Update: I GOT a refund for DNF

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Ulixes Dimon

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Jul 25, 2010
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Xzi said:
Cool Welshy said:
Sansha said:
Personally I'm going to use this to buy Portal2, which I should have done a long, long time ago.
A wise move. Duke was a time capsule of the Nineties, and it's problem is that we've advanced from them. It's about time we got a new king to hail.
Uhh, no, not even close. It kept nothing from Duke Nukem 3D. And that is it's problem. It tried to be like new shooters. And objectively, new shooters suck. They really suck when compared to old shooters. We haven't advanced anything. We've devolved in this genre.
Objectively? Ascribing an emotionally based attribute to something is the opposite of an objective view.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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Uh... cool?

I just cancelled my order from Amazon and played some Serious Sam instead. Shame that was, I actually thought Duke Nukem was kinda cool given that I never played anything outside a demo...
 

Atmos Duality

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Mar 3, 2010
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Gralian said:
Have you stopped to think maybe it's like that because no-one wants to get lost in a map when they could be, you know, playing the game? Shooting bad guys? Because being able to get lost in a level is called bad level design. The best designed levels are ones that are linear but have different ways to approach a situation.
Being able to get lost is not bad level design if you make the level segments memorable.
But that takes actual effort, so we end up with hallways instead.

I miss the days when the environments were part of the level, rather than the level being part of a big CGI backdrop. Then Halo and Half Life 2 popularized the Hallway-approach, converting level design into something resembling a CGI theme park ride.

Are gamers really becoming so lazy and stupid that they cannot navigate anything other than a straight line? Or is it because the developers have tied their own hands in trying to shove as much bling into one level as possible (que scripted battle on left at 50m, then que explosion at 200m further down the line)?

Even Deus Ex mixed up the elements, alternating between Linear objectives and free-roaming segments. It really helped the pacing and kept the game fresh, rather than rushing the player between nothing but a string of cutscenes.
 

Aureliano

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Mar 5, 2009
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DNF: $30 is about what you should spend on this game. If you liked Doom 3, Bulletstorm, Leisure Suit Larry and bad 80s and 90s movies there is actually some fun to be had. You don't spend $80 on this game, and if you just want a good modern shooter or even a regular oldschool shooter you look somewhere else.
 

AlternatePFG

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Jan 22, 2010
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SageRuffin said:
Uh... cool?

I just cancelled my order from Amazon and played some Serious Sam instead. Shame that was, I actually thought Duke Nukem was kinda cool given that I never played anything outside a demo...
Have you played Duke Nukem 3D? Because that game is pretty damn fun (Moreso with mods that allow proper mouse support and keybinding changes).
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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AlternatePFG said:
SageRuffin said:
Uh... cool?

I just cancelled my order from Amazon and played some Serious Sam instead. Shame that was, I actually thought Duke Nukem was kinda cool given that I never played anything outside a demo...
Have you played Duke Nukem 3D? Because that game is pretty damn fun (Moreso with mods that allow proper mouse support and keybinding changes).
Yeah... I'm not a PC gamer nor do I plan on becoming one - hell, this whole "dumbing down for consoles" nonsense is still rather alien (and nigh insulting) to me. I played the demo of Manhattan Project and 3D on XBLA, but the former didn't hold my interest too long outside of the zippy one-liners, and something just seemed "wrong" about the controls for the latter.

Ah well... guess I'll have to wait until Serious Sam 3 for some balls-to-the-cheese-grater "here's a gun, go fuck shit up" action.
 

OniSuika

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Jul 11, 2009
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This is the longest argument over an analogy of a pie I have ever seen.

Anyway, I'm pretty confused at the reception of the game myself. Of course the humour will be crude. That was actually a selling point. And as far as mechanics go, it's no different to most Shooters these days. Not saying you have to like them, but it means they're certainly not inferior. It's campaign was also a fair bit longer and more varied than most shooters I've played recently, although admittedly that's very few.

My only criticism with it is the criticism that applies to FPS's as a whole: Just not enough gameplay to justify the price tag when game like most RPGs will offer hundreds of hours for the same price, usually less thanks to the wonders of pre-owned sales. Though I'm also just not much of a FPS fan so that's probably subjective.

Guess the regenerating "ego" wasn't all that Duke, but I found the level design sufficient to discourage heavy use of cover, with the only parts of the game I found myself having to hide for prolonged periods of time were the fights against the Queen and the giant Octobrain.

Short version: Wasn't bad. Backlash definitely excessive. Wasn't quite £40 good though, although I feel that way about most FPSs. Will trade in for LA Noire probably.
 

Sansha

There's a principle in business
Nov 16, 2008
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Update: done.

I now own Portal2 and have thirty extra dollars in my Steam wallet for my time.

Again, just be as polite and respectful as you possibly can.
 

Katana314

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I think so far, the only good that's come of this game is an enormous, forehead-branding lesson about how you should never ever buy a game solely based off the fact that "I think it looks cool and is going to be really good."

That's probably the same rationale that the Trojans had when someone left a nice bit of "Equus ferus caballus" woodwork on their front lawn.
 

JJMUG

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Jan 23, 2010
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Sonic Doctor said:
This is the first time I was happy that I didn't have money to pre-order a game I was nostalgically interested in.

The game is a complete failure.

Cool Welshy said:
Sansha said:
Personally I'm going to use this to buy Portal2, which I should have done a long, long time ago.
A wise move. Duke was a time capsule of the Nineties, and it's problem is that we've advanced from them. It's about time we got a new king to hail.
Actually the game would have done fine if not great if it had stuck to its nineties roots. I played Duke Nukem back in the day, and seeing all the trailers, footage from reviews, and what they did to the health and gun mechanics, this game was nothing like what the Duke was in the nineties. As I have said in other treads, Nukem had always been crude and crass with some things, but DNF threw out the well handled mature jokes and themes, and just spewed out and overload of stuff that was over the top and made no sense.

So, don't blame that it is dated because it is like what its predecessor was, because it is nothing like its predecessor, if it had been it would have been a great game.

Jaime_Wolf said:
An outdated game concept that was arguably poorly executed in the first place didn't translate into a modern masterpiece? Imagine my surprise.
The reason it didn't translate is because they took nothing from the old games to translate except the image of the character Duke Nukem. It would have succeed fine in this generation if they had just made it exactly like Duke Nukem 3D and just gave it better graphics and different levels.

True Nukem fans were expecting the game to have have health packs, being able to carry all guns, and the game play to be a straight, functional, and properly done non-serious shooter. It probably was that when Gearbox got a hold of it, but they scrapped that because they wanted to change the mechanics to be like all other shooters, because "that is what sells".

Gearbox needs to make a public apology to fans of the series, and give refunds to all that want it.

Senrab said:
So... you bought Dook, expecting it to change the world, then were disappointed that you only got one playthrough from it, and now you're going to buy Portal 2? You're a real glutton for punishment, aren't ya?
No, I betting he was expecting it was going to be like Duke Nukem 3D but with graphics of this generation.

Only people that rode the hype of the whole 12 year development meme, thought it was going to change the world.

True fans of the series are pissed because they expected a classic non-serious shooter(Health packs and being able to carry all guns(which would work on consoles)), but what they got was Call of Duke Halo. As I have said, the crude humor and themes weren't even handled like it was back then. Comparing it, the crude humor and themes back then were handled elegantly compared to DNF.

Besides, I think the guy's choice in change is fine, because if he likes Portal 2 a third as much as much as I liked the first Portal, he will play it at least 3 times if not more.

Drakmeire said:
You can't go in expecting 14+ years of greatness. while going through several development cycles the best you can hope for is a nostalgic, self-aware, witty game. and I feel that for the most part it delivers on that.
It delivers nothing from nostalgia. As I point out in all my comments above. It has nothing from DN3D. I will amend what I have said above, the only other thing it has other than the graphic of Duke Nukem, is naked chicks, but even that isn't handled like 3D.
Gearbox did not make the game they just polished it, DNF is what 3drealms was going to give you.
http://www.joystiq.com/2011/02/09/duke-nukem-forever-being-completed-as-3d-realms-envisioned/

the genius of the owners of 3drelams is they waited long enough for the company to go belly up, so that get none of the blame they deserve.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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TU4AR said:
You're a winner, sir! Yes, it most certainly is. I'm glad someone saw that. I half feel like finding the guy in this thread who said we shouldn't make levels complex because we may get lost in them.

Jesus Christ, that was the most depressing thing I've read this week.
I just hope he never tries to play Fallout 3... he'd never find his way out of the metros.

 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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JJMUG said:
Sonic Doctor said:
Gearbox did not make the game they just polished it, DNF is what 3drealms was going to give you.
http://www.joystiq.com/2011/02/09/duke-nukem-forever-being-completed-as-3d-realms-envisioned/

the genius of the owners of 3drelams is they waited long enough for the company to go belly up, so that get none of the blame they deserve.
Nope, I can easily lay blame on Gearbox, if DNF the way it is now, was the game they were handed two years ago.

I don't see how Gearbox wasn't smart enough to know that the direction that was put forward for the game was totally wrong. I have said this many times before as well, what they should have done was scrap the game they were given, take the Duke Nukem license and make a game that is a worthy of its predecessors of the Nineties. They should have just copy pasted the style of Duke Nukem 3D, make new levels with better graphics of this generation, keep the health pack system of 3D, keep the being able to carry all weapons and changed to what you need or want to experiment with, keep the non-linear levels where the player has to explore to find the end of the level and find secrets and not be lead in a straight path right to the end, and keep the properly done mature content.

The game would have been a success if they had done that, because that is what true fans of the franchise were expecting. The followers of the meme it became for taking so long, aren't important, only fans of the franchise were important in this case(which this is usually always the answer when looking to revive a dead series, don't change the core of the game mechanics and style, just update the graphics and it will be a success).

Gearbox could have easily started from scratch and done that in two years. Now if they were told they couldn't do that and had to stick with what they were given from 3D Realms, then they should have said "screw this, we aren't going to let your piece of crap drivel game get released because it is an affront to what the Duke Nukem franchise was in the Nineties".

Yeah 3D Realms was moronic if this was the game they wanted to have released and thought it is what fans wanted. But as the situation laid and has come about at the end, the majority of the blame lays on the hands of Gearbox, because they had the ability to correct other people's errors and make a game that was true and proper to the franchise and brought back the classic style of shooters to this time period, but instead, they decided to be lazy and do next to nothing patch work on a game that shouldn't have been released, just to make a quick buck on the hype, the franchise name, and the knowledge that many fans were going to be naive and pre-order on faith and rack up money that if it was a no name new IP it would have sold only a few thousand copies and then get forgotten.

I don't care what anybody says on the matter further; I know what Gearbox was given. I know how long they had; don't come to me trying to rationalize how this obvious blunder and travesty is not Gearboxes fault. I can easily lay 100% blame on Gearbox, because they could have easily taken and fixed it to go the right direction.
 

Snowy Rainbow

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Jun 13, 2011
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MiracleOfSound said:
TU4AR said:
You're a winner, sir! Yes, it most certainly is. I'm glad someone saw that. I half feel like finding the guy in this thread who said we shouldn't make levels complex because we may get lost in them.

Jesus Christ, that was the most depressing thing I've read this week.
I just hope he never tries to play Fallout 3... he'd never find his way out of the metros.

Fallout 2 would be more amusing.