam service (which I hate beyond all human comprehension) and it's still extremely popular. Bioshock, I forget exactly what happened with it, but there was something going on that made the game unplayable for paying customers. Had to do with unlocking it or something.
XBLA, Steam, Ubisoft's authentication is nothing new. Yes, I realize that the former two are supposed to be more about digital distribution and not DRM, but I defer to that Bioshock incident as an example of how Ubisoft and Steam are not all that dissimilar in certain functions.
Frankly, I hate them all in ways I cannot possibly articulate, but if that's what people want, then who am I to argue?
I also recall a feature to convert old HL1 games to Steam, anyways, don't compare a failure like this to Steam. Considering the fact that Steam started almost a decade ago, you can't say they didn't deal with their problems quickly. The only time Steam had problems afterwards was for Half-Life 2's release. Beyond that Steam has been perfectly stable during all major title releases.
So at least it was mostly addressed, but it took a year. Again I make no bones about it, services like Steam, and this Ubisoft DRM aren't all too dissimilar to me. I hate them both, and want this "virtual ownership" crap to cease. Any system or console that resorts to these measures has not and will not see a dime from me when it's an exclusive part of their platform or DRM. As much as I hate XBLA and MS mojo-dollars, at least once I buy it I own it, no DRM jackass or anything of that sort. Still, I wish Castle Crashers and Braid came on a disc. I could physically own. I'm still playing Sega Genesis games for cying out loud, games made some 20 or so years ago. If anything happened to my HDD, I wonder if MS will still have their Xbox servers running with these games for re-download in 20 years.wikipedia said:The retail disk version of BioShock for Windows utilizes SecuROM copy protection software, and requires internet activation to complete installation. This was reportedly responsible for the cancellation of a midnight release in Australia on August 23, 2007, due to 2K Games servers being unavailable, as the game would be unplayable until they were back online. Through SecuROM, users were originally limited to two activations of the game. Users found that even if they uninstalled the game prior to reinstallation, they were still required to call SecuROM to re-activate the game. The issue was worsened by the fact that an incorrect telephone number had been included in the printed manual, as well as essentially forcing customers outside the United States to make expensive international calls to the U.S. In response, 2K Games and SecuROM increased the number of activations to five before requiring the user to call again. However, as no information had been provided by 2K on the existence of these measures prior to the game going on sale, or on the retail box of the game itself, many remain dissatisfied. Users also found that it was necessary to activate the game for each user on the same machine, which was criticized by some as an attempt to limit customers' fair use rights. 2K Games has denied that this was the intent of the limitation.
Two months after the initial release, 2K attempted to alleviate customer complaints by developing a special pre-uninstallation utility to refund activation slots to the user. This tool however does not address situations where the game has been installed on a PC which uses more than one user account as it only works once per PC (unlike activations which are counted per user-account), nor is it able to revoke an activation if the installation has become unusable, for example by hard disk failure, effectively rendering such activations permanently lost. 2K Games has specifically mentioned each of these issues in the revoke tool FAQ, and have stated that until software solutions are found for such situations they will handle any further requests for additional activations past the five-activation limit on a case-by-case basis."LOL" - Icehearted
As of June 19, 2008, 2K Games has removed the activation limit, allowing users to install the game an unlimited number of times. However online activation remains mandatory. The deactivation of the system was promised by Ken Levine in August, 2007, after retail sales of the PC version of the game were no longer an issue.
Ubi's servers go down ALL THE TIME.Logan Westbrook said:It's unclear whether this is a worldwide problem
Maybe it's because I'm thick or I'm somewhat sleep deprived (I'm betting that last one), but I don't see how any of that Bioshock stuff related to Steam.Icehearted said:I took the easy route and will paste from wikipedia because I'm not up to fishing for specific articles, but they were all over the internet when it happened. Juicier bits in bold.Zer_ said:From what I recall, Steam never actually went completely down. It was the download servers that had a huge amount of traffic, meaning it just took longer to download the games. Otherwise people were still able to play their games. I was lucky since I used the Steam beta and already had all my games transferred.Icehearted said:Devil's advocate:
Valve had a similar problem with their Steam service (which I hate beyond all human comprehension) and it's still extremely popular. Bioshock, I forget exactly what happened with it, but there was something going on that made the game unplayable for paying customers. Had to do with unlocking it or something.
XBLA, Steam, Ubisoft's authentication is nothing new. Yes, I realize that the former two are supposed to be more about digital distribution and not DRM, but I defer to that Bioshock incident as an example of how Ubisoft and Steam are not all that dissimilar in certain functions.
Frankly, I hate them all in ways I cannot possibly articulate, but if that's what people want, then who am I to argue?
I also recall a feature to convert old HL1 games to Steam, anyways, don't compare a failure like this to Steam. Considering the fact that Steam started almost a decade ago, you can't say they didn't deal with their problems quickly. The only time Steam had problems afterwards was for Half-Life 2's release. Beyond that Steam has been perfectly stable during all major title releases.
So at least it was mostly addressed, but it took a year. Again I make no bones about it, services like Steam, and this Ubisoft DRM aren't all too dissimilar to me. I hate them both, and want this "virtual ownership" crap to cease. Any system or console that resorts to these measures has not and will not see a dime from me when it's an exclusive part of their platform or DRM. As much as I hate XBLA and MS mojo-dollars, at least once I buy it I own it, no DRM jackass or anything of that sort. Still, I wish Castle Crashers and Braid came on a disc. I could physically own. I'm still playing Sega Genesis games for cying out loud, games made some 20 or so years ago. If anything happened to my HDD, I wonder if MS will still have their Xbox servers running with these games for re-download in 20 years.wikipedia said:The retail disk version of BioShock for Windows utilizes SecuROM copy protection software, and requires internet activation to complete installation. This was reportedly responsible for the cancellation of a midnight release in Australia on August 23, 2007, due to 2K Games servers being unavailable, as the game would be unplayable until they were back online. Through SecuROM, users were originally limited to two activations of the game. Users found that even if they uninstalled the game prior to reinstallation, they were still required to call SecuROM to re-activate the game. The issue was worsened by the fact that an incorrect telephone number had been included in the printed manual, as well as essentially forcing customers outside the United States to make expensive international calls to the U.S. In response, 2K Games and SecuROM increased the number of activations to five before requiring the user to call again. However, as no information had been provided by 2K on the existence of these measures prior to the game going on sale, or on the retail box of the game itself, many remain dissatisfied. Users also found that it was necessary to activate the game for each user on the same machine, which was criticized by some as an attempt to limit customers' fair use rights. 2K Games has denied that this was the intent of the limitation.
Two months after the initial release, 2K attempted to alleviate customer complaints by developing a special pre-uninstallation utility to refund activation slots to the user. This tool however does not address situations where the game has been installed on a PC which uses more than one user account as it only works once per PC (unlike activations which are counted per user-account), nor is it able to revoke an activation if the installation has become unusable, for example by hard disk failure, effectively rendering such activations permanently lost. 2K Games has specifically mentioned each of these issues in the revoke tool FAQ, and have stated that until software solutions are found for such situations they will handle any further requests for additional activations past the five-activation limit on a case-by-case basis."LOL" - Icehearted
As of June 19, 2008, 2K Games has removed the activation limit, allowing users to install the game an unlimited number of times. However online activation remains mandatory. The deactivation of the system was promised by Ken Levine in August, 2007, after retail sales of the PC version of the game were no longer an issue.
I'm going to stop now, this post is obscenely long already.
You realize that I haven't spoken a word about Bioshock in my reply. That's a problem with SecuROM and not Steam.Icehearted said:I took the easy route and will paste from wikipedia because I'm not up to fishing for specific articles, but they were all over the internet when it happened. Juicier bits in bold.Zer_ said:From what I recall, Steam never actually went completely down. It was the download servers that had a huge amount of traffic, meaning it just took longer to download the games. Otherwise people were still able to play their games. I was lucky since I used the Steam beta and already had all my games transferred.Icehearted said:Devil's advocate:
Valve had a similar problem with their Steam service (which I hate beyond all human comprehension) and it's still extremely popular. Bioshock, I forget exactly what happened with it, but there was something going on that made the game unplayable for paying customers. Had to do with unlocking it or something.
XBLA, Steam, Ubisoft's authentication is nothing new. Yes, I realize that the former two are supposed to be more about digital distribution and not DRM, but I defer to that Bioshock incident as an example of how Ubisoft and Steam are not all that dissimilar in certain functions.
Frankly, I hate them all in ways I cannot possibly articulate, but if that's what people want, then who am I to argue?
I also recall a feature to convert old HL1 games to Steam, anyways, don't compare a failure like this to Steam. Considering the fact that Steam started almost a decade ago, you can't say they didn't deal with their problems quickly. The only time Steam had problems afterwards was for Half-Life 2's release. Beyond that Steam has been perfectly stable during all major title releases.
So at least it was mostly addressed, but it took a year. Again I make no bones about it, services like Steam, and this Ubisoft DRM aren't all too dissimilar to me. I hate them both, and want this "virtual ownership" crap to cease. Any system or console that resorts to these measures has not and will not see a dime from me when it's an exclusive part of their platform or DRM. As much as I hate XBLA and MS mojo-dollars, at least once I buy it I own it, no DRM jackass or anything of that sort. Still, I wish Castle Crashers and Braid came on a disc. I could physically own. I'm still playing Sega Genesis games for cying out loud, games made some 20 or so years ago. If anything happened to my HDD, I wonder if MS will still have their Xbox servers running with these games for re-download in 20 years.wikipedia said:The retail disk version of BioShock for Windows utilizes SecuROM copy protection software, and requires internet activation to complete installation. This was reportedly responsible for the cancellation of a midnight release in Australia on August 23, 2007, due to 2K Games servers being unavailable, as the game would be unplayable until they were back online. Through SecuROM, users were originally limited to two activations of the game. Users found that even if they uninstalled the game prior to reinstallation, they were still required to call SecuROM to re-activate the game. The issue was worsened by the fact that an incorrect telephone number had been included in the printed manual, as well as essentially forcing customers outside the United States to make expensive international calls to the U.S. In response, 2K Games and SecuROM increased the number of activations to five before requiring the user to call again. However, as no information had been provided by 2K on the existence of these measures prior to the game going on sale, or on the retail box of the game itself, many remain dissatisfied. Users also found that it was necessary to activate the game for each user on the same machine, which was criticized by some as an attempt to limit customers' fair use rights. 2K Games has denied that this was the intent of the limitation.
Two months after the initial release, 2K attempted to alleviate customer complaints by developing a special pre-uninstallation utility to refund activation slots to the user. This tool however does not address situations where the game has been installed on a PC which uses more than one user account as it only works once per PC (unlike activations which are counted per user-account), nor is it able to revoke an activation if the installation has become unusable, for example by hard disk failure, effectively rendering such activations permanently lost. 2K Games has specifically mentioned each of these issues in the revoke tool FAQ, and have stated that until software solutions are found for such situations they will handle any further requests for additional activations past the five-activation limit on a case-by-case basis."LOL" - Icehearted
As of June 19, 2008, 2K Games has removed the activation limit, allowing users to install the game an unlimited number of times. However online activation remains mandatory. The deactivation of the system was promised by Ken Levine in August, 2007, after retail sales of the PC version of the game were no longer an issue.
I'm going to stop now, this post is obscenely long already.
Now that you mention it, yes. I did, however, mention them as a rudimentary example of what I am saying I feel is basely wrong with such systems of copy-protection. Bioshock actually exemplifies this more than this recent Ubisoft guff, as Bioshock was already a huge hit, it was already selling insanely well, and still they felt a need to cripple it with needless DRM.Zer_ said:You realize that I haven't spoken a word about Bioshock in my reply. That's a problem with SecuROM and not Steam.
I like that long post snip trick... gotta remember that7ru7h said:Maybe it's because I'm thick or I'm somewhat sleep deprived (I'm betting that last one), but I don't see how any of that Bioshock stuff related to Steam.Icehearted said:I took the easy route and will paste from wikipedia because I'm not up to fishing for specific articles, but they were all over the internet when it happened. Juicier bits in bold.Zer_ said:From what I recall, Steam never actually went completely down. It was the download servers that had a huge amount of traffic, meaning it just took longer to download the games. Otherwise people were still able to play their games. I was lucky since I used the Steam beta and already had all my games transferred.Icehearted said:Devil's advocate:
Valve had a similar problem with their Steam service (which I hate beyond all human comprehension) and it's still extremely popular. Bioshock, I forget exactly what happened with it, but there was something going on that made the game unplayable for paying customers. Had to do with unlocking it or something.
XBLA, Steam, Ubisoft's authentication is nothing new. Yes, I realize that the former two are supposed to be more about digital distribution and not DRM, but I defer to that Bioshock incident as an example of how Ubisoft and Steam are not all that dissimilar in certain functions.
Frankly, I hate them all in ways I cannot possibly articulate, but if that's what people want, then who am I to argue?
I also recall a feature to convert old HL1 games to Steam, anyways, don't compare a failure like this to Steam. Considering the fact that Steam started almost a decade ago, you can't say they didn't deal with their problems quickly. The only time Steam had problems afterwards was for Half-Life 2's release. Beyond that Steam has been perfectly stable during all major title releases.
So at least it was mostly addressed, but it took a year. Again I make no bones about it, services like Steam, and this Ubisoft DRM aren't all too dissimilar to me. I hate them both, and want this "virtual ownership" crap to cease. Any system or console that resorts to these measures has not and will not see a dime from me when it's an exclusive part of their platform or DRM. As much as I hate XBLA and MS mojo-dollars, at least once I buy it I own it, no DRM jackass or anything of that sort. Still, I wish Castle Crashers and Braid came on a disc. I could physically own. I'm still playing Sega Genesis games for cying out loud, games made some 20 or so years ago. If anything happened to my HDD, I wonder if MS will still have their Xbox servers running with these games for re-download in 20 years.wikipedia said:The retail disk version of BioShock for Windows utilizes SecuROM copy protection software, and requires internet activation to complete installation. This was reportedly responsible for the cancellation of a midnight release in Australia on August 23, 2007, due to 2K Games servers being unavailable, as the game would be unplayable until they were back online. Through SecuROM, users were originally limited to two activations of the game. Users found that even if they uninstalled the game prior to reinstallation, they were still required to call SecuROM to re-activate the game. The issue was worsened by the fact that an incorrect telephone number had been included in the printed manual, as well as essentially forcing customers outside the United States to make expensive international calls to the U.S. In response, 2K Games and SecuROM increased the number of activations to five before requiring the user to call again. However, as no information had been provided by 2K on the existence of these measures prior to the game going on sale, or on the retail box of the game itself, many remain dissatisfied. Users also found that it was necessary to activate the game for each user on the same machine, which was criticized by some as an attempt to limit customers' fair use rights. 2K Games has denied that this was the intent of the limitation.
Two months after the initial release, 2K attempted to alleviate customer complaints by developing a special pre-uninstallation utility to refund activation slots to the user. This tool however does not address situations where the game has been installed on a PC which uses more than one user account as it only works once per PC (unlike activations which are counted per user-account), nor is it able to revoke an activation if the installation has become unusable, for example by hard disk failure, effectively rendering such activations permanently lost. 2K Games has specifically mentioned each of these issues in the revoke tool FAQ, and have stated that until software solutions are found for such situations they will handle any further requests for additional activations past the five-activation limit on a case-by-case basis."LOL" - Icehearted
As of June 19, 2008, 2K Games has removed the activation limit, allowing users to install the game an unlimited number of times. However online activation remains mandatory. The deactivation of the system was promised by Ken Levine in August, 2007, after retail sales of the PC version of the game were no longer an issue.
I'm going to stop now, this post is obscenely long already.
As for Steam's "DRM" being similar to Ubi's, I really have to call shenanigans. First, because Steam's "DRM" is quite nice to the customer: you pay for the game, download it, then it phones home once, and you are done. Anything above that is the game's fault, not Steam's. Second, you can play offline, you just have to make sure you let the game phone home that first time, then restart in offline mode. Finally, the "virtual ownership crap" as you put it, really is not all that different with Steam than with a physical copy, the only difference is that for Steam you have to make the backup for yourself (and if you think you really OWN any game you've bought in the last 5+ years, you are fooling yourself).
Steam does not limit your installations, on the contrary in fact. You can go onto any computer and download all your Steam games at any time. Already that's a huge plus for Steam. The only gripe you seem to have with Steam is the lack of Physical copy but I digress. My physical copy of HL1 is probably not even working as it has been collecting dust for the past 6 years. My Steam copy recently went to letting me play some nostalgic games of Natural Selection.Icehearted said:Now that you mention it, yes. I did, however, mention them as a rudimentary example of what I am saying I feel is basely wrong with such systems of copy-protection. Bioshock actually exemplifies this more than this recent Ubisoft guff, as Bioshock was already a huge hit, it was already selling insanely well, and still they felt a need to cripple it with needless DRM.Zer_ said:You realize that I haven't spoken a word about Bioshock in my reply. That's a problem with SecuROM and not Steam.
The choice to bring it up was mine, and only as a good benchmark for why despite how wrong I feel all of this is, it is still widely accepted by the consumers. Ergo Ubisoft and Steam are not really all that different.