That ninja where any thing else but pesents who used the sneak attack. Not the flip out and kill everything.
Are you kidding? Those chips aren't that old. They're still being produced! Splicers gotta eat too, man. Splicers gotta eat too.jacobschndr said:If theres one cliche' developers need to grow out of it's that one. They started to a little bit with titles like Bioshock (although it's hard to believe year old potato chips are still edible, but what the hell twinkies can survive a nuclear holocaust, so why not?). I guess what I want is games that don't have these cliche's anymore.
That got me thinking. The one main hero being a male and any other female who not old, Ugly, Missing body parts, Or all three wanting you hop in his pants. Even then said females might too.Charli said:Emo RPG hero
Overly optimistic RPG hero
Seriously, is it so much to ask for a sword weilding grandma hero. Is it!?
I guess we're pretty screwed if the bad guys decided to build fortified log cabins and wooden body armor.jacobschndr said:Mother nature's a ***** like thatSuperGoomba64 said:Shooting games always including guns.
...but seriously, I'd have to say games where you can destroy buildings and the like, but trees are completely invulnerable to everything.
pretty much every rpg thenNekoAnastasia said:Non-central characters will tell you the same piece of information over and over, in exactly the same phrasing, everytime you ask, without getting annoyed in the slightest.
Fallout was a little more realistic. It didn't make you stop and eat, but you ate to regain health. As for guns, well... they were sort of scarce. At least compared to most games. If you only killed radscorpions and other non-gun-wielding creatures, you'd run out of bullets pretty fast, but because you were going around murdering raiders and arms traders it makes sense you were collecting a lot of weapons. For example, when you went to see the fearsome Khans raiders, who nobody could fight back against because of their superior weaponry, only about half of them turned out to have a gun - the rest had knives or spears. But fair enough, even in the Fallout series, that sense of weapon scarcity only lasts until about a quarter of the way into the first game, and is never felt again in any of the sequels.jacobschndr said:how come in the post-apocalypse world where theres no more civilization or industry and yet somehow there is an abundance of firearms and ammunition everywhere? There's more bullets and guns then there are food and water and while I'm on the subject, how come in most games your character can go for days without food or rest?
Fallout does slow you down if you're carrying too much, though. My weak-ass character can't lift a pack of smokes without breaking into a stroll.SuperGoomba64 said:I got another one, it's when the main character (fallout 3 for example) can carry dozens of miniguns, rocketlaunchers, and any other number of weapons and the ammo, but only moves slowly when wielding the big gun. Once it's on his back however, he speeds up.