Half-life 2: i love it, but its story is overated, becuase there isn't a "story" to be told, there is a plot, but it only consists of NPCs telling your protagonist what to do, a protagonist i don't have any reason to care for becuase he has no personilty, and as cool as it that there all these details in the enviroments showing you what the world is like, sorry but "show don't tell" is a basic rule of storytelling, and just because this game does it that doesn't make it this shining beacon video game storytelling.
Elder scrolls: i absolutly love them, but they're terribly generic in almost every aspect; items, races, spells, quests. that isn't a bad thing,that's just how it is, i personaly dont have a promblem with generic things, in fact it works perfectly for TES, but generic is not creative, that's why its generic. people love the games do to their amount of gameplay content but let's face it; out of skyrims over 300 hours of gameplay, 250 of them will never be played as they're for misc. dnugeons that don't have quests that i hardly ever explore. as much as i like the games, they lack quality and make up for it with quanity, which doesn't really work for a open-ended game in my opinion, especially a single player RPG with real time combat.