VALVE!!!!!......STOP IT!!!!!

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Nehari

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Aug 10, 2010
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Harrowdown said:
Wow, how dare valve make a bunch of great games and develop their other franchises. If I had my way, they'd spend all their time and money making one specific game that I want. WahWahWah. /sarcasm.
lol, sounds kind of silly when you put it that way, I'm well aware that I look like a child screaming and whining on the floor because I want more candy but I want more candy
 

Blind Sight

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Khushal said:
I really hope they aren't going to include all previous half life installments again...
Oh, I disagree haha, me and a couple friends got a lot of people into Half-life by gifting our extra Orange Box copies over Steam, it's almost like some kind of viral marketing.

Nehari said:
ouch, I'm not saying that I'm personally entitled to them slaving themselves for me I'm just saying that they've been holding onto the Half Life 3/episode 3 idea for sooooo long now that the fact they always seem to be working on something different seems frustrating, I just don't want to see half life get swept under the carpet
Well my post was harsh because your OP was harsh haha, I'm just really sick of people whining about Half-life release dates, most people are too young to remember that it took SIX YEARS for Valve to make Half-life 2 after the first one. Working on different projects is probably a good thing, just working on sequels to the same game leads to a stagnation of quality. Valve's had a lot of time to experiment with stuff like A.I. directors, I guarantee you'll see a lot of interesting ideas implimented in Episode 3/Half-life 3 when it's released in 2073.
 

Nehari

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Gildan Bladeborn said:
Paragraph breaks - the OP desperately needs them. As it is now there is simply no way I am going to grit my way through that mess of a post.
yeah kidna does look like a mess doesn't it
 

Nehari

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Blind Sight said:
Nehari said:
ouch, I'm not saying that I'm personally entitled to them slaving themselves for me I'm just saying that they've been holding onto the Half Life 3/episode 3 idea for sooooo long now that the fact they always seem to be working on something different seems frustrating, I just don't want to see half life get swept under the carpet
Well my post was harsh because your OP was harsh haha, I'm just really sick of people whining about Half-life release dates, most people are too young to remember that it took SIX YEARS for Valve to make Half-life 2 after the first one. Working on different projects is probably a good thing, just working on sequels to the same game leads to a stagnation of quality. Valve's had a lot of time to experiment with stuff like A.I. directors, I guarantee you'll see a lot of interesting ideas implimented in Episode 3/Half-life 3 when it's released in 2073.
Half Life 2 was released in 2004, it's 2010 now so they've passed that 6 year point.

the gripe that I have is not that they're taking so long, but it just feels like they almost forgot about Half Life. because we just don't see anything about it anymore. hopefully that'll change with portal 2
 

fgdfgdgd

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Perhaps we're being too soft on these companies, perhaps they need..*looks to the left.....looks to the right*...Encouragement.
 

Blind Sight

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KSarty said:
But even that only goes so far. There are other game companies that successfully make expansions or even sequels in 1-2 years time that are well thought out and well executed. Being quick does not necessarily mean being sloppy. Especially considering that the same engine is used for episodic gaming. There should be a relatively low number of bugs to begin with when you are using your own 6 year old engine.

Still, as I said we don't know what they are working on. If they intend to make Episode 3 then there is no justification for the amount of time it has taken them. Because of the time between releases I am led to believe that they are just moving straight on to Half-Life 3, at which point I have no problem with the time involved.
I still much prefer a 'it's done when it's done' mentality rather then a scheduled timetable. Bear in mind, none of actually know what Valve actually has planned for Half-life 3/Episode 3, if they're aimming for innovation then it's naturally going to take longer because they want to make sure it works. Hell, the only news I can remember about Episode 3 is that they're experimenting with a deaf character who uses sign-language, that's got to be hard to work into a narrative.

Nehari said:
Half Life 2 was released in 2004, it's 2010 now so they've passed that 6 year point.

the gripe that I have is not that they're taking so long, but it just feels like they almost forgot about Half Life. because we just don't see anything about it anymore. hopefully that'll change with portal 2
Episode 1 was released in 2006 and Episode 2 in 2007, they've supplied a good ten to fifteen hours of extra content during that time.

It has nothing to do with forgetting Half-life, more just keeping the press out of it. Half-life 2 was just a rumour until 2003. Guess what happened when Valve announced Half-life 2 at E3 2003, when they scheduled a September release date? Valve's internet network got hacked and their source code was illegally released, resulting in them having to push the date back to 2004. If that ever happened to my company, I'd be way more careful the next time I announced something innovative or important.
 

Wolfenbarg

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DazZ. said:
Nehari said:
NOW I find out that the've come out with a game called Vindictus which is an MMO, STOP MAKING OTHER GAMES!!!!!!
They're not making Vindictus...

Also how big do you think Valve is? They have enough people to work on more than one thing at a time, it's only been 3 years since our last Half Life game, I'm immensely glad they're taking their time instead of sending out stupid amounts of games so that the series becomes stale.
Having three years between titles kind of eliminates the point of having episodic content, doesn't it? I mean the whole reason behind it is to release games cheaper and more often. They've got one part of that down, but good lord. Even if they're striving for excellence, there is a point where you have to shoot for 'good enough' instead of perfection. If you don't, you leave your fans waiting in anticipation so long that some of them jump ship.
 

repeating integers

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Nehari said:
LET THE SNIP FLOOW THROUGH YOU

*wonders how everyone conveniently misses people like this when ranting about Halo fanboys*

1) Learn to paragraph. It makes massive blocks of text much easier to read if they're split into smaller blocks.

2) It's Half-Life 2 episode 3, not Half-Life 3. By the time that comes around, there will be 13 games set in the HL universe overall. I don't imagine Valve would milk their games to that extent, they'd be on par with Final Fantasy.

3) I don't think Vindictus was made by Valve. Perhaps it was one of the many Source engine games.

4) It's perfectly within Valve's rights to make games that aren't part of the Half-Life universe. Just as it's perfectly within Bungie's rights to, after all these years, stop making Halo and move onto a new IP - which they have done. Actually, a better example: just as it's perfectly within Dan Abnett's rights to make books that aren't part of the Gaunt's Ghosts series - like he has done, several times in the past. I suspect Valve plan to return to the Half-Life series at some point, but they can do it at their leisure.

5) "spectacularly amazing" is definitely pushing it, from what I played of Half-life 2.
 

Treblaine

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Nehari said:
Listen guys enough is enough, and I'm getting pretty damn sick of your dancing around. let me give this a context for a moment. The videogame company Valve is the company that developed and created the videogame Half Life and all it's associated titles such as half life blue shift, half life opposing forces, half life 2, and episodes one and two, in that order if I'm correct (don't correct me if I'm not, it's irrelevant) half life was a spectacular game, and was brilliantly fun and challenging and is the kind of title everyone should aspire to become one day. it's almost a legend at this point just because of how spectacularly amazing it and all of it's sequals were, (even though blue shift and opposing forces werent really sequals) but here inlies the issue. It's not over. >>>SPOILER<<< the rocket launched perfectly destroyed the portal, we were ready to board a helicopter to go and find the mysterious ship called the borealis which a big teaser of which was that it was owned by aperture science labratories which is the company in the other valve title Portal. but that's it. We're just left off lying on a concrete floor listening to alyx cry. which is fine because we all know that valve is not quite finished with the half life title. this however brings me to what is making me extremely angry. valve came out with the title Left4Dead probably because they liked the zombie prospect of half life so much that they wanted to play with that a little more. THEN they came out with left4dead 2 because I guess they wanted to expand that zombie playing aspect because they must've felt like they were missing pieces. NOW they're comming out with Portal 2 which is supposed to be an escape of the aperture science labratories. and NOW I find out that the've come out with a game called Vindictus which is an MMO, STOP MAKING OTHER GAMES!!!!!! HALF LIFE 3!!!! MAKE HALF LIFE 3!!!
There was a SIX YEAR gap between the conclusion of Half Life 1 (which ended on a cliffhanger of Freeman going into service for G-Man) and Half Life 2 continuing the story.

It has only JUST turned 3 years, stop being so damn impatient.

All the main story arcs of Half Life 2 have been wrapped up (mainly revolving around the Citadel, City 17 and the fallout from its destruction), the Borealis is just a teaser and sorry my impatient friend but I wouldn't be expecting a sequel till at least 2011.

Half Life 3 likely means a brand new engine, and that is likely to take a long time, probably not till Valve at least have gotten a sniff of the next gen of console hardware so they don't end up unable to perform on the new tech.
 

KSarty

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Blind Sight said:
I still much prefer a 'it's done when it's done' mentality rather then a scheduled timetable. Bear in mind, none of actually know what Valve actually has planned for Half-life 3/Episode 3, if they're aimming for innovation then it's naturally going to take longer because they want to make sure it works. Hell, the only news I can remember about Episode 3 is that they're experimenting with a deaf character who uses sign-language, that's got to be hard to work into a narrative.
I'm not suggesting they rush it, I'm only saying that other developers seem to be able to deliver a polished game in a much shorter amount of time so the polish argument doesn't buy them any slack in my book.

I'll grant them the innovation, but if they wanted to really do something completely different than they made a mistake deciding to go episodic.
 

DazZ.

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Wolfenbarg said:
DazZ. said:
Nehari said:
NOW I find out that the've come out with a game called Vindictus which is an MMO, STOP MAKING OTHER GAMES!!!!!!
They're not making Vindictus...

Also how big do you think Valve is? They have enough people to work on more than one thing at a time, it's only been 3 years since our last Half Life game, I'm immensely glad they're taking their time instead of sending out stupid amounts of games so that the series becomes stale.
Having three years between titles kind of eliminates the point of having episodic content, doesn't it? I mean the whole reason behind it is to release games cheaper and more often. They've got one part of that down, but good lord. Even if they're striving for excellence, there is a point where you have to shoot for 'good enough' instead of perfection. If you don't, you leave your fans waiting in anticipation so long that some of them jump ship.
Disagreed. I'd prefer to wait than get something that they only deem as "good enough" rather than the best they can do.

We have enough games being forced out the door, I'm happy a few developers are taking their time to do the best they can.
Getting it sooner wouldn't make the experience any better.
 

Nehari

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Blind Sight said:
KSarty said:
But even that only goes so far. There are other game companies that successfully make expansions or even sequels in 1-2 years time that are well thought out and well executed. Being quick does not necessarily mean being sloppy. Especially considering that the same engine is used for episodic gaming. There should be a relatively low number of bugs to begin with when you are using your own 6 year old engine.

Still, as I said we don't know what they are working on. If they intend to make Episode 3 then there is no justification for the amount of time it has taken them. Because of the time between releases I am led to believe that they are just moving straight on to Half-Life 3, at which point I have no problem with the time involved.
I still much prefer a 'it's done when it's done' mentality rather then a scheduled timetable. Bear in mind, none of actually know what Valve actually has planned for Half-life 3/Episode 3, if they're aimming for innovation then it's naturally going to take longer because they want to make sure it works. Hell, the only news I can remember about Episode 3 is that they're experimenting with a deaf character who uses sign-language, that's got to be hard to work into a narrative.
you'd have to have a bear in your mind to fiddle with that idea. But, fighting my own point, there is a much smaller developer which is remaking the original game using the Half Life 2 engine, and they've been working on it for years now too, and they're working on the game with a pre-set story and with a pre-made game engine, so it's not entirely too much to ask, for us to wait. but with that same bear in your mind (though I don't know how he got there) as a previous point was made, making the episodes between releases is kind of pointless by this time. because liek I said earlier they're 6 years between the release of half life 2 and 3 years between the release of epsiode 2
 

Wolfenbarg

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Oct 18, 2010
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DazZ. said:
Wolfenbarg said:
DazZ. said:
Nehari said:
NOW I find out that the've come out with a game called Vindictus which is an MMO, STOP MAKING OTHER GAMES!!!!!!
They're not making Vindictus...

Also how big do you think Valve is? They have enough people to work on more than one thing at a time, it's only been 3 years since our last Half Life game, I'm immensely glad they're taking their time instead of sending out stupid amounts of games so that the series becomes stale.
Having three years between titles kind of eliminates the point of having episodic content, doesn't it? I mean the whole reason behind it is to release games cheaper and more often. They've got one part of that down, but good lord. Even if they're striving for excellence, there is a point where you have to shoot for 'good enough' instead of perfection. If you don't, you leave your fans waiting in anticipation so long that some of them jump ship.
Disagreed. I'd prefer to wait than get something that they only deem as "good enough" rather than the best they can do.

We have enough games being forced out the door, I'm happy a few developers are taking their time to do the best they can.
Getting it sooner wouldn't make the experience any better.
You seem to be misunderstanding me, I never promote a game company to just force a game out the door. However, there comes a point where you just have to call a game done and move on. Making people wait this long for an adventure that can be completed in a day hardly seems worthwhile.
 

Nehari

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Aug 10, 2010
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Treblaine said:
Nehari said:
Listen guys enough is enough, and I'm getting pretty damn sick of your dancing around. let me give this a context for a moment. The videogame company Valve is the company that developed and created the videogame Half Life and all it's associated titles such as half life blue shift, half life opposing forces, half life 2, and episodes one and two, in that order if I'm correct (don't correct me if I'm not, it's irrelevant) half life was a spectacular game, and was brilliantly fun and challenging and is the kind of title everyone should aspire to become one day. it's almost a legend at this point just because of how spectacularly amazing it and all of it's sequals were, (even though blue shift and opposing forces werent really sequals) but here inlies the issue. It's not over. >>>SPOILER<<< the rocket launched perfectly destroyed the portal, we were ready to board a helicopter to go and find the mysterious ship called the borealis which a big teaser of which was that it was owned by aperture science labratories which is the company in the other valve title Portal. but that's it. We're just left off lying on a concrete floor listening to alyx cry. which is fine because we all know that valve is not quite finished with the half life title. this however brings me to what is making me extremely angry. valve came out with the title Left4Dead probably because they liked the zombie prospect of half life so much that they wanted to play with that a little more. THEN they came out with left4dead 2 because I guess they wanted to expand that zombie playing aspect because they must've felt like they were missing pieces. NOW they're comming out with Portal 2 which is supposed to be an escape of the aperture science labratories. and NOW I find out that the've come out with a game called Vindictus which is an MMO, STOP MAKING OTHER GAMES!!!!!! HALF LIFE 3!!!! MAKE HALF LIFE 3!!!
There was a SIX YEAR gap between the conclusion of Half Life 1 (which ended on a cliffhanger of Freeman going into service for G-Man) and Half Life 2 continuing the story.

It has only JUST turned 3 years, stop being so damn impatient.

All the main story arcs of Half Life 2 have been wrapped up (mainly revolving around the Citadel, City 17 and the fallout from its destruction), the Borealis is just a teaser and sorry my impatient friend but I wouldn't be expecting a sequel till at least 2011.

Half Life 3 likely means a brand new engine, and that is likely to take a long time, probably not till Valve at least have gotten a sniff of the next gen of console hardware so they don't end up unable to perform on the new tech.
they release PC titles
 

Blind Sight

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KSarty said:
Blind Sight said:
I still much prefer a 'it's done when it's done' mentality rather then a scheduled timetable. Bear in mind, none of actually know what Valve actually has planned for Half-life 3/Episode 3, if they're aimming for innovation then it's naturally going to take longer because they want to make sure it works. Hell, the only news I can remember about Episode 3 is that they're experimenting with a deaf character who uses sign-language, that's got to be hard to work into a narrative.
I'm not suggesting they rush it, I'm only saying that other developers seem to be able to deliver a polished game in a much shorter amount of time so the polish argument doesn't buy them any slack in my book.

I'll grant them the innovation, but if they wanted to really do something completely different than they made a mistake deciding to go episodic.
One thing I'd suggest is checking out the developer commentary on some Valve games like Episode 1 and 2 (it's in the option menus I believe), the amount of playtesting they do is INSANE, while a lot of other companies would just take a broken concept and roll with it (ala akimbo shotguns in Modern Warfare 2 or Obsidian's 'hardcore' mode in New Vegas), Valve often completely scraps ideas they feel don't work. It leads to a longer development time, but it greatly increases the chances that the game will be polished on release.
 

DazZ.

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Wolfenbarg said:
You seem to be misunderstanding me, I never promote a game company to just force a game out the door. However, there comes a point where you just have to call a game done and move on. Making people wait this long for an adventure that can be completed in a day hardly seems worthwhile.
What's the difference between forcing the game out the door and calling something done when it isn't?

They don't need to give up HL2 to move on anyway, the company is big enough to handle more than one project at a time.
 

Nehari

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Blind Sight said:
KSarty said:
Blind Sight said:
I still much prefer a 'it's done when it's done' mentality rather then a scheduled timetable. Bear in mind, none of actually know what Valve actually has planned for Half-life 3/Episode 3, if they're aimming for innovation then it's naturally going to take longer because they want to make sure it works. Hell, the only news I can remember about Episode 3 is that they're experimenting with a deaf character who uses sign-language, that's got to be hard to work into a narrative.
I'm not suggesting they rush it, I'm only saying that other developers seem to be able to deliver a polished game in a much shorter amount of time so the polish argument doesn't buy them any slack in my book.

I'll grant them the innovation, but if they wanted to really do something completely different than they made a mistake deciding to go episodic.
One thing I'd suggest is checking out the developer commentary on some Valve games like Episode 1 and 2 (it's in the option menus I believe), the amount of playtesting they do is INSANE, while a lot of other companies would just take a broken concept and roll with it (ala akimbo shotguns in Modern Warfare 2 or Obsidian's 'hardcore' mode in New Vegas), Valve often completely scraps ideas they feel don't work. It leads to a longer development time, but it greatly increases the chances that the game will be polished on release.
and look what issues it causes, in half life 2 you're able to jump on objects you're holding causing you essentailly to be able to fly, also if you time your jumps you're able to gain enough speed to travel faster than any other object. half life 2 had loads of problems and loads of issues no matter how much play testing they did to prevent it.
 

KSarty

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Blind Sight said:
KSarty said:
Blind Sight said:
I still much prefer a 'it's done when it's done' mentality rather then a scheduled timetable. Bear in mind, none of actually know what Valve actually has planned for Half-life 3/Episode 3, if they're aimming for innovation then it's naturally going to take longer because they want to make sure it works. Hell, the only news I can remember about Episode 3 is that they're experimenting with a deaf character who uses sign-language, that's got to be hard to work into a narrative.
I'm not suggesting they rush it, I'm only saying that other developers seem to be able to deliver a polished game in a much shorter amount of time so the polish argument doesn't buy them any slack in my book.

I'll grant them the innovation, but if they wanted to really do something completely different than they made a mistake deciding to go episodic.
One thing I'd suggest is checking out the developer commentary on some Valve games like Episode 1 and 2 (it's in the option menus I believe), the amount of playtesting they do is INSANE, while a lot of other companies would just take a broken concept and roll with it (ala akimbo shotguns in Modern Warfare 2 or Obsidian's 'hardcore' mode in New Vegas), Valve often completely scraps ideas they feel don't work. It leads to a longer development time, but it greatly increases the chances that the game will be polished on release.
Thats still my not my point though. My point is that time spent does not equal quality. I specifically mentioned that other developers seem to be able to release polished games in a much shorter amount of time. Mass Effect 2 came out just over 2 years after Mass Effect, and while plenty of people still prefer ME1 there are few arguments to be made that ME2 was lacking in polish. We're talking a full sequel here, not just an expansion.
 

Wolfenbarg

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Oct 18, 2010
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DazZ. said:
Wolfenbarg said:
You seem to be misunderstanding me, I never promote a game company to just force a game out the door. However, there comes a point where you just have to call a game done and move on. Making people wait this long for an adventure that can be completed in a day hardly seems worthwhile.
What's the difference between forcing the game out the door and calling something done when it isn't?

They don't need to give up HL2 to move on anyway, the company is big enough to handle more than one project at a time.
Thinking of it like an engineering concept. When you're building a bridge, do you make it structurally sound so you'll please your investors and the people who will drive on it, or do you try to reinvent the Golden Gate every time? Spending 3+ years with no information on a game that can be completed in a few hours isn't wise resource management, and it stinks of neglect.

Valve makes great games. However, they've released a title every year since the Orange Box came out, and there isn't so much as a whiff of information on episode 3. Either they're overworking on the title, or they've got a skeleton crew working on it.