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Dead Seerius

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Owen Robertson said:
SanAndreasSmoke said:
I'd pretty much agree with you on Bioshock, but I didn't play it in its prime so maybe shooter stagnation was just getting the better of me.

Also, I didn't enjoy Mass Effect, but this probably just comes down to me not caring much for heavily story-based games. I only ever played the first one. I found it to be tedious and pretty simplistic in terms of gameplay, but like I said - the story is what sells that series and it just isn't my thing.
... where'd you find that gif? The quote is wrong.

OT: I never really liked Little Big Planet. It's fun and all, but I just got sick of the puzzles. Maybe I didn't have the right mindset.
I stumbled upon the gif randomly, but the quote is mine. A little personal observation that Willem Dafoe's 'Firefight' scene in TBS looks very similar to his pose in...

... which takes place in 'Nam. Heh heh, I like to pretend I'm clever.

OT - For the sake of staying relevant, I also think Twilight Princess is the best modern Zelda game.
 

Owen Robertson

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Vegosiux said:
Owen Robertson said:
Vegosiux said:
Owen Robertson said:
The only difference is perspective and complexity.
Perspective makes a whole lot of a difference, I've learned after some stuff happened....
Perspective as in 3rd person versus birds eye view (what do you cal a side-scroller perspective? Side-scroller?), not perspective like "This seems like a great idea" followed by "what were we thinking?"
Perspective as in "I know this game is going to murder me at every corner" versus "I know this game is going to murder me at every corner and do its damnest to pretend it's all my fault."
How does Castlevania pretend its your fault? It's a game that tries its hardest to beat you. Or did you mean Dark Souls? I never played it or Demons Souls, so I can only guess.
 

lacktheknack

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ShinyCharizard said:
The controller is better than keyboard/mouse.
AAAAAAAAAAAAAAAAAAAAAAAAUUUUUUGGGGHHHHHHHHHHHHHH

OT: Pacifist runs are the best way to play.

Save-scumming is acceptable.

First-person-platforming is simple, easy and fun, and Yahtzee simply has no depth perception.

I think that's good for now.
 

Owen Robertson

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SanAndreasSmoke said:
I stumbled upon the gif randomly, but the quote is mine. A little personal observation that Willem Dafoe's 'Firefight' scene in TBS looks very similar to his pose in...

... which takes place in 'Nam. Heh heh, I like to pretend I'm clever.

OT - For the sake of staying relevant, I also think Twilight Princess is the best modern Zelda game.
Oh yeah. That is kinda clever. I never noticed that, and I'm something of a Willem Dafoe fan. Kudos chum.

I haven't played Skyward Sword so I'm inclined to agree unless Wind Waker counts as modern.
 

T'Generalissimo

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KOTOR 1 is not a good game. It's not aggressively terrible, it's just really boring. I used to really like it, but playing through it recently...well, either I've developed into too different of a person to still enjoy it or it's just aged horribly. I think the two ways in which it fails the most for me is that the dialogue is 99% completely uninteresting and the Star Wars universe as presented is just not a compelling fictional world. There are a lot of other problems with the game, but I think if they fixed those two issues I would be able to overlook the others and enjoy the game. This is also why I found KOTOR 2 to be vastly superior, as Obsidian is much better at world-building and dialogue.

Edit: Screw it, I'm going to carry on.

Assassin's Creed 2 completely wrecked one of the most promising franchises I have ever played.

Bioshock 1 does have a great atmosphere, but it is unfortunately consistently underminded by the gameplay and the story completely shits the bed in the last act.

By far, the sequel that most deserves to get made is Mirror's Edge 2.

Chrono Trigger is OK at best. I recognise that it was pretty revolutionary at the time of its release but the characters are incredibly broadly written and pretty uninteresting and the story lacks any emotional weight whatsoever.
 

Dead Seerius

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Owen Robertson said:
SanAndreasSmoke said:
I stumbled upon the gif randomly, but the quote is mine. A little personal observation that Willem Dafoe's 'Firefight' scene in TBS looks very similar to his pose in...

... which takes place in 'Nam. Heh heh, I like to pretend I'm clever.

OT - For the sake of staying relevant, I also think Twilight Princess is the best modern Zelda game.
Oh yeah. That is kinda clever. I never noticed that, and I'm something of a Willem Dafoe fan. Kudos chum.

I haven't played Skyward Sword so I'm inclined to agree unless Wind Waker counts as modern.
Why thank you! And yeah, I'd consider WW a modern Zelda, and it is the one most people consider best.
For me, it comes in an extremely close second. Skyward Sword didn't do much for me, sadly.
 

beastro

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CamBamUniverse said:
beastro said:
Grape_Bullion said:
BF 1942 was the only true Battlefield masterpiece.

It's one of those "You had to be there" games and so much of the problem with the latter games simply comes down to map size, especially those that screw you over if you're not riding a vehicle since they always prevent truly vehicle vs vehicle maps.

FFVII rightly deserves all the praise it gets, it just hasn't aged well, at all. It might be hard to imagine nowadays, but the graphics did drop jaws, even the sprites.

UO and EQ are still the best MMOs ever, even if they had massive flaws. Yet again: You had to be there.
I have a question for you. It isn't meant to spark an argument, just friendly debate.

Do you think the fact that "you had to be there" makes those games good? I mean, I feel as though things just get outdated. Mario 64's controls got outdated, and have been vastly improved by more recent Mario games, and yet people still recall 64 as the second coming of Christ. I still respect Mario 64, because heck, I played it on the N64 and enjoyed the hell out of it for being one of the first of it's kind, but the only reason I'd play it today would be nostalgia. I don't think it's awful, but certainly outdated and I really wouldn't ask anyone to play it.

So are you trying to say that you respect these games or are you trying to say that they're still good and people should like them?
Oh, only in the moment. I can see why someone can hate FFVII now, just as someone their age 10 years from now will hate their favourite game.

The guys I listed that you quoted were all terribly faulted and as much as I want games like that to come back (mostly old MMOs), I'd never want them to come back completely cloned. Too much about them were annoying for no reason and those who played them accepted it because there was nothing better or they were totally new to the genre.

The only thing I want back is some of the core mechanics of the games (again, MMOs here), that have been sacrificed for broad appeal and make the game less intriguing.

EQ still holds a strong appeal for me, I play it now free to play and have played emulated servers that tried to be as true to the old game as possible. My only issue is with JRPGs now.

I will never play one again because my view of them has drastically changed.

Especially FFVII as I got older as the graphics aged and the more annoying bits stuck out that cover what was once good in the game (and the few things that still make it good). I used to really be into JRPGs as a kid and from the start I admitted that they weren't challenging, at all, I looked on them more as an interactive movie or TV series and the main ones that got my attention. FFs IV, VI (they'll always be II and III to me), VII and IX had stories I liked.

Funny enough, FFII was my first taste of fantasy in any medium with knights and kingdoms and all and I actually found the steampunk in III to be a little jarring at first (Back when I never realized that FF sequels weren't really sequels and thought that one was directly linked to the other with the Magi War that caused magic to fade in III being the events that took place in II).

My major turn against them came when I realized that their gameplay was so wooden, structured and gave you a false sense of risk vs reward compared to shooters and others that actually took skill even when you had a guide for the game as is what I later discovered with PC RPGs. You didn't have to be good at them at all, just spend enough time playing them once you got the mechanics down pat.

More than that was FFII, III and IX. They didn't have great stories. FFII was fairly standard fair and was only interesting because fantasy was new to me, III because of the odd quirks about it like Kefka and IX because of it's own quirks like King Cid being a frog and the things like the minigame where you play him, the other characters and the style and setting of the game, plus I thought the idea of mesa like landmasses surrounded by dangerous mist turning the mist into the open ocean and leaving everything below it shrouded in mystery like the deep sea REALLY interesting (The game became less interesting to me when that plot went away and I didn't like how it was basically thrown away).

VII I once liked for the same reasons, but as I got older, I paid attention to the story more and came to really appreciate and how screwed up Cloud was because of what was done to him when I didn't really notice it when I was younger.

Also, I never got the whole thing fad over Sephiroth. To me he was a Boba Fett long before I knew of that trope. He might have been a bad ass, but we rarely got to see him outside of Cloud's flash backs while the rest was just Jenova. I'm not sure if it's actually the story of the game, but my take was that he died soon after the the events at Clouds hometown and what was later looked on him was just Jenova after it melded with him and took his memories, just like how Cloud, messed up from Jenova cells, created a false life after he bumped into Tifa again after arriving in Migard after all those years.

With that said, I can apply the same thought to not only the gameplay, but the story of Xenogears, my favourite Square game and JRPG as a whole. Same gameplay like other JRPGs and the story was very derivative for the most part. It was before I realized many Japanese games developers just borrow religious, mostly Biblical material, to make up for lazy writing and FF games have their fair share of it as well, not no where near as bad as Xenogear/sage.

Xenogears, however, had enough of a strange, unique story that I forgive of those faults and really enjoy it's mixture of religion and science fiction as well as serious subject matter that was mostly alien to console RPGs at the time. FFT is the same too. Funny given both and the fact that I'm a run of the mill Christian. The Gnosticism of the first and the Christ-is-really-evil of the second I found fine, I didn't get the trouble XG had being brought to North America).

So yeah, if you have me games like that now, I wouldn't like them at all and I feel thankful that my interest in consoles died when it came to PS2s launch and being tired of buying a consoles if they were going to be replaced every so often while my interest in computer games took off at the same time when my brother moved back home and introduced me to Everquest.

On to the others: I never played UO, I know it's mechanics and design are terrible, there was almost no real PvE aspect that was much fun and the game revolved around getting ahead by being the most ruthless Player Killer, exploiter and confidence man.

What it had until Trammul (sp?) was total freedom to do what you wanted, it encouraged PvP and didn't have any hard wired mechanics to prevent that (When I first played WoW my heart sunk when I realized they'd cut out cross faction communication: One of the key pillars of good PvP is good smacktalk, but I realize it's a drain on Costumer Service).

Everquest wasn't my first real PC game, but it was the one that really drew me into PC gaming and the internet on top of that. EQ is very rough around the edges and the game it is now is not the game it was 1999-2004.

Much of that love came from it being the first really MMO me for (and many others) and it existed in the days before things like datamining where spoiler sites could only work off submissions from the player base on items and secrets.

Compared to WoW gameplay, especially raiding, EQ was total crap.

Only a handful of classes could solo while some were in between in utility and some classes had experience penalties that would apply to the whole group, so when it came to picking a group, you picked a good tank, a healer (Which in EQ speak meant a cleric and only a cleric), an enchanter or really good bard for crowd control, and the last three slots for whoever you wanted, and if they were friends, you'd accept the penalized classes.

All raiding until Luclin/Planes of Power revolved around tank and spank and the only enjoyment from the PvE aspect came from the fact that no instances existed, so you had to do your time to earn raid loot which made you really value it and the fact that camping items turned the game into a funny interactive chatroom that fostered comradery more than modern games do.

The main aspect that made EQ PvE so neat was the sense of exploration and discovery... and danger.

I don't think that will ever be recreated because so much of it came from not only lack of data mining, but also the near lack of knowledge of MMOs as a whole. EQ wasn't the first one out there, but it was the first that really large numbers (UO got peoples heads turned and made them realize that there was something special and big about the genre. UO got it noticed, EQ made it popular, WoW made it big).

It was mostly the EQ community pooling resources in guild, on message boards and contributing to sites like Everlore, EQ Caster and Allakhazam (They were rarely looked on as spoilers sites and bad, but a place where people joined up to discover and share the game with). Entering a new zone and exploring it was very exciting and the death mechanics of the game made it that. If you died you left a corpse go back to res to regain exp and loot your gear.

If you died deep in somewhere and your pick up group disbanded, you better have friends or you were screwed. This was the worst for melee classes because they were nothing without gear, most of all their weapons. When it came to raiding, places like Plane of Fear could leave whole guilds naked needed their bodies and sometimes if often came to them begging others guilds to help them break the entrance just so they could recover their corpses. Raids, and most of all bad raids like what I just mentioned, took an ungodly amount of hours so it made it feel important to never screw up and personally, it made you really value your character and identify with it.

I played on a PvP server (Rallos > all) so that added another aspect into the game and my server was special since it's set up encouraged guild politics to happen (Vallon and Tallon split the server in different ways, Sullon Zek was based on good/neutral/evil so they all had hard wired mechanics to prevent free for all PvP which is what Rallos had).

In all four servers, it was the community that made PvP fun. Everquests PvP mechanics were terrible and and afterthought. It was a PvE game that later was given PvP servers after enough interest showed up and they always were the lowest populated servers.

Some classes were made for PvP for Wizards, Necromancers and Druids, while others were struggled to get by outside of group PvP. The worst were Warriors who were made to tank mobs, they had a bunch of armour and hit points, but crap melee DPS and their Bow damage was worse. Most casters could root and Druids, Necros and Shadowknights could slow peoples movement down, and when a Warrior went up against them, they were nearly powerless to fight back unless the warrior was good and the other person terrible at their class. On my server item loot was in so it made it dangerous to wear gear and be low on health. Because Wizards produced the most damage the quickest, naked Wizards running around attacking anyone with gear were very common because they had nothing to lose and everything to gain. Later they added a skill to them Manaburn, that turned all their mana in one huge nuke. Once a Wizard got more mana than most people had hit points, they'd run around Manaburning geared people down, then gating and hiding (that same expansion introduced zones with no PvP in them) until the skill refreshed in an hour or so.

It was hugely imbalanced. Varant tried their best, but EQ wasn't made for PvP, later when Sony took over, they didn't care at all and it all went to hell.

Nonetheless, the player competition, freedom to attack people and open communication to allow smacktalk made the games PvP very enjoyable. WoW may have balanced PvP, but it's artificial. Battlegrounds made PvP souless, into fighting really intelligent AI.

My guilds celebration of WoW Open beta was a raid on Astranaar where we took it over, killed everyone and everything and laughed whenever someone flew into the die only to die wonder WTF was going on and where the windrider NPC was to fly off and escape (it was dead) in the town until finally after hours of battle the Alliance finally gathered numbers and drove us out of the town and then out of that zone.

We loved it, it was good old fashioned Everquest PvP and zone contesting.... then they made the windrider NPC too hard to kill... then they made the town vendors unkillable, then they made the guards too hard to kill and thus died zone contesting. Six months most of my guild quit and then I did.

Taking over zones, fighting in Hillsbrad, that was the kind of faction vs faction fighting we wanted, not zones that were basically two sports teams going at each other over zones that didn't matter, only the rewards you could get from fight in them. No loot was needed for open world PvP, we just wanted it to have meaning, but more and more of the population began to avoid it and just sit in battlegrounds line ups.

Beyond things like the heart being torn out of most modern MMOs and good JRPG story lines, both are "You had to be there". Everything else about them is done better these days.

Sadly with regard to early MMOs, their is one "You had to be there" that will never, ever come again, at least with a kid you could raised him from playing NES upwards as he grows up to understand the appeal of old, not so good games, but no company wants to make MMOs like they were made and technology ruins the adventure of them.
 

crazyrabbits

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I haven't played Chrono Trigger. The one time I watched a video of the game, I honestly thought it looked boring.

Please burn me now - I probably deserve it.
 

Dalisclock

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-Bioshock started well, got kind of tedious, had a great twist and then was all downhill from there.
-I've never played mutiplayer in any game where single player was available. The few MMO's I played, I only did so for a month or so.
-FEAR was a decent shooter that tried to be scary and pretty much failed most of the time.
-HALO is extremely overrated. It pretty much felt like they ripped off the vehicles from ALIENS, put them on some space rings, used an enemy we've all seen a million times before(the flood) and then made you go through a bunch of crappy levels twice with the man with no personality(Master Chief). I've been told it has a story if you read the books. Too bad I don't care enough to read the books.
-Painkiller wasn't that good.
-Prince of Persia: Warrior Within was a good concept with a really awful execution and a really unlikable character. Max in Max Payne 3 has nothing on the emo prince.
-Max Payne 3 is a solid Game. Not as good as the first two but hardly awful. Max's whining does get really, really grating after a while though.
-Assasins Creed 2 is the only good AC game. The others had way too much non-assassinating shit going on and it drowned out the stabby goodness.
-Battlefield: Bad Company 2 was trying way too hard to be (or be a parody of) Modern Warfare 2, and just came off as really derivative
 

regalphantom

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Oh, some more:

I refuse to play Dark Souls until somebody can give me a reason why it is good beyond 'it's really f'ing difficult'.
Consoles are better for the gaming industry than PC's as they provide a stable platform which encourages creative design and programming, rather than merely perpetuating the hardware/graphics arms race as computers do.
Both the PS Vita and the 3DS are both worthwhile systems.
The worst thing that could happen to the videogaming industry is Nintendo either folding or ceasing to produce consoles.
Valve are just as evil as EA, they just have better public relations and customer service.
People take Yatzhee too seriously. Also, people who use the term 'spunkgargleweewee' or whatever in a serious context, with the exception of when it is used to discuss people using the word in a serious context, are idiots.
Whenever playing a multiplayer game, unless playing with friends I always mute talkative individuals and never play with a headset on (and when I do, its merely plugged in and left to the side so I don't have to listen to other players talking.
Indie games as a whole are no better than AAA games, nor are they worse. Additionally, moreso than AAA titles they tend to get too 'into the whole indie aspect' for their own good (the big examples I can think of are Braid, which is garbage, and Fez, which would have been good if it wasn't for the fact that there were puzzles which required that I know binary and have access to a QR reader).
Black Ops (1) is a good game, on par with Modern Warfare 1.
 

Fearzone

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These are most of what I've gotten flamed for:

-GTA4 is a bad game. Actually, I haven't gotten flamed much for this one.
-Dragon Age: Origins had dull combat with terrible friendly AI and a bad story.
-Steam is DRM. You are stupid if you believe it is a service for gamers.
-Demon's Souls is an okay game. Not great. Not terrible. Just okay.
-One should always be able to modify control settings to your liking, i.e. switch axes, alter sensitivities, and rebind hotkeys. The more customization the better.
-If you are not a PC gamer it is because you cannot afford it.

On a positive note:

-Brutal Legend was a great and noble effort to bring RTSs to consoles, and a fun game.
-The PSP is a great gaming device.
 

malavale

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OK... here we go... flame proof suit on...

I feel elder scrolls as a series is way overrated. Gave Oblivion 8 hours to hook me and it failed. They force combat that isn't very good on you from the beginning and make you trek a world that was pulled from any generic fantasy movie/book/whatever.
 

YCRanger

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If you were born after 1993 I don't want to hear you stay that Ocarina of Time is overrated. You lack and will never have proper context.

Iron sights have ruined first person shooters

People who don't like half-life 2 or say that it was boring are wrong. Period. I can't think of any better way to say it.
 

beastro

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Monster_user said:
I thought BF 1942 was alright fun, but Tribes 2 had provided a similar experience not too long before. Road to Rome was not even worth the purchase, imho. That said, once they added jetpacks with Secret Weapons of World War II I was hooked. Jetpacks man!

I like to play Desert Combat Final, there is just something about the way an Apache handles in that game.
The original game wasn't what made it so special, DC was what made it special.

I loved to exploit and find new bugs in every release, but other things were crazy innovative, like your beloved Apache: the original designers didn't even think helo controls could be put into the game, and yet the DC team found a way.

I also agree with you on the controls. They were unforgiving, but allowed you to do things that aren't possible with modern games that have mechanism in place to keep you from tumbling end over end if you leaned forward on the control too much.

Monster_user said:
Your argument might fly for more traditional shooters like Halo. Metroid is not a traditional shooter. It is hardly a "first person shooter" at all, even though that is what it looks like at first glance.
Mine was #1 way back in the 80s.

Consoles died in my eyes in late 1999 and I haven't bought one since. My best friend did and getting the Gamecude had a lot to do with playing Metroid Prime. I tried it on many occasions at his house and could never get into it.

I'll die with a keyboard and mouse in my hands.

I'd be willing to give it a second thought since I never really dug my teeth into the game after I moved, but I do know they're terrible for other FPS like games like the TES series.

I stayed with my cousins once on vacation and I only finished Oblivion on their PS3 because it was the only real game that interested me and there was nothing else to do to fill in the time. I priginally played that game on my computer with a vid card that didn't support it (I had to edit some files to downgrade the graphics to Morrowind level) and it ran so damn slow, every Oblivion gate was a nightmare.

I'd choose to play that game over that clunky computer than PS3 thanks only to the controls of the latter.

Monster_user said:
Your argument might fly for more traditional shooters like Halo. Metroid is not a traditional shooter. It is hardly a "first person shooter" at all, even though that is what it looks like at first glance.
Monster_user said:
Now you've got me thinking as well.

For me, Battlefield 1942 (w/ Secret Weapons) is one of my all time favorite games. The variety, the map design, the vehicles, the weapons, the sound effects, the gameplay,... BF 1942 is my definition of a near perfect game. Even today, I think it is among the greatest titles, and think that people should still play it.

Battlefield lacks a lot of the elements that the current generation of gamers have come to expect. Players do not regenerate health when in cover, and there is no modern style cover system, buildings do not have damage physics or modeling, etc.
What I miss is the vehicle levels where things like cover based shooting was not needed because tanks and aircraft dominated, but infantry had it's places. You stopped thinking of running around hiding from infantry so much as vehicles which find you harder to spot.

The only real improvement I could give to BF42s large maps is to restrict vehicle vision even more after playing WWII Online so much. Tanks are damn hard to kill in that game as infantry, even with the right equipment..... but they can see so little that, if you can't kill them, you can still at least sneak around them or sit and track them, calling out to your team for support in killing them.

After BF42 the only other BF game I own has been BC2 to I loved playing in a vehicle, but I felt it all an afterthought given how tunneling the maps are and so little open field to play with (and the field maps that do lend you some take if away once objectives are advanced because they always transition into close quarters urban fighting).
 

imagremlin

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Half-life 2 is meh. Mechanically OK (except for the vehicle sections which I thought were ass) but boring design-wise. However, by the looks of this thread this opinion is not as unpopular as I thought

Metal Gear Snake Eater is just badly designed. I've gone though this before, and had some flak for this opinion. I found it going into frankly dishonest territory when trying to be too creative. It wasn't fun or out of the box any more, it plain lied to the player "to make things interesting", which had the exact opposite effect, it made the game utterly frustrating. It terminally ruined the game and series for me.

I think checkpoints (as opposed to save-anywhere) have a legitimate place in game design. Not to be used all the time or as a design crutch (which it was back in the PS1 era), but as an element that when used smartly can create interesting game play.

I don't like digital distribution, I want a disk and case I can display on my shelves. Consequently, I deeply dislike steam.

I don't care at all for online. I'm all for the single player, story driven, campaign experience.
 

Savo

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-Dragon Age 2 really wasn't that bad. Give it a year or two more in development and we would have had an instant classic.
-Sonic 06 wasn't what it should have been, but it wasn't that bad.
-Checkpoints are way better than saving anywhere in some games. It gets rid of the temptation of save-scumming.
-Video-game stories really aren't that bad. I have heard people lament the fact that there are no quality stories in gaming compared to other mediums and this makes me sigh and shake my head. I have above average standards for writing and have no trouble finding quality stories as long as I'm selective in my choices, same as with any other medium.
 

Machine Man 1992

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I think Spec-Ops: The Line shot itself in the foot with it's own message i.e. condemning actions the player is forced to do. Not only that, being so gratuitous in the atrocities you're forced to commit, that it comes right back around and becomes almost comical. You can't have a game that features exploding headshots, ludicrous gibs, over the top executions and the ability to drop kick people John Woo style, and then turn around and say that you did a badness.

Plus the game is just unnecessary; When the games your game is deconstructing have more shocking content than yours, it's time to rethink your design.