Reffering to all interactive mediums as video games, is all right. It's just the meaning that the term ended up with.
The problem is only when we start pretending that it's only single specific medium with a single set of standards. That we, as "gamers" need to protect a certain ideal of "gaming" compared to others.
It's as if we would call every motion picture "movies", and then discuss Game of Thrones, Mythbusters, Star Wars, Naruto, Dora the Explorer, The Blair Witch Project, and the Jimquisition, as if they would be in the same medium.
We do need new terms like "interactive stories", or "simulations", or "software toys", etc, but not as a replacement for gaming, but as specifying which gaming medium you are talking about.
Oh, and we probably won't need to force them into existence, because the currently existing game genre jargon will turn into them. For example, "AAA game" is becoming the name for cinematic interactive stories. The stereotypical "indie" style is starting to cover the medium emphasizing audio-visual artistic atmosphere. "Visual Novels" are already practically a separate digi-literary medium on their own. "Sandbox" pretty much covers the kind of games that have neither a gameplay goal, nor narrative direction.
The problem is only when we start pretending that it's only single specific medium with a single set of standards. That we, as "gamers" need to protect a certain ideal of "gaming" compared to others.
It's as if we would call every motion picture "movies", and then discuss Game of Thrones, Mythbusters, Star Wars, Naruto, Dora the Explorer, The Blair Witch Project, and the Jimquisition, as if they would be in the same medium.
We do need new terms like "interactive stories", or "simulations", or "software toys", etc, but not as a replacement for gaming, but as specifying which gaming medium you are talking about.
Oh, and we probably won't need to force them into existence, because the currently existing game genre jargon will turn into them. For example, "AAA game" is becoming the name for cinematic interactive stories. The stereotypical "indie" style is starting to cover the medium emphasizing audio-visual artistic atmosphere. "Visual Novels" are already practically a separate digi-literary medium on their own. "Sandbox" pretty much covers the kind of games that have neither a gameplay goal, nor narrative direction.