Unpopular gaming opinions

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Cheesus Crust

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Mar 8, 2012
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an874 said:
trty00 said:
Oh, hello flamebait threads, how I missed you.

Where would I be without the usual round of: "Oh, I don't like certain mechanics, therefore a game is objectively bad!"
You know genius, there really was no trolling or flaming until you showed up. As it turns out we can have these kinds of threads, unless we have you enacting a self-fulfilling prophecy about them.
Agreed. Fires don't start in threads spontaneously, someone always has to be snarky and ruin it.
 

Cheesus Crust

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Smolderin said:
Diablo II was a terrible, repetitive, and ultimately boring game. Diablo III was much better, everything felt smoother and more natural in the grand scheme of things.

Errr...that's all I can think of for now.
YES! I'm not saying that Diablo 3 is perfect, it has a lot of flaws which is why I'm on hiatus. But Christ, the way people talk about Diablo 2. Since when has potion spamming in order to hold off your skill points to make your build work until later on near the end game ever been a good thing??

What I do like about Diablo 3 is that it streamlines things, granted they took away skill synergy a bit, but overall I prefer it over Diablo 2.
 

Twilight_guy

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Nov 24, 2008
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I think Bioshock fails at its story telling on a fundamental level because its gameplay and story tell opposite messages at certain points and aren't particularly working in synch in other areas. Its has a nice twist though.

Aside from that, the opinion I feel is probably unpopular but not overly much is that I really like the Prince of Persia from 2008. Lots of people didn't though and so it'll never get a sequel to finish its story so I'm going to murder all its detractors I'm kind of bummed by that.
 

Iyon

Recovering Lurker
May 16, 2012
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Xcell935 said:
Iyon said:
bullet_sandw1ch said:
Iyon said:
Dark Souls: I'm not a fan of how they did their difficulty. The enemies themselves weren't too tough. The difficulty came from the fact that the game was extremely punishing and I don't think that's a good way to do it.
im curious as ive never seen this opinion before. how would you have implemented difficulty in dark souls?
Basically, the problem I had with the difficulty was that it emphasized the repetition of a chain of tedious tasks. For the most part the bosses were fun and challenging, but if you died you'd have to go back to the last campfire and fight your way through a bunch of enemies just to get back to the boss. For me this just ended up getting repetitive and seemed like an unnecessary waste of time.

Personally, I would have preferred to be able to respawn closer to the boss and maybe have the difficulty increased to compensate. Though, to be honest, I don't think I'd want them to change it. There are plenty of games that do it that way already, and the way Dark Souls does it is kind of what makes it Dark Souls. Plus, most people seem to like it the way it is.
Have you played Demons Souls? Because the system in which they increase the difficulty upon death was implemented in that game. And the checkpoint system, while not the way you'd like it, is actually much better then Dark's bonfires.
I haven't played it actually. I just got a PS3 fairly recently and hadn't heard of Demon's Souls until Dark Souls came out. It sounds like it'd be worth checking out though.
 

sXeth

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Nov 15, 2012
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-Final Fantasy VII was the point the series basically went over a cliff, and probably in the bottom three overall.
-Biowares stories are bland, their choices are predictable, and they can't end anything to save their life (ME3 seems to have woken folks up to this, but the BG fans seem to forget how utterly bad Throne of Bhaal was).
-I prefer Unreal over Half Life as 1999 goes.
-I'd rather have Ultima or Wizardry back then the Elder Scrolls poor imitation of them.
-Games aren't so much easy-schlocked, as the hardcore audience (which prettymuch includes anyone possibly reading this) is largely over-developed. Even then half the time they're choosing to take the easy roads.
-Piracy isn't a good solution to price/quality issues so much as leaving the game completely alone.
-Every game (excluding live MP for obvious reasons) should have a save state mechanism (possibly with forced quitting if that'll really muck up balance). People are allowed and encouraged to have lives and not necessarily have half an hour plus chunks of time to muddle between savepoints or checkpoints.
-Nintendo's first-party stuff is all pretty good, but they're essentially money grabbing parasites who force you to shell out for proprietary hardware to play their stuff.
 

Yokillernick

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May 11, 2012
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Alright, let's see here.

I found Half Life 2 to be extremely boring. I don't think I got part the vehicle section where you exit a sewer.
I found Morrowind to be my least favourite Elder Scrolls game.
Portal is not pure gold. I enjoyed Portal 2 more than Portal 1 even though I couldn't be bothered to finish Portal 1 out of sheer boredom.
I felt nothing for Bioshocks story or gameplay and I found them to be slightly repetitive playing through was a chore. Still excited for Bioshock Infinite. Go figure.
I thoroughly enjoyed Alpha Protocol beating it twice in a row. I don't get why all the reviewers were giving it mixed scores. I found it fantastic.
What else ?
Oh yes, I don't share the opinion of a lot of people that older games are better. I played bought X-COM Enemy Unknown and X-COM Apocalypse and found Enemy Unknown to be better in every way in spite of the fans' opinion.
Borderlands 1.5 couldn't finish it got bored of all the constant action. I'm going to muster so courage and do it during the Christmas holidays.
The controller > mouse and keyboard
Dark Souls is not that good. Every way you look at it the game is a generic fantasy game more or less. The fact that it's hard and punishing doesn't make it good.
 

Kinitawowi

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Nov 21, 2012
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* Duke Nukem was better when it was a 2D platformer.
** There's still a good game waiting to get out of DNF.
* Doom 3's flashlight was not a problem considering the game they were making.
* The two most awesome video game endings in the last ten years are those of Bayonetta and the original Need For Speed: Most Wanted.
* There existed games on systems that weren't consoles prior to 1992.
* FF7 blows hardcore, for reasons that have nothing whatsoever to do with hipsterdom.
* FFX is also mostly terrible.
* FFTA, on the other hand, is amazing, and Marche is doing the right thing by trying to drag everybody out of their fake world.
* I think Nintendo are about one more hardware misstep from bombing out of consoles entirely.
* Diablo 3 isn't the biggest piece of crap ever developed.
** AlwaysOnline will be pretty much universal for most games from major studios within about five years.
* Steam can die in a fire, particularly forced installation and download OF A DISC THAT I JUST WENT AND BOUGHT FROM THE SHOP. IF I WANTED A DOWNLOAD I'D HAVE DOWNLOADED IT.

Captcha: how about that?
 

Lur-King

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Sep 22, 2012
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Doom972 said:
If someone plays a game in the wrong way, it's his own fault that he's not enjoying it.
While I will not argue that you cannot play games the wrong way, I will argue that the examples you gave set a tone that I have to fight against.

It might be just the examples you gave and not your opinion, but I find that a shooting spree in Hitman is an extra staple to the game. You can cater to multiple genre-bases at once, and simaltaneously give players a way to experience different methods of gameplay. Rather than -always- focusing on stealth, why not just go out and shoot someone? Instead of -always- playing hardcore XCOM, why not allow multiple saves? "Save-scumming" on any game is a perfectly normal thing, and if the player enjoys the game enough and/or wants a challenge, nothing is forcing them to keep saving, so they can actually go an attempt their own Nuzlocke challenge! (Yeah, Think back to Pokemon and tell me you have never "Save-Scummed" that game.)
 

Shadow-Phoenix

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Iyon said:
Dark Souls: I'm not a fan of how they did their difficulty. The enemies themselves weren't too tough. The difficulty came from the fact that the game was extremely punishing and I don't think that's a good way to do it.

But worst of all, I prefer to play FPS games with a controller... on consoles! *gasp*
I find that the way they wanted to go out and punish players that much seemed rather silly since there are some people who would play the game and go through all the punishment and at the end feel not much of an awesome accomplished feeling.

I too also prefer to play FPS games with a controller and still do well =3.
 

Connor Voskamp

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Mar 26, 2011
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Skyrim was shit, too easy, too short, no actuall choice or immersion, tried to hard to be good like Morrowind. oh and Dragon mounts is a stupid idea, and anyone who says otherwise deserves a puch in the head and a lecture on how causual gaming is destroying the integrity of great games/series.
Bretons are the master race in the Elder Scrolls
Gen 5 of Pokemon is great and people who say otherwise can go and try making it, so we can all laugh at them when the fail.
Halo ODST was the best halo, followed by the original and Halo Wars...
CIV 4 and all the games after it sucked due to being too easy.
Visual novels such as Muv Luv are games and have more merit as games than that of games like COD.
Spec Ops the Line sucked, and so did Sniper elite V2.
Dishonored is boring.
Soldier is the crappiest class in Mass effect.
Ocarina of time isn't the best Zelda game. (Majora's Mask is)
Metroid Prime is the better than classic Metroid games.
The Megaman battle network games are the best games in the franchise.
Trolling is the only fun thing to do in MMORPG's
Dubstep ruins any game period, no exceptions.
Arguing over which console or platform to play a game on is stupid, and thus arguing over it makes those arguing about it stupid.
Blood, gore, swearing, drugs and all that Jazz don't make a game better in any way shape or form.
Trading in games is dumb and a waste of money.
Hack and slash games are boring and a waste of time.
Assassin's creed is a shitty game series, and has a horrendous plot.
Fallout New Vegas was bad... not because of the glitches, or the story. Because of the crappy map layout, Cazadores, and Lack of actual role playing.
Armored Core 5 is the best AC game.
I didn't like Scriblenauts.
Pirating games that aren't sold in your area/translated in your language, or are discontinued (IE:Super robot wars Alpha) is fine.
Camping in call of duty etc. is a legit strategy, and it forces other players to try new tactics/think more, thus making it a better experience for all players.
"no-scopeing", "barrel-stuffing", "trick-shots", "wall-banging", and all other related terms are stupid and repeating or practicing them is proof you are a bad player.
Fire Fly wasn't the best show ever.
The Walking dead, (both the game, show, and comic) are over rated.
 

Bob Thenecromancer

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Nov 10, 2012
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Chrono trigger's combat is broken and the story was lacking.

Half life 2 treated me like I was stupid.

Nintendo Is eviler than EA.

Golden Eye is shit compared to COD.

Activating flame shield.
 

Monster_user

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Jan 3, 2010
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Darkened Skye was not a bad game. (I bought the PC version)

Vista is a great OS. (Serious, all of my non-DOS/16-bit games just work.)

Games should work on lower end hardware, and I'm glad that the current generation of consoles is holding the industry back. (I don't care to spend a months wages on a gaming rig every year, even if I can afford to).

Day of Defeat: Source is the best source engine game.


Note: The poster above me (Bob Thenecromancer) has a red button, this button cause all member avatars to be replaced with Justin Beiber, you have been warned.
 

Doom972

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Dec 25, 2008
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Lur-King said:
Doom972 said:
If someone plays a game in the wrong way, it's his own fault that he's not enjoying it.
While I will not argue that you cannot play games the wrong way, I will argue that the examples you gave set a tone that I have to fight against.

It might be just the examples you gave and not your opinion, but I find that a shooting spree in Hitman is an extra staple to the game. You can cater to multiple genre-bases at once, and simaltaneously give players a way to experience different methods of gameplay. Rather than -always- focusing on stealth, why not just go out and shoot someone? Instead of -always- playing hardcore XCOM, why not allow multiple saves? "Save-scumming" on any game is a perfectly normal thing, and if the player enjoys the game enough and/or wants a challenge, nothing is forcing them to keep saving, so they can actually go an attempt their own Nuzlocke challenge! (Yeah, Think back to Pokemon and tell me you have never "Save-Scummed" that game.)
You seem to have missed the part where I said "that he's not enjoying it". If a player enjoys playing the game the wrong way - which is perfectly understandable (For example - I tried a chainsaw only run of Doom 2, which was fun), that's perfectly fine. I was talking about gamers playing wrong and then complaining that the game is stupid/broken/boring.
 

MrLumber

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Jan 13, 2009
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Its seems like some unpopular opinions are actually pretty widespread. Regardless,

Skyrim is an underwhelming experience, and in terms of sheer design is absolutely miserable. Bethesda games are the epitome of quantity of quality. Few of them even have meaningful choices, let alone within combat, meaning roleplay is hardly supported.

Pokemon Gen 5 is the best, and Gen 1 is utterly broken mechanically.

Most 'art' games are just as shallow as things like CoD. (looking at you indie platformers with a novel visual style)

Bioware games, and games like them, don't actually facilitate freedom. They follow the exact same strings and pearls story structure as any linear game, moreover the nature of their choices are contrived and inorganic.

Ico is infinitely better than Shadow of the Colossus, and SotC is at best a decent game. It isn't nearly the masterpiece it is often touted as.

The Half-Life series actually has a pretty poor story, its narrative and presentation are what are decent, albeit not phenomenal.

3D platformers are better than 2D, and Rayman Origins is the best 2D platformer bar none.

PC games in general are less interesting, and are weaker experiences. This actually isn't anything against the PC, or console bias. This due to the seminal nature of the 90s in terms of setting standards, and PC games largely being created exclusively by programmers. You can evidence this perfectly in the majority of point-and-click adventures, which are terrible games by-in-large. Additionally, programmers make poor designers in terms of actually making compelling combat, they often rely on combat being an abstract math problem that the player first has to decipher. As a result, as well as due to the increased complexity of game production, PC games often have the trappings of these poor experiences.
 

Vanilla_Druid

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Feb 14, 2012
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I actually prefer silent protagonists for some of the same reasons why I prefer no voice acting. It is really easy to screw up voice acting and make the protagonist really annoying. I also like reading more than listening since I can go at my on pace without ham and cheese rushing me (not to say hammy acting is always bad).

I also prefer sprites of 3 dimentional models due to it being much easier to make sprites look good without super powerful graphics cards. Sprites are also usually much more colorful and vibrant, and steer clear of the uncanny valley.
 

Pink Gregory

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Jul 30, 2008
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Not liking Half Life 2 is no longer an unpopular opinion.

I loved it, for the record.

My unpopular opinion is that I enjoy videogames.
 

TotalerKrieger

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Nov 12, 2011
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WW2 is by far the best setting for a FPS and is far from overdone. By comparison, modern FPS titles are dull due to a lack of variety in weapon design as well as the use of uninspired fictional conflicts.

The Witcher 2 was the best RPG released in the last 5 years at least.

A keyboard and mouse setup is far more suitable for shooters and first person titles than a controller. I do like to use a controller in Skyrim when just traveling about, but switch to K&M for dungeons and lengthy combat sequences.

All MMORPGs are utter garbage. They sometimes look appealing but are always a complete disappointment. Shallow design, garish effects, jerky animations, terrible plotlines, flat characters, no immersion at all. I can only stay with a MMO for about 20 hours max, then I realize what a dull waste of time it all is.

The PC elitist doesn`t really exist in any significant form. I think console gamers are just overly defensive in how they percieve objective statements made by PC gamers. Most PC gamers really don`t care about about how other people play games, they just want good games on their chosen platform. Individuals who actually attempt to put down console gaming are just trolls trying to get a rise out of others, hardly representative of the community. I suspect the PC elitist phenomenon will die down once the next-gen consoles are released as console gamers will have nothing to be defensive about as the platforms will have similar technical capabilities.

I don`t give a crap about piracy, companies should figure out how to protect their property.
I don`t give a crap about the so-called health of the industry. I`d be quite happy to see the established monopolies and market standards go down in flames, giving rise to new companies with fresh ideas, a desire to take risks, etc. Sort of like evolution. Adaptive radiation after mass extinction, ha!