Warhammer 40k mmo

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Prower

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Jan 14, 2009
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Ok as regards space marines/ guard u ever seen a warrior / rouge in another MMO, kinda sad you would have to make the laz-gun more than a flashlight! ^^
 

Jandau

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Dec 19, 2008
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1. I'm worried it might be a huge fanwank for Space Marine fans

2. I'm worried it might butcher lore beyond recognition, in which case it's not much of a W40K game, but rather yet another generic MMORPG (granted, sci-fi MMOs are in short supply).

3. I'm worried only the humans might end up as playable.

Allow players to roll several races. Imperium, Eldar and Tau are the most obvious choices. For unit equivalence, use a squad system, where an Imperium player can roll a Space Marine or a Kasrkin squad. Or simply don't allow people to roll Space Marines and such, which would of course cause an uproar...

I could go on, but others have had much more to say on the subject already. I'm just VERY skeptical about the whole thing and it will likely fall into one (or both) of the traps I mentioned at the start of my post.
 

Mosine

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Sep 9, 2008
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how bout you have it as you start out as an imperial guardsman and after many battles, enemies killed and experience gained a chapter or the emperor grants you the chance to partake in special space marine training, where as you get massive stat boosts and the famous space marine armour and weapons, or if you dont want to become a space marine you could continue on as an imperial guardsman into the higher ranks, such as a commisar or a karskin(sp?).

The same could work for other races, such as the eldar, you could work your way up from a lowly guardian and at certain levels or something you could be offered training in a certain aspect, e.g Striking Scorpions or Warp Spiders or Banshees or anything else, and maybe at the level cap or very high levels even train to become a farseer or warlock.

To stop the ganking of low level players they should level lock planets or certain areas, sure it would be annoying for some people not being able to go to that new planet and partake in a massive battle against a tyranid splinter fleet but its less annoying than getting there and dieing like 20 times and doing no damage to any1 because of their higher levels than you.

What do people think of that idea?
 

LewsTherin

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Jun 22, 2008
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IG: Start as a basic grunt in a squad, lvl10 or so become commander of the squad, specialize and add to the ranks as your squad levels, eventually getting to elite stuff like flamers and Basilisks. Plays ala Battalion Wars/Republic Commando.
 

Syphonz

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Aug 22, 2008
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LewsTherin said:
IG: Start as a basic grunt in a squad, lvl10 or so become commander of the squad, specialize and add to the ranks as your squad levels, eventually getting to elite stuff like flamers and Basilisks. Plays ala Battalion Wars/Republic Commando.
So as a Spess Mehren I start from Scout and make my to Force Commander? Could there be a pathing in the race so I could be a Libriarian or Chaplain?
 

spuddyt

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Nov 22, 2008
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shatnershaman said:
It would be too difficult to balance Regular humans (IG) and invincible angels of death (Space MArines).
So don't - have the players (who are human) all be astartes, and let people who choose to be other races be the super powered versions of them
 

blackcherry

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Apr 9, 2008
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grenobl said:
To stray a bit from the canon vs. everything-else discussion (heh), I'm still amazed by war40k. How come that universe has so much greatness? Maybe it's a childhood influence (i first saw w40k related stuff when i was 8 or 9) but this whole idea sings and dances is wholy light for me (in a non-stripper fashion). The atmosphere, the design, the je-ne-sais-quoi...

I've never seen anything quite like it.
Its had 25 years of constant evolution behind it along with perhaps one of the most fanatical fanbses when it comes to the background/fluff (I have to say I'm one of them!). Most other sci fi universes haven't had such time lavished upon them.

Also, the 40K universe is pretty much an amalgumation of lots of scifi and fantasy themes that have been melded together to form an (argubly) better whole. Thats why dude.
 

preachersaul

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Jan 7, 2009
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What about if they did something similar to Battlefront. No bear with me. In battle front ou had to get a certain number of points before you could get the good stuff ie. droidekas.
Have a simiar award system that allows small bonuses from the start for acheiving set goals. If you payed really well in a game you could end up as a princeps....
Just an idea flame away.
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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shatnershaman said:
urprobablyright said:
Ralackk said:
shatnershaman said:
It would be too difficult to balance Regular humans (IG) and invincible angels of death (Space MArines).

Have all players as Space Marines and Imperial guard as NPC's, only way I would think you could do it.
It's pretty do-able - kind of a mix between age of conan and warhammer online - check out that link Amnestic put up to my old WH40K idea post.

Hammerfest [http://www.escapistmagazine.com/forums/read/9.73662#803535]
You do know one Space Marine is more powerful than a hundred orks/eldar/Imperial Guardsmen. Still unbalanced.
Actually a squad of Imperial Guardsmen can take out a small squad of Space Marines fairly easily. The Space Marines (btw I do know what I'm talking about here as I collect both the tabletop game AND play Dawn of War) are not invincible, rather they are pretty much the Warhammer version of the Spartan-II's from Halo or any equivalent character from any equivalent game. However, the Space Marines can put up a decent fight. This would actually be good for an MMO game, whether FPS or RPG, as it promotes teamplay among less well supported troops. Plus, to fit with the ideas of the various races from Warhammer 40K, the races would effectively fit a rock/paper/scissors schematic, but with more options. Any Warhammer player (game or tabletop) will understand that as a basic example, Tau are useful against Orks, who are good against Eldar, who with stealth are very good against Space Marines, who can easily beat Tau. Each race has weaknesses as well as strengths and the Space Marines, being slow and cumbersome (especially Terminators), are no exception.
 

RhinoTuna

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Nov 17, 2008
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WH40k mmo? It's intriguing only because every other successful mmo is just hand to hand medieval combat with magic in it as well, but hey, it might suck.
 

Blind0bserver

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Mar 31, 2008
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All this talk of Space Marines and such has left one important issue (in my mind at the very least) untouched: The Eldar.

*begins sermon*

The Eldar live a very long time, and they walk many different "paths" in the course of their lives. The Eldar are a crowd that likes their various arts, so many paths have to do with craftsmanship, music, and so on. As far as the tabletop game (and this MMO) are concerned only two paths are really important: The Path of the Seer and The Path of the Warrior. Depending on how transport between different worlds will work the Path of the Mariner (i.e. ship flying) may also be important.

Chances are that most of the average Eldar have walked the Path of the Warrior at some point in their lifetimes. That's why we have Guardians. They're essentially militia that fights for the Eldar. Thanks to the "path" system there's a fairly good chance that the average Eldar basketweaver turned Guardian is still far more skilled than any guardsman they'll come across because they've already spent a lifetime or more training and fighting before they changed paths to something that involves less explosions. So, the average starting character for an Eldar player in this MMO will likely be a Guardian.

Here's where the fun starts. Those who study the Path of the Warrior choose an "aspect" of their war god to study and adhere to. We call these guys Aspect Warriors. If there's a battlefield niche that needs to be filled, there's a type of Aspect Warrior to fill it. Ideally an Eldar player should be able to choose any one of the eight aspects that are currently in the tabletop game. From there they can either become an Exarch of that Aspect and master it at the cost of never being able to change Aspects or they can train in multiple Aspects and become an Autarch. In a universe as big as this one an MMO based in it would require a lot of teamwork, and everyone's a specialist when they're an Aspect Warrior.

On the other side of the tracks we have the Path of the Seer where we have all of our powerful psychics and such. Characters like Warlocks and Farseers will be the closest thing the race has to dedicated spellcasters, using abilities that both help their allies and literally tear apart the minds of their enemies. For the spellcasters reading this I have some good news: the average Eldar psychic is no pushover. If their abilities weren't enough for you most Farseers and the like can very easily hold their own in close combat with the "supposedly indestructible" Space Marines.

I'm really excited for this game when it comes out. I've grown up on 40K and have been hearing stories from that universe since I was ten. When other kids wanted to be astronauts or cowboys or dinosaurs when they grew up I wanted to be a Warp Spider. This game had better give me my chance.

Reap the swordwind,
~Van
 

DoomyMcDoom

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Jul 4, 2008
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i like the rankable idea for class changing, done to a slightly different effect in other mmos... but so far as level locking planets and so forth... just make it so level doesn't so heavily effect damage dealable, that way you could say... i dunno... balance it like they did in warhammer online... tiered combat. first tier is lvl 1-11 second is 11-21 third is 21-31 and so forth... level overlap means if yer outright bored with the previous tier's landscape you can move up at a relatively low level but still be an effective fighter, due to it auto lvling you to lvl 8 temporarily in tier 1 and 18 in tier 2... and so on... I found it a good way to make pvp a fun aspect of the game from start onward without making it so much of a gankfest... just my opinion though
/end rant...
 

Spicer001

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Jan 7, 2009
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Bing said:
Hi everyone new to the forums just wanted to introduce myself and make a topic.
In case anyone didn't know an Warhammer 40k mmo is in development, by a company called vigil games. There is no solid information other than it will be an mmorpg. Personally i would of loved an mmofps like planet side but yeah. Im just not sure if this is actually going to take form, and be any good. What are your thoughts on this?

Here are some links
http://www.vigilgames.com/games_40k.php (that is who is making the game)
http://au.gamespot.com/pc/rpg/warhammer40kmmo/index.html?tag=result;title;2 (is the gamespot link)
http://kotaku.com/389784/first-proper-details-on-warhammer-40k-mmo ( there are some short Q&As on that sight about it)
Old news is old
 

Bing

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Nov 6, 2008
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Spicer001 said:
Bing said:
Hi everyone new to the forums just wanted to introduce myself and make a topic.
In case anyone didn't know an Warhammer 40k mmo is in development, by a company called vigil games. There is no solid information other than it will be an mmorpg. Personally i would of loved an mmofps like planet side but yeah. Im just not sure if this is actually going to take form, and be any good. What are your thoughts on this?

Here are some links
http://www.vigilgames.com/games_40k.php (that is who is making the game)
http://au.gamespot.com/pc/rpg/warhammer40kmmo/index.html?tag=result;title;2 (is the gamespot link)
http://kotaku.com/389784/first-proper-details-on-warhammer-40k-mmo ( there are some short Q&As on that sight about it)
Old news is old
At the time i started this thread there was no other topic on this, and i think that some people where not aware of this.On that note there has been no other real news on this, i think it might end up being canceled.However if this made, and done right lol, it could turn out to be a great new experience for an mmo.
 

GonzoGamer

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Apr 9, 2008
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What do they mean by 'all the important races', no lost and the damned?

They sound like a bunch of racists to me. I bet there's going to be a sign saying "no genestealers allowed".
 

Obliterato

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Sep 16, 2008
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urprobablyright said:
shatnershaman said:
You do know one Space Marine is more powerful than a hundred orks/eldar/Imperial Guardsmen. Still unbalanced.
First: that's an opinion/heresay based generalisation. Orks, for example, could easily be as strong as a space marine - they're brutes - space marines are just more trained/equipped/awesomefied :p
In the tabletop game a basic ork has the same hand to hand stats as a basic space marine. The Creators of the tabletop game have said themselves spacemarines are much reduced in strength from how they are officially in canon and literature as they would be imbalancing to gameplay. In the 40k Literature they can be anything up to 13 Feet in height, be outnumbered 100 and 1 and due to genetic alteration etc etc come out on top still
 

Axolotl

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Feb 17, 2008
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Trivun said:
Actually a squad of Imperial Guardsmen can take out a small squad of Space Marines fairly easily. The Space Marines (btw I do know what I'm talking about here as I collect both the tabletop game AND play Dawn of War) are not invincible, rather they are pretty much the Warhammer version of the Spartan-II's from Halo or any equivalent character from any equivalent game. However, the Space Marines can put up a decent fight. This would actually be good for an MMO game, whether FPS or RPG, as it promotes teamplay among less well supported troops. Plus, to fit with the ideas of the various races from Warhammer 40K, the races would effectively fit a rock/paper/scissors schematic, but with more options. Any Warhammer player (game or tabletop) will understand that as a basic example, Tau are useful against Orks, who are good against Eldar, who with stealth are very good against Space Marines, who can easily beat Tau. Each race has weaknesses as well as strengths and the Space Marines, being slow and cumbersome (especially Terminators), are no exception.
Thta's only in the Tabletop game where they are heavily nerfed. In Inquisitor an unarmoured Space Marine can easily shrug off lascannon shots, without dieing. They're faster, stronger, better-armed and better trained than virtually any other race. They would completely unbalance an MMO unless they were heavily nerfed (which would enrage fans-the last thing a developer would want to do).