Video Game Cliches

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IceStar100

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That ninja where any thing else but pesents who used the sneak attack. Not the flip out and kill everything.
 

Theophenes

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That when he hit space, we're necessarily even close to a dominant lifeform. Personally, I'd like to feel like the small fish in a big pond for a bit. Also, a slave rebellion might be fun.
 

Valiance

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For some reason, it takes about 20 bullets to kill me, but only about 3 to kill another generic soldier in the singleplayer campaign.
 

Charli

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Emo RPG hero
Overly optimistic RPG hero


Seriously, is it so much to ask for a sword weilding grandma hero. Is it!?
 

coldfrog

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jacobschndr said:
If theres one cliche' developers need to grow out of it's that one. They started to a little bit with titles like Bioshock (although it's hard to believe year old potato chips are still edible, but what the hell twinkies can survive a nuclear holocaust, so why not?). I guess what I want is games that don't have these cliche's anymore.
Are you kidding? Those chips aren't that old. They're still being produced! Splicers gotta eat too, man. Splicers gotta eat too.
 

IceStar100

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Charli said:
Emo RPG hero
Overly optimistic RPG hero


Seriously, is it so much to ask for a sword weilding grandma hero. Is it!?
That got me thinking. The one main hero being a male and any other female who not old, Ugly, Missing body parts, Or all three wanting you hop in his pants. Even then said females might too.
 

Calax

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If you find yourself in pain, hid under a desk and suck your thumb and you'll get better.
Also, In any rpg you can inevitably revive anything that's dead. Unless it was killed in a cutscene.

RTS style, Currency will always be molded into enough resources to pump out tanks that are half the size of their factory.
Everyone is perfectly OK with you rifling through their house looking for anything remotely valuable.
The strongest weapon will always be kept under lock and key and require some ridiculous task be carried out before you get your hands on it.
The princess always gets captured, always.
If you're playing an RPG and you have to do something on a small scale, it will inadvertently change the face of the world.
 

SuperGoomba64

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jacobschndr said:
SuperGoomba64 said:
Shooting games always including guns.

...but seriously, I'd have to say games where you can destroy buildings and the like, but trees are completely invulnerable to everything.
Mother nature's a ***** like that
I guess we're pretty screwed if the bad guys decided to build fortified log cabins and wooden body armor.

EDIT: I got another one, it's when the main character (fallout 3 for example) can carry dozens of miniguns, rocketlaunchers, and any other number of weapons and the ammo, but only moves slowly when wielding the big gun. Once it's on his back however, he speeds up.
 

NekoAnastasia

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Non-central characters will tell you the same piece of information over and over, in exactly the same phrasing, everytime you ask, without getting annoyed in the slightest.

Also, the RPG hero usually has no idea what's going on, so the player can learn while he's whining at everyone to explain things endlessly.
 
May 7, 2008
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NekoAnastasia said:
Non-central characters will tell you the same piece of information over and over, in exactly the same phrasing, everytime you ask, without getting annoyed in the slightest.
pretty much every rpg then
 

Cid Silverwing

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In FPS games - Grenades that bounce all over the place, weapons that have unacceptable recoil and mines that insta-kill you no matter what you do.

In RTS games - Unbalanced factions.

In RPG's - Black magic. Why isn't there more White magic instead?
 

Graustein

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If there is a rumour of any sort, be it "the king is acting mighty funny", "I hear that the super-rare ancient wolves who haven't been seen in recent memory have been spotted again", or even passing mention of pretty much anything apart from the speaker's personal life (and even then...), it will be at the very least relevant to the plot, and very often will be entirely accurate. The only exception is when said rumours regard some band of evil adventurers wreaking havoc throughout the land. These adventurers will be you, and the rumours will exist only to reinforce how skilled the villain is at propaganda.

If everyone tells you to go somewhere, you must go there.
If everyone tells you to not go somewhere, you must go there.
 

Jinx_Dragon

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How about the hero always being some mundane character who somehow kicks the arse of an entire branch of the military without breaking a sweat. A military whom always follow clearly illegal orders that would have a real soldier questioning the brass's sanity or going AWOL to the nearest federal beuro the first chance they get. Not to mention the murderous glee these marines always seem to have, which has to leave you wondering if being a complete psycho is part of the recruiting requirements these days.
 

Iron Mal

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FPS- You can hold a gratuitous amount of amuniton and grenades in your pockets/armour but you can't find the space to cram a backup pistol or first aid kit in somewhere.

RTS- You literally can put a price on a man's life.

RPG- You're the big hero! You're so cool you could (and basically will be forced to) save the world, everyone's counting on you! (no pressure though)

Survival horror- %40 of all locked doors in the world can be opened by answering a simple riddle (the other %60 require a key that can only be aquired by answering a simple riddle).
 
May 17, 2007
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I'm not sure limitations of the software should count as cliches.

There are some ubiquitous game mechanics that might be cliches but are still fun and useful, so it's misleading to call them that; double jumping, for example, will never get old for me. Cliched plots and characters, on the other hand, can be tiresome. If I never sit through another conversation between a sullen spiky-haired teenage boy and a perky oversensitive teenage girl I will be a happy man.

jacobschndr said:
how come in the post-apocalypse world where theres no more civilization or industry and yet somehow there is an abundance of firearms and ammunition everywhere? There's more bullets and guns then there are food and water and while I'm on the subject, how come in most games your character can go for days without food or rest?
Fallout was a little more realistic. It didn't make you stop and eat, but you ate to regain health. As for guns, well... they were sort of scarce. At least compared to most games. If you only killed radscorpions and other non-gun-wielding creatures, you'd run out of bullets pretty fast, but because you were going around murdering raiders and arms traders it makes sense you were collecting a lot of weapons. For example, when you went to see the fearsome Khans raiders, who nobody could fight back against because of their superior weaponry, only about half of them turned out to have a gun - the rest had knives or spears. But fair enough, even in the Fallout series, that sense of weapon scarcity only lasts until about a quarter of the way into the first game, and is never felt again in any of the sequels.

Speaking of Fallout:
SuperGoomba64 said:
I got another one, it's when the main character (fallout 3 for example) can carry dozens of miniguns, rocketlaunchers, and any other number of weapons and the ammo, but only moves slowly when wielding the big gun. Once it's on his back however, he speeds up.
Fallout does slow you down if you're carrying too much, though. My weak-ass character can't lift a pack of smokes without breaking into a stroll.
 

Mioche

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FPS : If you get hit ten times, just wait, and all your wounds gonna disappear !
 

Eclectic Dreck

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Property laws do not apply to the hero.

You CAN outrun the police by simply having your car painted a different color.

Anyone who dies to a single bullet is a sissy.

Bandages and other first aid supplies will instantly restore functionality to a damaged limb or organ.

The good guys will win because the bad guys are idiots.

The most dangerous thing in the world is a noob with a hand grenade.

Something is only cheap and underhanded if I'm not the one doing it.

One can heal wounds by painting an axe white with a red cross and using it to cleave away at the affected area.

One can also heal wounds by beating someone with a first aid kit.

People don't gradually increase in skill or ability - instead they jump radically in ability in an instant, often after taking a short nap.

Military vehicles require no training to operate, even if said vehicle was produced in a country that speaks a language you are unfamiliar with.

You can stand up and shoot a large bore anti-material rifle with no consequences to your own health and well being.

Machine guns are often wildly inaccurate.