<spoiler=Character Info>Name: Marisa Mishann
Age: 25
Gender: Female
Height: 6'1
Weight: 180 lbs
Appearance: Somewhat slim face with narrow, red-brown eyebrows over a pair of sharp, emerald eyes. Long, wavy red hair tied in a single braid by one gold bangle. Average build, although extremely fit, making her slightly thin. Her robes have a inner layer of white and a outer layer of burgundy fabric. She wears thigh-high leather boots and metal greaves, black tights, plate armour and light gauntlets with arm guards. All of her armour is white with gold trimming and detail.
Background: Marisa was born to mercenary parents, but as there was no room for parenting in their business, she was given away to a monastery of Avandra at the age of two. She was adequately raised however, by the Clerics and Paladins serving there. She was always obedient and willing to serve the flowing tides of change that dominate the world, doing her own bit in pushing them in a desirable direction. On her 21st year of earthly existence, she caught rumours of someone who was supposed to be her brother circulating in the area. Having completed her training as a full-fledged Paladin, Marisa left the monastery with resolve of finding this clue to her true roots. She is still searching fruitlessly, and has adapted excellently to the large amounts of violence the world offers.
Traits, quirks, mannerisms: Marisa is a relaxed woman, albeit perhaps a bit grim. She is usually pretty open-minded, and very adaptable. When it comes to protecting others, however, she can be commanding and assertive. She most often takes to pragmatic ways of thinking, and can be very protective of her friends. In combat, some would call her reckless, and some would call her fierce, and she takes setbacks with the good, reasoning every experience is a lesson. She is a calm person in essence, though she can get very passionate when it comes to the well-being of others. She hasn't the best of manners, but gets along well with most people due to her honest nature and caring attitude.
She often makes fun of people who take themselves too seriously, as there is no way she could justify behaviour like that, and she often uses her good looks when parodying herself or anyone else, flinging her hair about or something to that effect. When in situations of great stress, her right eyelid may take to twitching.
(might add more)
<spoiler=Character sheet>
Marisa Mishann
Female Human Paladin
Level 1
Good
Strength 15 (+2)
Constitution 12 (+1)
Dexterity 10 (+0)
Intelligence 11 (+0)
Wisdom 14 (+2)
Charisma 16 (+3)
Height: 6' 1"
Weight: 180 lb
Skin: Light
Eyes: Green
Hair: Red; Wavy
Maximum Hit Points: 27
Bloodied: 13
Surge Value: 6
Surges / Day: 11 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +0 = + 0 [dexterity]
Base Strength Attack: 1d20 +2 = + 2 [strength]
Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
Base Constitution Attack: 1d20 +1 = + 1 [constitution]
Base Intelligence Attack: 1d20 +0 = + 0 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [wisdom]
Base Charisma Attack: 1d20 +3 = + 3 [charisma]
Armor Class: 10 = 10
Fortitude Defense: 14 = 10 + 1 [Human] + 1 [paladin] + 2 [strength]
Reflex Defense: 12 = 10 + 1 [Human] + 1 [paladin]
Will Defense: 15 = 10 + 1 [Human] + 1 [paladin] + 3 [charisma]
Armor: None
Shield: None
Attacks:
Unarmed Melee: +2 [base strength attack] vs AC; damage 1[W]=1d4+2 [strength bonus]
Bolstering Strike +3w [base charisma attack] vs AC
Enfeebling Strike +3w [base charisma attack] vs AC
Shielding Smite +3w [base charisma attack] vs AC
Radiant Delirium +3i [base charisma attack] vs reflex
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load: 150 lb.
Heavy Load: 300 lb.
Maximum Drag Load: 750 lb.
Encumberance 3.5
Light load: 66 lb. or less
Medium load: 67-133 lb.
Heavy load: 134-200 lb.
Lift over head: 200 lb.
Lift off ground: 400 lb.
Push or drag: 1000 lb.
Languages: Common; (? 1 more)
Rituals Known:
Skills:
Acrobatics: +0 = 0 [dexterity]
Arcana: +0 = 0 [intelligence]
Athletics: +2 = 2 [strength]
Bluff: +3 = 3 [charisma]
Diplomacy: +8 = 3 [charisma] + 5 [class training]
Dungeoneering: +2 = 2 [wisdom]
Endurance: +1 = 1 [constitution]
Heal: +7 = 2 [wisdom] + 5 [class training]
History: +0 = 0 [intelligence]
Insight: +7 = 2 [wisdom] + 5 [class training]
Intimidate: +8 = 3 [charisma] + 5 [class training]
Nature: +2 = 2 [wisdom]
Perception: +2 = 2 [wisdom]
Religion: +5 = 0 [intelligence] + 5 [class training]
Stealth: +0 = 0 [dexterity]
Streetwise: +3 = 3 [charisma]
Thievery: +0 = 0 [dexterity]
Feats:
Action Surge
Healing Hands
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+2 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W] [standard action]
Bull Rush: +2 [base strength attack] vs fortitude [standard action]
Grab: +2 [base strength attack] vs reflex [standard action]
Move grabbed target: +2 [base strength attack] vs fortitude [standard action]
Escape: +0 [acrobatics] vs reflex / +2 [athletics] vs fortitude [move action]
Divine Challenge [Paladin][minor action]
Lay On Hands [Paladin][minor action][2/day]
Bolstering Strike [Level 1]
Enfeebling Strike [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Channel Divinity
Divine Mettle [minor action]
Divine Strength [minor action]
Shielding Smite [Level 1]
Daily Powers:
Radiant Delirium [Level 1]
Human
* One extra at-will power from your class (already included)
* One bonus feat at 1st level (already included)
* One bonus skill from the skill class list (already included)
* +1 to fortitude, reflex, and will defenses
Paladin
* Channel Divinity -- Divine Strength (add your strength modifier to damage on your next attack)
* Channel Divinity -- Divine Mettle (target makes saving throw with your charisma modifier as a bonus)
* Divine Challenge (mark target)
* Lay On Hands (sacrifice one of your healing surges to enable another to heal as if they had spent a surge)