video game let downs.

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dwoo21

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Aug 30, 2009
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Spider Man 3...yeah I know it was terrible and the controls were impossible. I just bought it because Spider Man 2 was so good on the Xbox. Oh and X-men 3 and X-men origins wolverine, sure they were both good but XM3 was boring and the camera was terrible plus I couldn't beat the nightcrawler level. X-men origins wolverine did capture my interest at first but was repetetive and I didn't get the challenge rooms with the pre order. XM Origins was a bit too short also but then again all games are too short for us.
I think I'm a sucker for superhero games aka movie rip offs.
 

orangeapples

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Aug 1, 2009
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miracleofsound said:
Prince of Persia 2008

What a piece of shit.

After they perfected the arts of videogame combat and platforming in the SOT trilogy, Ubisoft must have had a board meeting a little like this:

'ok enough of that fun stuff, let's give gamers castrated platforming with overlong, QTE filled, frustrating boss battles!'

'But boss, that doesn't sound annoying enough.... we want to really piss fans off'

'Ok... let's make them fight each boss 5 TIMES!'

'Bon!'
and have the ending make the entire game and plot meaningless

Prince of Persia (2008) has my vote

I stopped playing my 360 for a month because of that game. I know it wasn't the 360's fault, but I was still mad at it.

this little problem I had with PoP2008 was unique to me: my select button stopped working half-way through the game. I ended up losing my compass, so I had to figure out how to navigate the palace without it. It was so annoying figuring out how to get everywhere...

my select button still works with all of my other games, and I had PoP cleaned.
 

Lordmarkus

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Jun 6, 2009
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Pharoah103090 said:
Lordmarkus said:
Modern Warfare 2 anyone?

Sure I'm grinding it like hell and enjoying it but it doesn't take away the flaws from matchmaking.
Modern Warfare 1's matchmaking had the same flaws, and they were worse. I feel that the multiplayer in both was way too unbalanced at times, and this is mainly due to the spawn system. When I am killed by a harrier jet, and then spawn directly in the line of fire of the same jet, only then to spawn again near a guy throwing a grenade. That's when I rage quit if only to try and salvage my already horrible K/D.
Dude, PC gamer here. Matchmaking for me is like finding a velociraptor sitting at my lunchtable.
 

Sassafrass

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Aug 24, 2009
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I'm going to say Pure and Endwar.
Does anyone know Pure is about, out of interest?
 

SilverHammerMan

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Jul 26, 2009
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Ckeesy said:
SilverHammerMan said:
[PROTOTYPE]
Bad graphics, stiff animations (the same three attack combo endlessly, SO annoying), poor story, bad upgrade system, virtually no variety in the firearms, bad vehicle controls, clunky combat, and repetitive gameplay. BUT I KEEP GOING BACK TO IT!
If you don't mind my asking, what would you have done differently to improve the upgrade system? I thought it worked very well, personally. As for variety in firearms, there's an assault rifle, machine gun, grenade launcher and rocket launcher, so minus pistols doesn't that pretty much run the gambit for standard firearm variety in modern games? True, there aren't any guns that shoot shruikens and lightening, but in a game where you can take down armored helicopters by throwing pedestrians, this seems like a superficial issue.
Well my main problem was that I never really felt any real evolution in my powers, my claws didn't get bigger and (much) more powerful the more I upgraded them, and most of the upgrades were just new moves. I would've preferred something like in Crackdown were the more I did something or used a power the better my character got with that power. I hate just unlocking moves, it only took me a few missions to unlock the various abilities and after that the upgrade system just became a way to buy boring combo moves that I barely ever used. For a game based almost entirely around melee combat the combat it pretty wooden too.
Now on the subject of guns, the machine gun is basically just the assault rifle but with more ammo and slightly less damage, and the grenade launcher is more of an RPG launcher that's just a very weak version of the rocket launcher. It's pretty much the zombie apocalypse out there and yet the designers didn't see the obvious appeal of giving me a proper grenade launcher or a damn flamethrower. Wow, 2 types of machine guns and rocket launchers, you guys are practically overwhelming me with options and firepower. One of my favorite things to do in the game was disguise myself as a soldier and just take part in the apocalypse at ground level, but with so few weapons it was a little boring.

Now that I think about it more this brings two other problems to mind, bad AI, especially from the tanks, as far as they know I'm just a regular soldier out killing zombies [I HAVE NO WANTED LEVEL MIND YOU] and yet the tanks will still fire a rocket directly at me so that they can kill a couple of zombies. And the targeting system was bad, if you're within a block of a tank the game will automatically lock on to it and sometimes just refused to focus on another enemy.
 

rokkolpo

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Aug 29, 2009
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miracleofsound said:
Prince of Persia 2008

What a piece of shit.

After they perfected the arts of videogame combat and platforming in the SOT trilogy, Ubisoft must have had a board meeting a little like this:

'ok enough of that fun stuff, let's give gamers castrated platforming with overlong, QTE filled, frustrating boss battles!'

'But boss, that doesn't sound annoying enough.... we want to really piss fans off'

'Ok... let's make them fight each boss 5 TIMES!'

'Bon!'
i feel like keeping this comment in a word file! awesome.*laughter*
 

whycantibelinus

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Sep 29, 2009
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ratix2 said:
far cry 2 for me. boring, repetitive, aimless driving, the malaria crap, among other things just let to one of the most boring, deritive games ive played in years.
God I hate the malaria thing, it was so irritating to have to go storm a fucking compound every time you ran out, which was all the fucking time!
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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rokkolpo said:
miracleofsound said:
Prince of Persia 2008

What a piece of shit.

After they perfected the arts of videogame combat and platforming in the SOT trilogy, Ubisoft must have had a board meeting a little like this:

'ok enough of that fun stuff, let's give gamers castrated platforming with overlong, QTE filled, frustrating boss battles!'

'But boss, that doesn't sound annoying enough.... we want to really piss fans off'

'Ok... let's make them fight each boss 5 TIMES!'

'Bon!'
i feel like keeping this comment in a word file! awesome.*laughter*
ha thanks... that game made me break a controller in rage, no bullshit. Only game that's ever done that.
 

Lemon Of Life

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Jul 8, 2009
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mr.aravaro said:
I feel like such an idiot for getting so hyped for that game. Me and my mate were literally counting the days two months away from its release date. It wasn't a bad game, just tried to innovate or cram loads of stuff in to an extent that none of it turned out very well.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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AshPox said:
ratix2 said:
far cry 2 for me. boring, repetitive, aimless driving, the malaria crap, among other things just let to one of the most boring, deritive games ive played in years.
yup, farcry 2 blows ass. the first time i played that game i got lost for 3 hours. haven't played it since
Ah, another dud game for Ubisoft. Far Cry 2 was painful. I even finsished the damn thing... masochist I guess.

Thankfully, they have regained my respect with Asssasin's Creed 2.
 

dark-amon

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Aug 22, 2009
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GTA 4. Everyone talked so much about it I got my hopes up bigtime, but I actually liked vice city way more.
Soul Calibur 4. A great example that better graphics dosen't make it better then the previous.
MGS 4. The other games was so good, why couldn't this be?

(Notice that all the games are number 4.)
 

archvile93

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Sep 2, 2009
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Bioshock. Everything unique in it was a pointless gimmick. On my second playthrough I went through the game without engaging any Big Daddies, since my only reward for wasting massive amounts of health and ammo was Adam which I could only use to buy plasmids that were useless in every sense of the word. I did much better after that since I had more resources to use against enemies that I actually had a reason to kill. Everything it did that had been done before was done much better in other games. Easily the most over rated game of all time.
 

DuplicateValue

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Jun 25, 2009
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Worgen said:
every game you ever enjoyed
I do love these pathetic attempts at cold humour.

OT: Civ Rev. I finished my first match in an hour or two. Then realized that was it. It almost broke my heart.
 

ZombieGenesis

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Apr 15, 2009
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Every Final Fantasy game after VII.
X came close, then they marred it with X-2.

Nothing has given me the same sense of atmosphere and immersion since that time, and I pray some day another game will come along that will. Though Devil May Cry came CLOSE...
 

Ckeesy

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Nov 12, 2009
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SilverHammerMan said:
Ckeesy said:
SilverHammerMan said:
[PROTOTYPE]
Bad graphics, stiff animations (the same three attack combo endlessly, SO annoying), poor story, bad upgrade system, virtually no variety in the firearms, bad vehicle controls, clunky combat, and repetitive gameplay. BUT I KEEP GOING BACK TO IT!
If you don't mind my asking, what would you have done differently to improve the upgrade system? I thought it worked very well, personally. As for variety in firearms, there's an assault rifle, machine gun, grenade launcher and rocket launcher, so minus pistols doesn't that pretty much run the gambit for standard firearm variety in modern games? True, there aren't any guns that shoot shruikens and lightening, but in a game where you can take down armored helicopters by throwing pedestrians, this seems like a superficial issue.
Well my main problem was that I never really felt any real evolution in my powers, my claws didn't get bigger and (much) more powerful the more I upgraded them, and most of the upgrades were just new moves. I would've preferred something like in Crackdown were the more I did something or used a power the better my character got with that power. I hate just unlocking moves, it only took me a few missions to unlock the various abilities and after that the upgrade system just became a way to buy boring combo moves that I barely ever used. For a game based almost entirely around melee combat the combat it pretty wooden too.
Now on the subject of guns, the machine gun is basically just the assault rifle but with more ammo and slightly less damage, and the grenade launcher is more of an RPG launcher that's just a very weak version of the rocket launcher. It's pretty much the zombie apocalypse out there and yet the designers didn't see the obvious appeal of giving me a proper grenade launcher or a damn flamethrower. Wow, 2 types of machine guns and rocket launchers, you guys are practically overwhelming me with options and firepower. One of my favorite things to do in the game was disguise myself as a soldier and just take part in the apocalypse at ground level, but with so few weapons it was a little boring.

Now that I think about it more this brings two other problems to mind, bad AI, especially from the tanks, as far as they know I'm just a regular soldier out killing zombies [I HAVE NO WANTED LEVEL MIND YOU] and yet the tanks will still fire a rocket directly at me so that they can kill a couple of zombies. And the targeting system was bad, if you're within a block of a tank the game will automatically lock on to it and sometimes just refused to focus on another enemy.
I suppose that's a valid argument for the upgrade system. Now that I've thought about it I think some sort of Level Up mechanic would have been a better choice, since you get the feeling of progression while playing and all that. Back to the weapons, though, I still think that given the context of the game that the spread of weapons is appropriate. It's the military taking control of the city, so naturally Assault Rifles are going to be the main firearms. Don't get me wrong, I like a variety of options as much as the next guy, but to me a flamethrower would have just felt out of place. Plus, as you said, this game is all about the melee combat, anyways.

As for the points you just brought up, I agree 100%. The enemy AI (at least the military AI) is pretty bad, and it would have been nice to see some soldiers run away or take cover after seeing me rip their friends into three different pieces. The infected, though, behave just how I'd expect them too. I also had an issue with the targeting. It seems the game seems to think that an abandoned taxi is more of a threat than, say, a Hunter.
 

frank220

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Dec 25, 2008
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Borderlands was somewhat of a letdown. I was expecting more substance. It wasn't really a gripping story and it has relatively shallow RPG elements. It's a great FPS though.