First let me say if a business isn't turning a profit, it closes. Running businesses is difficult and costly and breaking even isn't enough for it to be worth continuing. That extra profit is what keeps game and film makers going and allows them to keep turning out great games and improving on their successes.
[/soapbox]
Second, I think a lot of the issue lies in the fact that the game companies are going after the consumers rather than the companies that are reselling their product and keeping all the profit *cough*Gamestop*cough*. If the companies like Gamestop were forced to give a portion of their proceeds off of used games it wouldn't gouge the game makers.
Alternatively game makers should really realize that people ARE going to wait for the lower priced used games because some people just can't afford it. A price drop on their part with some kind of cut-down trial might be the best option. Consumers who don't want to pay full can "pay as you go" for unlocking portions of a game. Initial sale is, say, $10, for a sparse trial that doesn't necessarily finish. Various extras, like side missions, certain weapons, or other unlockables would cost proportionally towards a full copy of the game letting the consumer pick and choose and slowly pay the company for the game rather than dropping a lot of money at once.
Potentially a system like that could bring in more customers since people would be more willing to try something for less and then if they like it they are more willing to buy the rest of the game (similar to the free-to-play models). It could also get rid of the used games market because there would be little value to be gained from something you buy for cheap and build up.
This is just an idea, and there's probably a lot of bugs, but I thought it might be worth saying.
[/soapbox]
Second, I think a lot of the issue lies in the fact that the game companies are going after the consumers rather than the companies that are reselling their product and keeping all the profit *cough*Gamestop*cough*. If the companies like Gamestop were forced to give a portion of their proceeds off of used games it wouldn't gouge the game makers.
Alternatively game makers should really realize that people ARE going to wait for the lower priced used games because some people just can't afford it. A price drop on their part with some kind of cut-down trial might be the best option. Consumers who don't want to pay full can "pay as you go" for unlocking portions of a game. Initial sale is, say, $10, for a sparse trial that doesn't necessarily finish. Various extras, like side missions, certain weapons, or other unlockables would cost proportionally towards a full copy of the game letting the consumer pick and choose and slowly pay the company for the game rather than dropping a lot of money at once.
Potentially a system like that could bring in more customers since people would be more willing to try something for less and then if they like it they are more willing to buy the rest of the game (similar to the free-to-play models). It could also get rid of the used games market because there would be little value to be gained from something you buy for cheap and build up.
This is just an idea, and there's probably a lot of bugs, but I thought it might be worth saying.