Unpopular gaming opinions

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Dense_Electric

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Half-Life 1 mostly sucked.

Call of Duty 4 is the most bland, generic, boring, over-rated game of all time.

The Halo series is still fun, if a bit repetitive at this point.

That is all.
 

BanicRhys

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Dosbilliam said:
You mean like the trading that's been part of the series since it started?
Don't get me started on pre-gen 4 trading. Let's just say Gengar was my favourite pokemon back then and I never got to have one because of this forced social gaming nonsense.

Dosbilliam said:
You know what I do in this situation? GO WITHOUT. By the time I get close to getting all the Pokemon I can in one playthrough (personal record being over 300 without trading with other people, I believe close to 350) I'm usually bored out of my skull since the Elite Four is little more than a tool for evolving what I don't plan on using. I don't care about having Mew, Celebi, Jirachi, or any of the other event Pokemon because of that. Granted, I got all 150 on Blue before Yellow came out, so I don't care about the old goal anymore either.
You can dismiss every gripe anyone could have with a game with "just deal with it", that doesn't mean they're any less valid.

This is no different than that on disc DLC that featured that Prothean in ME3, except at least EA has the decency to let you get it whenever you want instead of waiting two years to release it for a month before taking away access to it indefinitely.
 

Olikar

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Vegosiux said:
Olikar said:
Well that's the only bit that could imagine that anyone would think is 'trial and error'(which it isn't)
Oh, I see, there's the problem. Well, I suppose that's just too bad then.

If you had actually wanted to talk about it without trying to sling assumptions and vague insults my way, we could maybe have had a proper exchange of viewpoints here, but as it is, have a nice day.
But I did ask for why you thought it was trial and error and you didn't respond, perhaps you should get better reading comprehension and perhaps you should also clarify your points in the first place so I don't have to make assumptions.
 

Owen Robertson

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SanAndreasSmoke said:
I'd pretty much agree with you on Bioshock, but I didn't play it in its prime so maybe shooter stagnation was just getting the better of me.

Also, I didn't enjoy Mass Effect, but this probably just comes down to me not caring much for heavily story-based games. I only ever played the first one. I found it to be tedious and pretty simplistic in terms of gameplay, but like I said - the story is what sells that series and it just isn't my thing.
... where'd you find that gif? The quote is wrong.

OT: I never really liked Little Big Planet. It's fun and all, but I just got sick of the puzzles. Maybe I didn't have the right mindset.
 

QuadFish

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Dec 25, 2010
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ShinyCharizard said:
The controller is better than keyboard/mouse.
There's only one reason I don't like that opinion. It's just too vague. People get into arguments about this all the time that go on and on because no one really clarifies what they mean by 'better'. A mouse allows more precise analog input than a control stick and a keyboard has a lot more easily accessible keybinds than a gamepad, but a controller is significantly more comfortable and portable and offers 2 analog inputs (the control sticks) versus the PC's 1 (good luck getting precision movement with your WASD keys). The whole question really depends on your needs and uses.

And no one gets to the deeper point, which is Does it really matter? Even if your preferred choice is 'worse', that doesn't make you inferior in some way. There are even competitive scenes for most games on all platforms and they're all equally valid.
 

Owen Robertson

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Vegosiux said:
Olikar said:
Vegosiux said:
My unpopular gaming opinion? Dark Souls is a mediocre game at best. It's not even hard, it's just trial and error, which I file under the "tedious" column.
People who says this always me remind of this comic, Dark souls is not 'trial and error' in the slightest.
Really now. Come on, you're a big boy, why don't you actually sling an insult in my face as opposed to hiding behind some comic that fails utterly at being witty?

Did you manage to find the part when I said "It's not hard"? Because it's not, you see. Once you know what you're supposed to be doing, it's piss easy.

No, I did not run in there with a "LOL YOLO" attitude and if you insinuate that just once more, I will pull a Liam Neeson, are we clear?
Hey guys, chill. You think Dark Souls is trial and error? You never fuckin' played an NES game then. Metroid-vania games are all fuck-off difficult. It takes a full day to learn the fuck out of it, then another to beat them. You ever beat Ninja Gaiden?
 

Vegosiux

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Olikar said:
But I did ask for why you thought it was trial and error and you didn't respond, perhaps you should get better reading comprehension and perhaps you should also clarify your points in the first place so I don't have to make assumptions.
Actually no, you went "People who say that usually remind me of this comic", linked a pathetic excuse for someone who wanted their 5 minutes of fame and thought the case was closed.

But consider this. You stroll around and come across a, say, Wheel Skeleton. You have no clue what the thing does. You can assume it's going to try and mow you down, but you have no clue that it's going to just roll against your shield until your stamina is gone until you actually try blocking them like that (or look it up online). If that's not "trial and error"...
 

Vegosiux

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May 18, 2011
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Owen Robertson said:
Hey guys, chill. You think Dark Souls is trial and error? You never fuckin' played an NES game then. Metroid-vania games are all fuck-off difficult. It takes a full day to learn the fuck out of it, then another to beat them. You ever beat Ninja Gaiden?
Just because something is worse than X, doesn't mean X isn't bad.

Thank you.
 

ShinyCharizard

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QuadFish said:
ShinyCharizard said:
The controller is better than keyboard/mouse.
There's only one reason I don't like that opinion. It's just too vague. People get into arguments about this all the time that go on and on because no one really clarifies what they mean by 'better'. A mouse allows more precise analog input than a control stick and a keyboard has a lot more easily accessible keybinds than a gamepad, but a controller is significantly more comfortable and portable and offers 2 analog inputs (the control sticks) versus the PC's 1 (good luck getting precision movement with your WASD keys). The whole question really depends on your needs and uses.

And no one gets to the deeper point, which is Does it really matter? Even if your preferred choice is 'worse', that doesn't make you inferior in some way. There are even competitive scenes for most games on all platforms and they're all equally valid.
You're right I was quite vague. Basically what I mean is I find a controller to be more comfortable to use for long periods of time compared to kb/m.
 

Olikar

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Vegosiux said:
Olikar said:
But I did ask for why you thought it was trial and error and you didn't respond, perhaps you should get better reading comprehension and perhaps you should also clarify your points in the first place so I don't have to make assumptions.
Actually no, you went "People who say that usually remind me of this comic", linked a pathetic excuse for someone who wanted their 5 minutes of fame and thought the case was closed.

But consider this. You stroll around and come across a, say, Wheel Skeleton. You have no clue what the thing does. You can assume it's going to try and mow you down, but you have no clue that it's going to just roll against your shield until your stamina is gone until you actually try blocking them like that (or look it up online). If that's not "trial and error"...
No that's not trial and error in the slightest, I found it extremely obvious that you should simply doge them then attack when they stop.
 

Monster_user

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Jan 3, 2010
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beastro said:
Grape_Bullion said:
BF 1942 was the only true Battlefield masterpiece.
A fellow veteran!

It's one of those "You had to be there" games and so much of the problem with the latter games simply comes down to map size, especially those that screw you over if you're not riding a vehicle since they always prevent truly vehicle vs vehicle maps.
I thought BF 1942 was alright fun, but Tribes 2 had provided a similar experience not too long before. Road to Rome was not even worth the purchase, imho. That said, once they added jetpacks with Secret Weapons of World War II I was hooked. Jetpacks man!

I like to play Desert Combat Final, there is just something about the way an Apache handles in that game.

beastro said:
Metroid went under when it started become first/third person without placing it on PC for keyboard/mouse to make up for how terrible controls are for any shooter used with a controller.
Actually, Metroid Prime was the first Metroid game I ever played, and I thoroughly enjoyed it. The Zelda style locking system changes the gameplay entirely, and not for the worst.

Your argument might fly for more traditional shooters like Halo. Metroid is not a traditional shooter. It is hardly a "first person shooter" at all, even though that is what it looks like at first glance.

beastro said:
A big problem for why Space Sims are now rare is the fetishistic sensibilities of both their developers and their main player base to make them too complex, especially those where building your own industry is key. They need to go back to the days of Starflight where exploration was the heart of the series and earning money to upgrade your ship didn't turn into a second job.
I agree with you completely on this point.

CamBamUniverse said:
beastro said:
Grape_Bullion said:
BF 1942 was the only true Battlefield masterpiece.
It's one of those "You had to be there" games,...
I have a question for you. It isn't meant to spark an argument, just friendly debate.

Do you think the fact that "you had to be there" makes those games good?

So are you trying to say that you respect these games or are you trying to say that they're still good and people should like them?
Now you've got me thinking as well.

For me, Battlefield 1942 (w/ Secret Weapons) is one of my all time favorite games. The variety, the map design, the vehicles, the weapons, the sound effects, the gameplay,... BF 1942 is my definition of a near perfect game. Even today, I think it is among the greatest titles, and think that people should still play it.

Battlefield lacks a lot of the elements that the current generation of gamers have come to expect. Players do not regenerate health when in cover, and there is no modern style cover system, buildings do not have damage physics or modeling, etc.
 

Owen Robertson

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Vegosiux said:
Owen Robertson said:
Hey guys, chill. You think Dark Souls is trial and error? You never fuckin' played an NES game then. Metroid-vania games are all fuck-off difficult. It takes a full day to learn the fuck out of it, then another to beat them. You ever beat Ninja Gaiden?
Just because something is worse than X, doesn't mean X isn't bad.

Thank you.
No, but if you enjoy the challenge of Castlevania then talk shit about Dark Souls you're a hypocrite. The only difference is perspective and complexity.
 

PhiMed

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Jazoni89 said:
Here's some very unpopular opinions.

- Atari Jaguar, and the 3DO for that matter I feel are truly underrated systems that don't derserve the flak they get.
- I'm not too fussed about a story in a game as long as the gameplay is good.
- Even though i don't do it, I feel Emulation has done a whole world of good for the gaming community in general.
- I feel Metroid Other M is a decent game overall, perhaps even better than the Prime sequels in some cases.
- The only Bioware games i have enjoyed are the first two Mass Effects, and Jade Empire.
- I feel videogames can be enjoyed just like any other media by anyone regardless of age, and sex.
- Final Fantasy VIII was the best in the series in my opinion. It had more interesting things going on in it.
- If you consider Ocarina of Time as a bad game, I don't consider you a hardcore gamer in my humble opinion.
If you wear the term "hardcore gamer" as some sort of badge of honor, and view yourself as someone who gets to decide to is allowed in the club, then you deserve every bit of social ostracism, rejection, and failure that you reap. You earned it.

On topic:
-The reason the first Halo became popular is because it was the first console FPS that wasn't a broken mess.
-Fallout 3 sucked.
-Quantity of content does not equal quality. Some really long games are shit. Some really short games are awesome. I have no problem paying full price for a short, good game.
-We are paying less, when adjusted for inflation, for our games than we ever have. Especially when you consider how much they cost to produce.
-User-generated content, with very few exceptions, sucks.
-I have no desire for "realism" when I'm playing a shooter or a sports game. None.
-
 

Vegosiux

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May 18, 2011
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Olikar said:
No that's not trial and error in the slightest, I found it extremely obvious that you should simply doge them then attack when they stop.
Yeah? Well, you have powers of clairvoyance, that's good for you.

Someone else might have thought "I'll put my shield up, and as per laws of physics they will bounce right off it if I hold my ground". Then they find out that doesn't actually work, and the only reason they know it doesn't work is because they tried it, and it didn't work.

Please, I'm still waiting for an explanation how that's not trial and error. An explanation that doesn't involve "Yeah I figured it out on the first go because I'm awesome like that", if you please. You know, anecdotes aren't exactly as waterproof as a mermaid's brassiere...
 

Vegosiux

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May 18, 2011
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Owen Robertson said:
The only difference is perspective and complexity.
Perspective makes a whole lot of a difference, I've learned after some stuff happened....
 

redmoretrout

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Oct 27, 2011
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I simply don't enjoy sandbox games. I enjoyed the GTA games for PS2 because it was a sandbox games were a brand new concept. But, after that initial novelty wears off having complete freedom in a game always leads to a bland story, buggy gameplay and a direction-less un-immersive experience.I have this problem with every sandbox game from Saints Row to Skyrim. I would take a tight linear, but immersive gaming experience over a disjointed directionless sandbox game any day.

When a game attempts to give the player absolute freedom it assures it's world will feel plastic and inorganic. None of the players actions can have plausible consequences. It feels like the entire world exists only to serve the player. (Which of course it does, but the player should be immersed and not realize that while playing.)

Which is why I find franchises like the Elder Scrolls GTA so unappealing. I'd take an experiences like Dragon Age: Origins and Batman:Arkham Asylum over Skyrim and Assassin's Creed.
 

KingHodor

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Aug 30, 2011
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Vegosiux said:
Olikar said:
But I did ask for why you thought it was trial and error and you didn't respond, perhaps you should get better reading comprehension and perhaps you should also clarify your points in the first place so I don't have to make assumptions.
Actually no, you went "People who say that usually remind me of this comic", linked a pathetic excuse for someone who wanted their 5 minutes of fame and thought the case was closed.
I think I'm going to take a cue from the Dark Souls community and assume that anybody who didn't read the entirety of Ebb Creakknees explanation on the nature of the planes in Planescape Torment is a dyslexic imbecile.
Scratch that, anybody who didn't play Planescape Torment is a dyslexic imbecile.
No wait, anybody who didn't buy Planescape Torment when it originally came out is a dyslexic imbecile who doesn't have the stomach for a real RPG. Also, if you didn't build atleast one Armored Core Variable Infinity model kit, you have no manual dexterity whatsoever and are not allowed to join the From Software fan club.

And thus, my gamer cred is restored.

Oh yeah, another unpopular opinion: Level scaling is a good idea in principle. Yes, it sucked in the unmodded Oblivion, but a number of Oblivion mods (not to mention Skyrim) show that a fine-tuned level scaling system can keep the game challenging at higher levels without sacrificing atmosphere (in short: High-level Bandits wearing priceless Daedric Armor: stupid. High-level bandits simply being battle-hardened fighters wearing high-quality steel armor, with many gang members still being inexperienced thugs wearing iron or furs: atmospheric)
 
Aug 19, 2012
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Half-life 2: i love it, but its story is overated, becuase there isn't a "story" to be told, there is a plot, but it only consists of NPCs telling your protagonist what to do, a protagonist i don't have any reason to care for becuase he has no personilty, and as cool as it that there all these details in the enviroments showing you what the world is like, sorry but "show don't tell" is a basic rule of storytelling, and just because this game does it that doesn't make it this shining beacon video game storytelling.

Elder scrolls: i absolutly love them, but they're terribly generic in almost every aspect; items, races, spells, quests. that isn't a bad thing,that's just how it is, i personaly dont have a promblem with generic things, in fact it works perfectly for TES, but generic is not creative, that's why its generic. people love the games do to their amount of gameplay content but let's face it; out of skyrims over 300 hours of gameplay, 250 of them will never be played as they're for misc. dnugeons that don't have quests that i hardly ever explore. as much as i like the games, they lack quality and make up for it with quanity, which doesn't really work for a open-ended game in my opinion, especially a single player RPG with real time combat.
 

Owen Robertson

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Jul 26, 2011
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Vegosiux said:
Owen Robertson said:
The only difference is perspective and complexity.
Perspective makes a whole lot of a difference, I've learned after some stuff happened....
Perspective as in 3rd person versus birds eye view (what do you cal a side-scroller perspective? Side-scroller?), not perspective like "This seems like a great idea" followed by "what were we thinking?"
 

Vegosiux

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May 18, 2011
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Owen Robertson said:
Vegosiux said:
Owen Robertson said:
The only difference is perspective and complexity.
Perspective makes a whole lot of a difference, I've learned after some stuff happened....
Perspective as in 3rd person versus birds eye view (what do you cal a side-scroller perspective? Side-scroller?), not perspective like "This seems like a great idea" followed by "what were we thinking?"
Perspective as in "I know this game is going to murder me at every corner" versus "I know this game is going to murder me at every corner and do its damnest to pretend it's all my fault."