How so? I mean, yeah it was a good game but what about it was mould-breaking?Lilani said:inb4 Half-Life 2
...Yeah, HL2. Pretty self-explanatory at this point.
Not to mention a (semi)controllable camera.Toriver said:Mario 64 did more than revolutionize sound, it brought proper 3D control and actual good-looking aesthetics to consoles... then, almost a decade later probably made an even bigger leap by doing it on a handheld.
I'd say Half-Life 1 did more to break the mold than the sequel.Lilani said:inb4 Half-Life 2
...Yeah, HL2. Pretty self-explanatory at this point.
It mixes the story in gameplay in a way I haven't seen any other games attempt, at least on the scale of HL2. I mean, letting the player have control essentially the whole time? And NEVER leaving the first person except in dream sequences? Those are some pretty unusual traits among games of that time. And it certainly wasn't easy, finding ways to have all of that rendered in real-time rather than just resorting to pre-rendered cutscenes.FirMothoth said:How so? I mean, yeah it was a good game but what about it was mould-breaking?Lilani said:inb4 Half-Life 2
...Yeah, HL2. Pretty self-explanatory at this point.
That's probably true, but I haven't played HL1 so I really don't know. Plus as far as I can tell, many more people have played HL2 than HL1, so I figured it would be a more accessible example.varulfic said:I'd say Half-Life 1 did more to break the mold than the sequel.Lilani said:inb4 Half-Life 2
...Yeah, HL2. Pretty self-explanatory at this point.
Shadow of the Colossus definitely has my vote.the spud said:Shadow of the Colossus, Ico, and Psychonauts were all genre busters in my opinion. I have yet to play anything like them in my entire life.