Yeah. I guess they are both different things, though.Lovely Mixture said:While I am usually for gamers having choice in how they play their games (I dislike always-online requirements, I dislike how some games like Dead Rising only support HDTVs, and I prefer good optimization for PC ports). I agree that making Dark Souls easier is not the way to go.
Dark Souls would not be memorable without the amount of time it takes to understand it. I understand there are some players who want to play the game without taking that much time, but to me adding an easy-mode is going remove more fun from the game.
We really should have a say in the way we consume things: pricing, availability, marketing, quality, etc. We should see this as a right.
But we should be a little bit more conscious when trying to change what the thing actually is. In that case, I think we should put a little bit more of thought in the matter because although there is nothing inherently wrong in stating opinions in order to shape the market, we have to understand that sometimes the change we crave for is not a right but a wish.
But because the concept is subjective, sometimes those things get really mixed up, though. Mass Effect 3 endings for example were viewed as something so unbelievably bad that it crossed the line between artistic vision and flat out product quality (tied to a good measure of false advertising).
But I think that in Dark Souls the artistic merit and design vision are much more clear and way easier to defend.