canadamus_prime said:
Callate said:
Games could use more gratuitous sex and less gratuitous violence.
Neither sex nor violence should ever be gratuitous. If you have either in your fictional media, be it book, film, TV show, or game; I have wonder what you're compensating for. Presumably that would be a lack of a well constructed plot, well developed characters, or both.
Chances are if someone is arguing in favor of "gratuitous" anything, they're not
entirely serious. But for a moment, I'll play devil's advocate.
"Gratuitous", as given under definition 2 on Merriam-Webster online, means: "not called for by the circumstances; unwarranted" Much like "unpopular", such a term is always going to be subject to a certain relativity; one person might find the splatter of blood disgusting and unnecessary, while another might feel it gives gravity to a tense situation in a game.
And for many people (much as we might like to argue otherwise, especially when the media are looking for a scapegoat) that which is "gratuitous"- that is, excessive- can be a lot of fun. I don't personally get much enjoyment from, say, the over-the-top carnage involved in some of the
God of War series's more excessive fatalities, but far be it from me to say that's going too far; for some people, obviously, it's not.
To put it down as a matter of "compensation", aside from being a rather unsubtle dig, seems to be missing something. "Gratuitous" levels of violence have made games like
Mortal Kombat and
God of War sell very well; the only thing their designers may be compensating for is the increasingly jaded tastes of the gaming public, and the need to draw another paycheck while continuing to work in their chosen field.
Now, seriously, I do think we could stand to dial things back a bit. It's becoming a little too
common to see eyeballs bursting and spines ripped out of bodies; aside from the aforementioned comment about the audience getting jaded, it does begin to make everyone outside the scene go "what's
wrong with you people?!" when that becomes not the exception, but status quo. But sexuality in video games, in the vast majority of cases where it's featured at all, strains the term "mature content". It's women who would go through lives with major lower back pain in clothing that would make a Fredrick's of Hollywood model blush, offered as rewards to he-men with three-day-stubble, no neck, and monotonic bass voices.
Just as other media need their extremes in order to find their "mid-points", though, it may well be that video games actually
do need some more extreme displays of sexuality if they're going to ever be able to cover sex in a mature fashion. Maybe some "gratuitous" sex- in the sense of "excessive, at least to some sensibilities"- is something the medium as a whole might grow from.