Video Game Cliches

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smithy1234

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Dec 12, 2008
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Any cut-scene with a slow-mo explosion and hero X running with love interest Y as they escape the blast just in time.
 

mowinckel107

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Jan 20, 2009
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The main character is curious... "why are the bad men after me? I must find out" instead of any sane person who would think "people whith guns? I thing I go hide at granmas for a year or two"
 

sniper0501

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Jan 15, 2009
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My favorite is when a cinematic comes on and you think "hm maybe for once someone wont get killed." and as soon as that thought is over someone is splattered all over your tv/computer screen.
 

white_salad

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Aug 24, 2008
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Bad guy bases are always overloaded with exploding barrels, and bad guys will always stand right beside them. They have to be red to explode, any other color and they are merely decoration.

All major villains are incredibly talkative, and will chat with the hero and tell him his entire plan, just because he is a cocky douche

It takes a small ammo dump of bullets to kill you, unless its a cut scene, then it only takes one.

Your sergeant always dies, or the rookie private.

If a the main love interest dies, the hero/heroine will look into the sky and see his/her face.
 

[Gavo]

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Jun 29, 2008
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FPS:
- You are a master of any weapon you hold, you can take seemingly impossible amounts of damage.
-You also can dual wield while maintaining perfect accuracy.
- When you reload, you keep any extra ammo in your current clip.
- You can hold an insane amount of ammo.

RPG
- You are always the "chosen one"
- You have a backpack containing a alternate dimension where you can hold anything you desire. - You can wish armor and weapons on and off.
 

sirsolo

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Jan 10, 2009
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Sorta dislike the whole "Im fresh out of boot camp, have no special back story, but everyone depends on me because I have a knack not to die and so they make me do EVERYTHING" cliche that is too common in most war games.

SOAP, Go take the C4 from the explosives expert and blow up that APC!
SOAP, Get on the machine gun! The heavy weapons expert will give you covering fire!
SOAP!! Grab the plans while we run!
 

Naeo

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Dec 31, 2008
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There are no civilians in war. No exceptions. Except maybe in cutscenes.

Players have finite ammo, NPC's don't.

It's all up to you to do whatever it is you have to do. In that your allies, even if they happen to be a whole fucking army, won't do shit to help you. Even if they're trying.
 

Mean Mother Rucker

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Oct 27, 2008
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How the one pound of extra crap in your bag makes you unable to move faster than if you were to walk. How game characters can run without stop. There will always be a cutscene where people will stand around doing absolute diddly until a travel-worn adventurer stumbles into their town looking for rest and some gear, and talk their ears off about their pain, suffering, and missing daughters. How a car will explode before a tree will so much as splinter. If you die, you can always come back to the last conveniently placed point right before you died (That's not one I'm complaining about, mind you). If a sacrifice has to be made, the main character has to be the one to supply the sacrifice, while the other people will mill about holding the sacrifice conveniently until after you scour the area, the NPC magically remembers that they have it. Easy go from X to Y quests that always involve a cave-in, a non-lock-pickable door, a riot, a necessary wandering off of the path that was absolutely stable until the hero's great aura collapses the roof and all of the rubble that it supports.
 

Blaxton

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Dec 14, 2006
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Biggest Cliche in gaming:

Video game review sites that give childrens' game 6.0 ratings.

Really? TMNT is too easy with uninspired combat? Maybe you just think so cause you're not eight years old.

Excerpt from some "closing comments" on an undisclosed site:

Videogames are fun because they challenge us or stimulate our minds in some way. TMNT doesn't. With no co-operative mode available, single-button combat, and straightforward level design, all you're left with are some nice animations and decent platforming that just don't carry the weight.
To put this into perspective I'm going to play the roll of a big-name review site staff member giving my impressions on the Fischer Price "Tap and Turn Bench":

Hammering is fun because it allows you to put two different pieces of wood together in some way. The Tap and Turn Bench doesn't. With no wood or nails to speak of, and only a single tool to use, all you're left with is a plastic hammer and some nice multi-colored pegs that don't offer the challenge of actually building something. Being able to flip the bench over to hammer the pegs back to the other side offers some replayability, but there isn't enough there to make me come back to it more than a second time.

Score: 6/10
 

chaos666

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Jan 20, 2009
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Any game where your support characters stay back and let you go into the hostile territory on your own (Half-Life 2 anyone). Also saving the girl and not even getting a kiss or thank you for it (Mario anyone).