Unused World War 2 Settings

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kelevra

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Redlin5 said:
Did Burma ever get the respect it deserves? Whenever I ask that question I usually get a question in reply: "There was fighting in Burm- is that a country?"
This. So much this. Poor old Mountbatten and his forgotten army (quite literally in this case).

The Finnish Winter War.

The Eastern Front from a German perspective. Any part of the war from a German perspective actually... Not everyone in the Wehr, or even the fucking SS for that matter, were evil dickheads (I have to emphasise the fact that tons of them totally fucking were- it'd create some interesting play dynamics)

Hmm, Norwegian resistances... the Italian Front...
 

rayen020

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i don't know what in WWII hasn't been covered that would make a pretty good game. what i would like to see is a game about the Korean War. I feel that would lend itself well to the CoD styles storytelling and missions.

AS for world war 2 oh how about some Scandinavian campaign, maybe a bit more in and around Italy. I would like to see more about the pacific.
 

HerrBobo

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Soviet Heavy said:
Then there is the Second Sino-Japanese War, which could be an entire game by itself. Of course, considering the brutality and the long standing animosity brought about by it, it might be for the best if it isn't adapted.

Now, obviously these new ideas won't happen, since most World War 2 games are directed at Americans, and what American wants to play a game about Canadians? (note, I know this isn't true of everyone, but from a marketing standpoint it is)
The masses only wanna play stuff they have heard about. Thus, Stalingrad, Berlin, ect.

There will never be a game made about the Sino-Japanese War, nobody cares.

Personally I'd like to see a game set in the Spanish Civil War, never gonna happen though.


Also, a WW1 game could work if done right. Only people who know nothing about the history of WW1 think it was all trench-warfare.
 

SillyNilly

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I would like to see something completely different when it comes to WWII games.

How about the premise of a WWII game not revolved around the idea of shooting guns, but instead on a different aspect entirely? I envision a spy management game which pits one nation's spy network against the other factions and their spy networks.
[ul]
[li]In this game, you play as head of operations and chief of intelligence-gathering, overseeing operations for seeking out enemy arms/supply caches, encampments, blueprints and war-plans, assassinating, kidnapping and interrogating live targets, sabotage of vital facilities, the insertion of misinformation and harassment of enemy's communication lines, posing as figures in other organizations, recruitment and training of operators with various skills in the field, and the development of gadgets and techniques.[/li]
[/ul][ul]
[li]The game plays turn-based, like the Civ series. It features a large overworld for major cities across North America, Europe, and Asia. You can play as any of the major spy networks, or make your own serving under any of the intelligence branches (OSS, GRU, NKVD, MI5/MI6, OKW, BCRA, SIM, Kempeitai, Belgium Secret Service, Canadian Intelligence, AIB under Australian command, etc..)[/li][/ul][ul]
[li]The game would allow friendly factions to trade information at the risk and cost of transferring information, and allow bonuses to organizations when aligned with certain governments, such as less cost per recruitment of units for the NKVD, faster time to train and specialize agents as double-agent inserts for misinformation missions and information extraction for the MI5, or a boost to cipher decryption efficiency for Polish Intelligence.[/li][/ul][ul]
[li]I'm not sure how most of opponent/allied spy interaction would take place, but ciphers would allow a percentage of enciphered enemy information trafficked across the cipher's location (Either acquired from allied or enemy hands and delivered to the cipher) to be deciphered. Upgrades to the agency's Ciphering stats would allow for more efficient decoding, but a more advanced enciphering and information trafficking method from the opponent's end would counter this.[/li][/ul][ul]
[li]No military or political actions can be controlled, only intelligence, but an intelligence acquisition can be used to influence your government or an allied government's military or political actions. Likewise, the same concept can be used to misinform an opposing government, which can be countered with counterintelligence by the opposing spy network under that faction.[/li][/ul][ul]
[li]The main goal is to further your faction's cause. Victory is achieved at the end of the war. All stats are tallied up and the faction with the most ground gained, battles won, targets destroyed/captured/spotted (from individual soldiers and vehicles, up to large facilities), and most influential political victory in relation to intelligence derived from the enemy faction to achieve that specific military/political goal will receive points based on the degree of victory.[/li][/ul][ul]
[li]A faction conquest does not equal victory for your organization, but an intelligence victory does. The organization with control over a majority of the flow of information will ensure victory for their faction, but as there are other allied organizations, there is competition for being hailed as the top spy-network. Keeping information to yourself will ensure rival organizations do not understand what you know, but at the cost of the possibility of their country and your faction losing influence in the war. Sharing accurate and usable info will reward the source of the transfer bonus points in relation to the level of accuracy in what was destroyed/captured/spotted on the battlefield, or how much of an influence was gained in politics if the ally decides to use the info. If they decide to use inaccurate info, this will neither penalize nor reward you. All information is shared in trades, so all info is a potential weapon both for and against your rival, and all info received can be harmful or helpful.[/li][/ul][ul]
[li]Your organization receives penalties in the form of smaller funding from the government if your intelligence is not accurate and does not at least destroy/capture/spot a target, or if there are casualties and the battle is lost (Victory on the battlefront voids penalties), or does not achieve the desired quota of favorable social order influenced by politics. [/li][/ul][ul][li]Every action costs money, and a more accurate use of intel equals higher funding, which leads to more complex operations being deployed on the field as there is a budget to support them. More complex operations require a greater handle on finances from larger acquired sums.[/li][/ul][ul]
[li]There will be plenty of information circulating between nations and spy-networks, and there will also be many events on the battlefield and in politics to apply the acquired information, so this penalty will mostly be the result of carelessness. As enemy networks gain influence, the inaccuracies are harder to avoid unless one maintains control over the flow of information and has a secure network.[/li][/ul][ul]
[li]You will know you have lost when the government barges through your door and takes you away, telling you that your organization has lost impact as an effective spy group and must be disbanded. Last screen is a gun to the head, and a bright flash.
Victory is rewarded with medals and high honors from the leader of your country in a non-disclosed environment, and "You will never be spoken of, but your actions for your country will forever be remembered in the deep annexes of our nation's history".[/li]
[/ul]
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I tried to tie the information-flow system with political events in a government, but nothing is coming to mind. There is more I could possibly add, but this is all that's needed because most changes would come from tweaking stats/balancing gameplay. This is simply a concept.

This game is completely non-conventional, revealing battles of involved governments from behind closed curtains. I think it could make for an admirable title that would display various techniques and methods used by spy networks during the war in the way of multi-layered gameplay, new perspective and some (hopefully accurate) history to WW2 games.

Anyone who takes aim to make such a game and finds inspiration from my ideas, please take them.

creationis apostate said:
I have a better question. Why no World War 1 games?
Well, there is this flash game [http://armorgames.com/play/2267/warfare-1917].
A trench-warfare RTS, it features multiple infantry and fire support types, as well as an upgrade system. Also, take note the tanks are intentional game-breakers, just as the tanks had been effective at breaking trench-warfare as a method for fighting in WW1.

Outside of this RTS, you won't find much more. WWI didn't have much in the way of 'action'.
 

CaptainTrilby

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I'd like a Tank Commander type game set during the African Campaign. Some good tank combat to be had there. You playing as Monty's men, charging over the deserts to give Rommel what for! Could be a good game in that.
 

Soviet Heavy

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Johnnie Brambora said:
I seriously lold when you said that they market WW2 games by having the major campaigns be American campaigns and not Canadian. How much WW2 history do you know exactly? The Canadian forces were few, and not influential in the victory. So when they had a few levels in CoD 3, I was surprised.
The Canadians almost singlehandedly held back a full quarter of the German Army with only four heavy divisions. They were the only group to achieve all their goals on D-Day fighting on the heaviest defended non American beach. They liberated the vast majority of Holland. Their military buildup built a massive shipping fleet required to ferry supplies across the Atlantic and to defend the convoys against Wolf Pack attacks.

Canada was used to train fighter and bomber pilots, since it and the US were some of the only safe flying zones. Canadians fought everywhere from the Battle of Britain, to Normandy, and into Italy, where they earned the name "The D-Day Dodgers", because they were too busy tearing through Italy's troops to fight at the beaches. Never mind that they linked up with them by punching a hole through the southern defensive line.

So before you go questioning my knowledge of my own country's contributions, maybe you should learn some history.
 

vietfighter

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Yeah, I agree with you guys. I have seen next to nothing about pre-American involvement in World War 2 with the exception of Battlefield 1942 (But then again, these guys are pretty thorough about their work).

For Europe, A few games about the various resistances would be interesting, Denmark's resistance and their impressive feat of sneaking out most of their Jewish population and Poland's ever so rabid (for very good reason) resistance seem very interesting. North Africa and the Mideast, Italy, and Sub hunting in the Atlantic seem viable as well.

Edit: Apparently the Italians switched sides after the Allies landed. That could work too.

For Asia, once again, the resistances are a good choice. China, Burma, the Philippines, Korea, Vietnam...the list goes on. Also, there was minor British involvement it India and New Guinea that could work. Could do some American Battles as well. Google "Taffy 3 Battle of Samar" and see if that would not be an awesome level.

Gonna get a lot of flak for this, but why not play on the other side a little bit? I'm not in favor of having players commit "pacification" on different ethnicities. What I envision is some of the famous and not so famous battle from the PoV of the Axis Powers.



Austin Howe said:
Dresden. 'Nuff said.
So it goes.
 

Austin Howe

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vietfighter said:
Yeah, I agree with you guys. I have seen next to nothing about pre-American involvement in World War 2 with the exception of Battlefield 1942 (But then again, these guys are pretty thorough about their work).

For Europe, A few games about the various resistances would be interesting, Denmark's resistance and their impressive feat of sneaking out most of their Jewish population and Poland's ever so rabid (for very good reason) resistance seem very interesting. North Africa and the Mideast, Italy, and Sub hunting in the Atlantic seem viable as well.

Edit: Apparently the Italians switched sides after the Allies landed. That could work too.

For Asia, once again, the resistances are a good choice. China, Burma, the Philippines, Korea, Vietnam...the list goes on. Also, there was minor British involvement it India and New Guinea that could work. Could do some American Battles as well. Google "Taffy 3 Battle of Samar" and see if that would not be an awesome level.

Gonna get a lot of flak for this, but why not play on the other side a little bit? I'm not in favor of having players commit "pacification" on different ethnicities. What I envision is some of the famous and not so famous battle from the PoV of the Axis Powers.



Austin Howe said:
Dresden. 'Nuff said.
So it goes.
I'd love to see a horror-survival/puzzle-platformish game starring Kurt Vonnegut or Billy Pilgrim.
 

Dawns Gate

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I think some canadian battles in Italy where they proved their mettle, I think street fighting Ortona and the moro valley would be pretty intense
 

Kiefer13

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Redlin5 said:
Did Burma ever get the respect it deserves? Whenever I ask that question I usually get a question in reply: "There was fighting in Burm- is that a country?"
The only WWII game even featuring Burma that I can think of was Commandos 2 [http://en.wikipedia.org/wiki/Commandos_2:_Men_of_Courage]. It was only one mission though, if I remember correctly.

Major Tom said:
Valagetti said:
Apparently the last calvery charge ever was by the Polish, towards a MG42 thats mowed them all down, in 1939.
To be nitpicky, first clue that that statement is rubbish is MG42. As the model number suggest, the MG42 entered service in 1942, well after the supposed incident.
If the story is true (which is uncertain), it could very well have been an MG34 [http://en.wikipedia.org/wiki/MG_34]. The two are similar enough that they could've been confused.
 

razerdoh

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would like to se a WW2 game mission taking place during the most successful sabotages in all of WW2: the Norwegian heavy water sabotage in Rjukan
 

chromewarriorXIII

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What if instead of changing the setting, you just changed the way the setting was used?

Have a combination of strategy and FPS. Allow me to explain.

You have a map of the world, and there are set missions you can do in different countries. When you do certain missions, others are unlocked, and others become easier or harder depending on how well you did, if you succeeded or failed, or just what effects the mission had on the opposition in general.

When you do a mission, the game becomes an FPS where you go through the missions in traditional CoD/MoH/whatever game style.

On the enemy's turn they do the same thing, except if they are doing a mission in certain areas, then you can take control of your forces, and fight against them as an FPS. The missions could consist of killing a certain amount of enemies, holding out for a certain period of time, destroying or capturing certain objectives, etc.

It would make the game a little less linear and allow for the player to have more choice in what happens. It also means that there's a way to lose, so that if you don't make good choices about your missions, or just do poorly during those missions, then you can lose the war. It also adds more replay value since you can go through the same thing with different choices.

Does anyone else think that something like this would work? Hell, it could turn into a whole series of games where each game covers different wars if you wanted to.
 

Cipher1

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Redlin5 said:
Did Burma ever get the respect it deserves? Whenever I ask that question I usually get a question in reply: "There was fighting in Burm- is that a country?"

If I remember correctly several missions in Hidden And Dangerous where set in Burma as well as Yugoslavia, Czechoslovakia, Italy, Africa and so.
 

Craorach

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I think the biggest problem with WW2 games is they are almost always big action FPS games or RTS.

I think Velvet Assassin and The Sabataur(sp?) are the only games I can think of that were other types.

I'd love to see more resistance based games. The resistance in many countries pulled of amazing stuff and I don't think that's been explored. A possibly unpopular but facinating choice would be the German Resistance movements.

Games based in North Africa might be interesting as well.
 

ChromeAlchemist

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mazzjammin22 said:
Because trench warfare is not exciting?

Also, Darkness 1 had some WW1 elements in it.
Soviet Heavy said:
Because we'd have the same problem as we do with World War 2 games. Everything would be about the Somme or Trench Warfare in general. They'd probably never go into detail about the evolution of tanks, or the Armenian Genocide.
http://en.wikipedia.org/wiki/Hundred_Days_Offensive Not just the Somme.

Anyway, have they done an African campaign? Properly?
 

Sinclair Solutions

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ChromeAlchemist said:
mazzjammin22 said:
Because trench warfare is not exciting?

Also, Darkness 1 had some WW1 elements in it.
Soviet Heavy said:
Because we'd have the same problem as we do with World War 2 games. Everything would be about the Somme or Trench Warfare in general. They'd probably never go into detail about the evolution of tanks, or the Armenian Genocide.
http://en.wikipedia.org/wiki/Hundred_Days_Offensive Not just the Somme.

Anyway, have they done an African campaign? Properly?
They did an African campaign in Medal of Honor: European Assault (I know that sounds ridiculous, but google it; it's true.) Can't remember if it was any good...
 

Ordinaryundone

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A lot of unexpected battlefields crop up in the Commandos games. Fighting in Norway, the Philippines, Paris (the actual retaking, not just D-Day), and other good ones.