you know the entire point of DE is to rip the living hell out of power amour right?j-e-f-f-e-r-s said:Just out of interest, if I were to hypothetically get back into the 40K universe, what would be a good army to choose? Bear in mind that when last I played, I was a terrible tactician, so a fairly forgiving army would be nice. And no Space Marines. I simply cannot stand them, with their 3+ armour saves, and their heavy weapons, and their terminators...
Goes away remembering vividly the horrors of trying to field an army of Dark Eldar against Ultramarines. The carnage, the carnage...
Clearly you've forgotten Trukks. Armour 10 and open-topped? Hell, Raiders are about the same. But I'll actually say that in my book the Chimera is the worst vehicle. It has weapons and is a bit (emphasis bit) tougher, but the points cost is way too much for what you're getting.Fondant said:Bolter, sir? The you are doubtless approaching this the wrong way around. Given the Dark Eldar's sheer speed, your goal should be that your transport-borne troops should land, dismebark and assault on the same turn BEFORE any shooting comes to play.
As for the rhino- it is the single most pathetic armoured vehicle in the 40K universe. No guns, crappy armour and cannot move through terrain. The only vehicle more vulnerable is the Cyclops, and that's bloody designed to blow up.
You may not have encountered massed Chimeras. *A* Chimera isn't much of a threat, but four of them with pintle-mounted Heavy Stubbers are throwing 36 dice per turn at your infantry... and 12 of those dice work well against transports. (24 if we're talking Trukks.) Mechanised Guard are sneered at at your own risk.Saskwach said:Clearly you've forgotten Trukks. Armour 10 and open-topped? Hell, Raiders are about the same. But I'll actually say that in my book the Chimera is the worst vehicle. It has weapons and is a bit (emphasis bit) tougher, but the points cost is way too much for what you're getting.
I don't want to hear it the Tau devilfish is the 2nd toughest troop transport in the game, but its guns suck (all 18 inch range) and it is 80 points, the rhino has my vote for most worthless piece of crap transport, since Tau basic rifles can bring down an entire rhino charge before it can start. Hehe I made someone quit before they even got to go doing that.Saskwach said:Clearly you've forgotten Trukks. Armour 10 and open-topped? Hell, Raiders are about the same. But I'll actually say that in my book the Chimera is the worst vehicle. It has weapons and is a bit (emphasis bit) tougher, but the points cost is way too much for what you're getting.Fondant said:Bolter, sir? The you are doubtless approaching this the wrong way around. Given the Dark Eldar's sheer speed, your goal should be that your transport-borne troops should land, dismebark and assault on the same turn BEFORE any shooting comes to play.
As for the rhino- it is the single most pathetic armoured vehicle in the 40K universe. No guns, crappy armour and cannot move through terrain. The only vehicle more vulnerable is the Cyclops, and that's bloody designed to blow up.
As ghastly as your post is, I shall reply to you.PedroSteckecilo said:I played warhammer, once, until I realized that it favored people who spend more money, like all collectable games. It's self perpetuating too, as all my friends had $500+ armies and wouldn't play low point games against my $150 army, because they had to justify that money spent, why play a game where you can't use your $70 tank? or your $50 Broad Side...
So hence I now... HATE Warhammer, like I hate Magic and any other collectable game more based on money than skill.
Oh, I also don't like Warhammer 40k's rules...
Hey Warhammer creators... do you know why nobody uses swords in war anymore? Why they stopped using them around the time Guns became reliable enough for mass use? It's because when you charge a bunch of guys with guns... YOU GET SHOT! Unlike in 40k where any Melee Army will destroy a ranged army as soon as they get within charging range.