"Unbelievably High" Android Piracy Drives Dev to Free-To-Play

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Alterego-X

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Trilligan said:
Let's extend your thinking for a moment. Posit this - you have a Star Trek style replicator. It's the only one in existence, and it's yours. As a result, you can clone any toy in the world, ad infinitum. So, you decide to become Santa Claus. You take every toy Hasbro ever made, make six billion copies, and distribute one of each to every child in the world. You have effectively destroyed Hasbro, leaving it's stock worthless, it's bank accounts empty, it's however many employees broke and homeless.

Was your action morally just? Was it ethically just? Was it right?

A further consideration - without Hasbro, nobody is making toys. (Obviously, all the other toymakers gave up and got the hell out of the industry). Now, you have your replicator, but your replicator doesn't make new things, it only copies things that already exist. So all you can do is give everybody more of the same toys everybody already has. In a generation, nobody really wants these toys anymore - everybody's sick of them. It's like a MyLittlePonypocalypse. But nobody will ever bother to make a new toy, because they know they can't make a living at it because you'll just use your replicator to make six billion copies.

Is this an ideal situation? Is this something we want, or something we should prevent?
That's not a hypothetical example, bronies are creating pony models with their 3D printers right now.
http://www.equestriadaily.com/2011/10/cereal-and-seth-receive-trixies.html
http://www.youtube.com/watch?v=hX-ZHNVqOgU&

Except, that they aren't really pirating Hasbro's versions, they are making their own 3D models to create new figurines of fan favourites that so far didn't have official toys, or only inaccurate brushable versions. They are filling in the gaps with even more fresh content.

Just as now Hasbro is giving away the MLP show as free advertisement, and relying on merch money from the millions of little girls, if 3D printers would be more common, then I guess Hasbro would need to shift again, rely more on their now minor revenues, and use both the show an the toys as free advertisement for their content.

Art existed for thousands of years before copyright, and there is no reason why it couldn't exist after it. Even commercial art, if we are talking about copyright strictly as "selling the right to make digital copies", that is getting obselete, and otherwise allow systems like ad support, merch-selling priviledge, online server providing fees, "free-to-play", pre-release crowdfunding, etc, there are methods. This very article just admitted, that even now when piracy is theoretically illegal, and often shunned in certain circles, it's already mainstream enought that creators have to find these methods.

I guess it's OK to prefer the gaming industry as it is, and be afraid of the change that would influence it, possibly decrease it's funding, and maybe even it's quality, but there is more to the other side than "harr-harr, free stuff".

Well, maybe "harr-harr, free stuff" is part of the core motivation, but there are reasons why the digital copyright doesn't work anyways, and how giving it up could still work.
 

Alterego-X

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Trilligan said:
Alterego-X said:
Yeah, because taking advantage of others' work without paying is the same thing as slavery, right?
Work without pay is slavery by definition, methinks.
FORCED work without pay is slavery. E.g. Wikipedia editors are not slaves, they are volunteers

Besides, taking advantage of work without paying for it, is not the same thing as working without getting paid. I expect to get my TV shows for free, yet the artists get paid. I get Escapist articles for free, as well.

The point is, that we are expecting entire work categories, art mediums, products, etc, to be provided either to be done for free, or earn their profits through indirect means instead of directly charging money from it's users.

The difference between many of these and video game piracy, is not an inherent moral difference, just a matter of tradition, legal potential, and industrial inertia.

Trilligan said:
...This is also why your Brony-printers are not pirates. They might well be 'stealing' ponies, but they are using artistic templates and what's been known for ages as 'artistic license' to create something new.
Umm, yes, that's what I just said. You brought up that if matter replicators would exist everyone would pirate ponies and Hasbro would go bankrupt, that I countered with proof that even when 3D printers exist, original products are being created by creative people without Hasbro, even now.

Trilligan said:
Piracy, however, is nothing at all like that, because piracy requires absolutely minimal input on the part of the pirate. There is no creativity in piracy. There's no requirement for intelligent input at all on the part of the pirate. It subtracts from artistic media - in the same way a leech might - without adding anything positive at all. And here's the thing about leeches - one or two can be an annoyance, but ultimately will have little effect. The more you add, however, the more detrimental the effect will be.
Are all the freeloading viewers subtracting from from TV shows, webcomics, anime, or web original videos? How is piracy different from these, other than not being legal?

Would you rather write a book that sells 20.000 copies and no one else reads it, or one that sells 20.000 copies and 200.000 more people read it's pirated copies? (in your answer, take it into account that established fans might eventually buy your next books, buy your merch, fund your swordfighting-game-kickstarter, pay for your signature on comic-con, etc.

Trilligan said:
Piracy may well drive change in these industries - but not all change is good change.

Because this isn't a matter of fear of change, it is ultimately a matter of bottom-lines. Game studios employ people who have families to feed, and most pirates just blatantly ignore that. If a game studio can't make a profit because pirates are leeching off their software, they will eventually decide that their bottom line is not big enough to warrant their expense - they will no longer be able to pay their bills, and the checks of the people who work for them. And then, we won't have game studios. We won't have indie developers. We'll just have a bunch of pirates with nothing left to leech off of.
There are studies suggesting that legalized piracy doesn't decrease studio incomes, in countries where it happened, the kind of people who are still buying digital content now when it's easy to pirate are doing it as fans, out of principle, would keep buying anyways just to reward the creators at their own pleasure.

And even ignoring that, if everyone would get used to not paying for raw IP content, there are all the potential alternate revenues. "nothing left" would be a vast overstatement in either case.

Trilligan said:
Alterego-X said:
Well, maybe "harr-harr, free stuff" is part of the core motivation, but there are reasons why the digital copyright doesn't work anyways, and how giving it up could still work.
It often feels like "harr-harr, free stuff" is the only motivation, and all the words heaped on top of it are just trying to justify outright selfishness.

I for one have yet to see a valid reason someone who takes the tremendous time and effort and expense to create something like a videogame ought to expect that all their input will ultimately gain them nothing because pirates deserve to play that game without paying for it, or even expending any effort to get it.

So let me ask you this: if I spent four years of my life in college learning programming and another five years working my way through the drudgiest, most menial code-crunching jobs to build my resume, to find a low-paying gig with a small but passionate indie developer finally doing what I love, turning my creative energy directly into awesome videogames, why do you think you should reap the benefits of my effort without even so much as a thank you?

How is that okay? Explain it to me, please.
Replace programming with architecture, and video game with bridge.

If I design a bridge with all my skills and sweat and passion, why should you drive through it without thanking me?

If I as a preacher hold a beautiful sermon with all my skill and passion, why should random people listen to it without even being forced to give offerings?

If as a game journalist, I want to review gams on the Internet, why should the general nternet-reading audience just reap the benefits without paying before laying their eyes on it?


Very, very few jobs come with the priviledge that you can choose what happens with the product of your work, and what people are allowed to do with it. In fact, many Video Game creators, who are not studio owners, aren't really in control of the games that they work on. If you want to be a programmer in a larger team, it's not your choice how the game will be distributed. The company might decide that it will be released F2P, and let me play it for free, relying on a smaller circle of paying fans, or I might decide that I will pirate it anyways, and let them get their money from a smaller circle of paying fans. You get your salary either way. Why is the latter that much worse for you?

I don't think that copyright is immoral, like certain people. I don't want to force all artists to work for free. But it must be admitted, that forcing everyone to pay for their personal officially bought version, doesn't work anymore. As Cory Doctorow said:

Cory Doctorow said:
" It's the twenty-first century. Copying stuff is never, ever going to get any harder than it is today (or if it does, it'll be because civilization has collapsed, at which point we'll have other problems). Hard drives aren't going to get bulkier, more expensive, or less capacious. Networks won't get slower or harder to access.
If you're not making art with the intention of having it copied, you're not really making art for the twenty-first century. There's something charming about making work you don't want to be copied, in the same way that it's nice to go to a Pioneer Village and see the olde-timey blacksmith shoeing a horse at his traditional forge. But it's hardly, you know, contemporary. "
 
Sep 13, 2009
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ZippyDSMlee said:
Elate said:
Buretsu said:
ZippyDSMlee said:
Don't you just love it when the times change and business is forced to innovate?
No, because fuck those lazy, cheap-ass pirates who feel that ONE FUCKING DOLLAR is too much to pay for a game.
Usually means the game wasn't worth buying for the price they were asking, if your game is one dollar, that's saying a lot.
More like fuq those lazy, cheap-ass businesses who feel that ONE FUCKING DOLLAR is too little to pay for a game.

Change with the market not against it.
Problem is that for the market to work properly, paying for a product to own it shouldn't be elective

I find this incredibly sad, at just one dollar people would still rather spend the effort to find an illegal download?
 

chadachada123

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Buretsu said:
ZippyDSMlee said:
Don't you just love it when the times change and business is forced to innovate?
No, because fuck those lazy, cheap-ass pirates who feel that ONE FUCKING DOLLAR is too much to pay for a game.
It could be that, without a demo version, people aren't going to be arsed to pay to find out if they like the game or not.

On topic, my answer reflects this: MAKE MORE GODDAMNED DEMOS FOR YOUR GAMES.

The reason I paid a dollar for "I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1" on the 360 was because I got an awesome demo that made me say to myself, "Yes, I want to give this guy my money."
 
Sep 13, 2009
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Jiggy said:
1. See pretty much any random Game on a Site like Newgrounds. See nearly the entirety of DeviantArt for other instances of people creating for the sake of creating. Maybe you shouldn't criticize the analogys of others if al you can muster is a broken analogy thats illustrates a patently false point.
If every gaming company was expected to make games for free like on Newsgrounds all we'd see are games of a scope that a couple people can make on the side of an actual job. Personally I'm a little too fond of games like Mass Effect, Bastion and other games that require entire studios of people working full time to make to settle for the quality of stuff you see on Newsgrounds.

Since I approve of games that cost money to make, I disapprove of how paying for games is now becoming an act of charity rather than a requirement for getting a product.
 

Lord_Jaroh

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Apr 24, 2007
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Trilligan said:
Jiggy said:
1. See pretty much any random Game on a Site like Newgrounds. See nearly the entirety of DeviantArt for other instances of people creating for the sake of creating. Maybe you shouldn't criticize the analogys of others if al you can muster is a broken analogy thats illustrates a patently false point.
Newgrounds isn't a game studio, for one. For two, they generate revenue, yes? Through ads or member fees or whatever? Certainly they don't pay for webhosting and such with magic beans?

Also, the existence of Newgrounds is not a valid defense of piracy, unless you intend that every videogame should be the kind that exists on Newgrounds.

Jiggy said:
2. Think about the nature of a REPLICATOR for 5 seconds. The existence of a Replicator would make Currency obsolete by default. Instead of copying Toys (because someone who can apparently invent a replicator would absolutely do that, right?) he could also just make perfect copies of, you know, anything else...like Cash for instance. Not to mention that him having a replicator could also easily eradicate world hunger...so why give a shit if Hasbro goes bankrupt? Scarcity has pretty much ceased to exist afterall.
That's all well and good, but not relevant at all to the scenario I was describing. And thus, disregarded for the argument at hand.

If you want, then the replicator is only calibrated for plastic. Or whatever. You're being willfully obtuse.
You forget that there already is a replicator in existence. It's called a printing press, and because of its existence, people have stopped writing...wait, no they haven't. There's also the camera, which stopped people from painting and drawing...oh, no again. How about the tape player, which ended the recording industry. And the VCR which stopped people from making movies...wait, you mean they didn't?

The point is, people have adapted and continued to make "entertainment stuff" because they want to. People will create if they want to, and they will continue to find ways to make a livelihood out of it, just like they always have. "Piracy" is not a problem, has never been a problem, and will never be a problem in the future, with regards to downloading anything. The old business models are the problem, and the copyright "laws" are a problem, as they do not work with modern society.
 

ZippyDSMlee

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The Almighty Aardvark said:
ZippyDSMlee said:
Elate said:
Buretsu said:
ZippyDSMlee said:
Don't you just love it when the times change and business is forced to innovate?
No, because fuck those lazy, cheap-ass pirates who feel that ONE FUCKING DOLLAR is too much to pay for a game.
Usually means the game wasn't worth buying for the price they were asking, if your game is one dollar, that's saying a lot.
More like fuq those lazy, cheap-ass businesses who feel that ONE FUCKING DOLLAR is too little to pay for a game.

Change with the market not against it.
Problem is that for the market to work properly, paying for a product to own it shouldn't be elective

I find this incredibly sad, at just one dollar people would still rather spend the effort to find an illegal download?
Revenue comes from more sources than just the consumers who have little recourse when they are burned from buying crap.
 
Sep 13, 2009
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ZippyDSMlee said:
The Almighty Aardvark said:
ZippyDSMlee said:
Elate said:
Buretsu said:
ZippyDSMlee said:
Don't you just love it when the times change and business is forced to innovate?
No, because fuck those lazy, cheap-ass pirates who feel that ONE FUCKING DOLLAR is too much to pay for a game.
Usually means the game wasn't worth buying for the price they were asking, if your game is one dollar, that's saying a lot.
More like fuq those lazy, cheap-ass businesses who feel that ONE FUCKING DOLLAR is too little to pay for a game.

Change with the market not against it.
Problem is that for the market to work properly, paying for a product to own it shouldn't be elective

I find this incredibly sad, at just one dollar people would still rather spend the effort to find an illegal download?
Revenue comes from more sources than just the consumers who have little recourse when they are burned from buying crap.
Sorry, but money has to come from somewhere, and 9 times out of 10 it's going to be the person who wants the product.

Yes, there is ads, as the poster just above you mentioned would seriously piss off consumers if they were put into the kind of games you pay for nowadays. I would not like the aspect of being interrupted every little while to have an ad play in the middle of a game. Plus if you haven't noticed games cost quite a bit to make, I doubt you could find enough advertisers to replace hundreds of thousands of customers for triple A games without making it incredibly invasive.
 

144_v1legacy

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I can't believe so many people are defending piracy. Really, there is no justification to take something for nothing when it wasn't offered as such. It's a shame that the business model has to change because people are so eager to justify software theft, as it will lead to games with different intents in their development process.
 

144_v1legacy

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Alterego-X said:
If I design a bridge with all my skills and sweat and passion, why should you drive through it without thanking me?
Aside:

Because an employer (probably the government) has paid you to create a structure for public use, bettering the area and allowing for development. Or perhaps it was a client with property on the other side, who wishes for more street traffic to bring in potential customers and sees the construction of a public bridge as an investment of sorts.

This was specifically aimed at that particular analogy.
 

Vegosiux

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Trilligan said:
Game designers are not volunteers. Taking their work without paying them is not the same as using Wikipedia.
I'll just nit-pick here, sorry. But, the developers usually get paid for making a game before the game is actually released. So, not buying a game doesn't mean the developer won't get paid for making it...it rather means, they'll have less money to develop the next one. And note, that fact is absolutely independent of whether or not whoever did not buy the game pirates it instead.

Yes, some forms of art and entertainment are provided at no direct cost to the end consumer, but those things are still paid for. Piracy, however, does not involve paying for things, by the end consumer or anyone else.
Another nit-pick here, but how can you pirate software without paying for either an internet connection or optical drive disks? Piracy isn't a completely zero-cost option.

it's about getting away with being a parasite.
Listen, I don't support software piracy. I don't. But rhetoric like this infuriates me to no end. Because it makes me feel rather upset that I share a position with someone who tries to defend it with cheap personal attacks.

Who needs pirates justifying their piracy practice if the anti-piracy crowd manages to make itself look like a bunch of folks who think they have free lease to insult others?

"There's nothing I loathe so much as a bad argument for a view I agree with."
 

Lord_Jaroh

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Apr 24, 2007
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Trilligan said:
Lord_Jaroh said:
You forget that there already is a replicator in existence. It's called a printing press, and because of its existence, people have stopped writing...wait, no they haven't. There's also the camera, which stopped people from painting and drawing...oh, no again. How about the tape player, which ended the recording industry. And the VCR which stopped people from making movies...wait, you mean they didn't?
Formats change all the time. A new format, however, is not equivalent to piracy. The progression of formats throughout history doesn't justify piracy in any way.

Lord_Jaroh said:
The point is, people have adapted and continued to make "entertainment stuff" because they want to. People will create if they want to, and they will continue to find ways to make a livelihood out of it, just like they always have. "Piracy" is not a problem, has never been a problem, and will never be a problem in the future, with regards to downloading anything. The old business models are the problem, and the copyright "laws" are a problem, as they do not work with modern society.
If an independent developer can't stay afloat because parasites can't even be bothered to fork over a dollar for a game, then yes, piracy is a problem.

And the business model is changing. It's changing to DRM, to microtransactions, and to ads in games. Is that really what we want from the future of gaming?
And if piracy wasn't an option? Would those people have purchased the game, thus keeping the developer afloat? Or would the developer die, and this time blame something else? Again, this indie developer changed their business model to something else, and is now making money. Would it have been any more successful under the old model if piracy wasn't an option? Who knows.

The business model is also changing to crowd-funded sources, via Kickstarter and other ventures. Only time will tell which form will win out. Something tells me the games that make themselves more inconvenient for people will not do so well...

If you make a quality game, people will give you money for it. The problem comes when you expect everyone to give you money for it, regardless of content or quality. This is where the major publishers have led people with their business model. Since there is relatively little consumer protection vs. these business practices, people have turned to other ventures to give themselves that protection. That a few indies get swept up in the problem is not the fault of the consumers. I entirely blame the current industry for steering us down this path (by industry, I refer to the big players, EA, Activision, Ubisoft, Capcom, et al.), with their anti-consumer parasitic practices, and big media for imposing their "copyright views" upon the world.