I finished ME3 last night and after a lot of effort avoiding these threads (but being very aware of them), I sat there thinking "so... what's everyone's problem with the ending?".Hal10k said:My main complaint about the ending wasn't necessarily a thematic or tonal shift; it was the fact that it seemed like it was trying to do way too much with the time it had left. Five minutes from the end, we're told that the Reapers are actually under the control of a godlike figure that lives in the Citadel's attic. We're told that he doesn't think organics and synthetics can coexist, when 90% of our interactions with the Geth serve to suggest otherwise. We're given his almost comically stupid plan for correcting this issue, namely kill them before they can kill themselves. And we're told that because some people we know managed to build something, we're in charge of deciding what happens to the galaxy next.
All of these elements are introduced way too quickly, at a point in the narrative where people naturally expect answers instead of additional questions. And these new questions are themselves brushed aside as well, leading to the infamous RGB scale of ME3 endings. It could have been done well, if certain aspects of it had been 1. explained more substantially, 2. paced more carefully, and (the others are maybes, but this is most important) 3. introduced earlier in the narrative.
Ok, the RGB thing is annoying (I didn't notice it myself, only finishing the game once), especially since BioWare apparently promised very different endings. But as the OP said, that's just a shitty cutscene at the end, the ending is your actual choice and it does make an actual difference.
On the other arguments though:
1) God-child - why is everyone calling it that? I mean, ok, aside from the fact that's one's first association when you see the thing, it's quite remarkably obvious the child is simply an AI (it refers to synthetics as "us"), the Citadel is its body (like a Reaper's body is a Reaper ship) and the avatar is just an interface he's using to communicate with you (yeah I know, reminds people of that shitty movie South Park made fun of, but it's hardly nonsensical for an AI to project whatever it wants as a hologram).
And how is this a problem? The Reapers are a synthetic race of shitlings that have existed for several galaxy timelines, why is it an issue there's a synthetic leader to them who constructed them and is controlling them? And even if you do see it as a God, we've established back in ME1 that Reapers can easily be seen as Gods, why is it a problem we might think of their leader as one?
2) His solution is stupid - first off, he doesn't need to be right. Synthetic's are not immaculate, we've seen countless examples of this. Hell, we're cool with Reapers thinking what they're doing is right, we've been cool with that since the first game and we're cool with the fact we think it's monstrous. So again, this is their constructor/maker/leader, where's the issue?
Second, are you sure it's stupid? Sure, we can reunite the Geth with the rest of the galaxy, but is one example at one point in history proof of concept? This creature has sat on his arse for countless millenia watching the same shit over and over again, to think you know better than it based on one single incident is simply shortsighted.
Not to mention, people are taking it the wrong way anyway. Everyone describing the issue says "so his solution to synthetics not killing organics is to kill organics with synthetics?". The faulty part there is what they think the problem is. The problem is not that synthetics kill organics - organics kill organics just fine too, that's a non-issue. The problem is that synthetics are superior to organics, which means that left unchecked, they could wipe out every single organic in the galaxy - something the kid itself tells you it doesn't do.
What the little dude is doing is destroying the civilizations advanced enough to build true AI, but leaving the younger civilizations alone. That way, there's always organic life in the universe. Without him there to do that, the alternative could very well be that synthetics wipe out everything, possibly even destroy the entire galaxy (and by destroy I do mean quite literally destroy everything there is in it, Arrival has shown how plausible that is by wiping out an entire system in one strike)
We've accepted the Fallout 3's "war - war never changes", right? Most of us think that makes sense? So think about what you get when you mix the fact the war never changes with the fact synthetic life is superior to organic life?
3) Relays get destroyed, everyone is fucked - first off, tough shit. No super happy ending? So what, you're not entitled to one. Second, the relays aren't something these civilizations really earned. It's not something they built, it's something that was there and that they used. Third, every single space faring civilization has acquired and learned about the mass effect technology from these relays, who says they can't rebuild them? Hell, it's almost certain Reapers have this technology, you're given a choice to take control of them, why not use the Reapers to rebuild them? You even have one relay left to study, since the Citadel is left standing, the relay inside it likely remains.
All in all, I don't see any problem with the ending. Yes, I would've liked my Shepard to have kicked Reaper ass so the galaxy can get on with its existence, but the ending simply tells us that the price of getting rid of Reapers is the destruction of the relays - the rest is really up to you, you'll either destroy synthetic life which has the least effect, take control of the Reapers and use them for whatever you want or you'll merge synthetics and organics, which presumably puts organics on an even footing with synthetics.
Personally, I view my ending as "Shepard takes Reapers, works with the rest of the galaxy to reconstruct the relays, quells synthetic wars using the Reapers in the future".
Another good ending would be to synthesise life. You know all those complaints over half the galaxy's fleet stuck on Earth with no nutrients? Ever considered the fact the new synthesised life doesn't NEED nutrients, much like the synthetics don't? And if it gives organics the capabilities of synthetics, you can again work, now with remarkably increased production (see Ranoch) towards rebuilding the relays.