FOR HEAVEN'S SAKE DON'T START WITH SPACE MARINES! They'll bore you to death.
That concludes it. Still, don't start with marines, there's way too many marine players. Be brave and go for nids or necrons.Grubnar said:As someone who has been collecting and playing Warhammer 40.000 for more than a decade I would advice you not to start buying stuff before you have some idea of what you want to collect. Try to partake in a few "learning" games at a local GW store if you can and get to know as much as you can about all the factions and races before buying a whole lot of junk you may not want or need.
If you can not, here is a very short description of the major factions:
Space Marines: Skilled fighters in thick armor and armed with (very) big guns they are good at both range and in melee. Are few in numbers. Come in many flavors; Vanilla (Ultramarines), Very Heavy Infantry and bikes (Dark Angles) , Melee death (Black Templars and Blood Angles)and Vikings in space (Space Wolves, they are awesome!)
Chaos Space Marines: The evil twin brother of the goody space marines. Also come in many flavors although divercity was toned down a bit last edition.
Sisters of Battle: AKA nuns with guns. The all female army is well armed and armored. Not as skilled as the space marines they do have the numbers to make up for it. Burny death!
Imperial Guard: A mix of Stormtroopers and Red Shirts, they cant hit anything and die in doves. They take horrendous casultys but have the biggest number of infantry and heavy weapons and tanks and artillery and everything!!! Not easy to use but very rewarding and very fun to collect and play with.
Orkz: Mr. Tolkien invented Orcs about 80 years ago. He has alot to answer for that man! Orkz are the mirror image of the Imperial Guard, lots of infantry, vehicles, warmacines, big guns and so on. While the Guard favors shooting, heavy tanks and order, the Orkz are all about melee, fast vehicles and chaos. Also not easy to use but very, very fun to collect and play with.
Tyranids. Six limbed aliens that remind you of the monsters from Aliens and Starship Troopers. Very good at melee, not so good at shooting. Have no vehicles whatsoever but have the biggest mosters in a game full of big scary monsters.
Necrons: Tough as nails undead robotic skeletons that fire green deathrays! Have undestroyable huge flying metalic pyramids that fire green explosive deathrays! Have god-like alien overlords tha eat souls or whole suns! Crazy sci-fi at its best. Are however very limited in their army selection so most Necron armys look the same.
Eldar: Elfs in space. If you like elfs this is the army for you. Otherwise avoid like the plage. Eldar are weak and frail, but have the best armed and most skilled specialist in the game. Their units are usually only good at one thing, but are very, very good at it!
TAU: The only "good guys" in the game. blue/gray skinned humanoid aliens that have good weapons and allied alien races (Kroot, Vespvids and even humans). They have a very Mecha-Anime-ish style and although their basic infantry is well armed and armored they rely on their Battlesuits and flying tanks to win battles.