How did you make the vehicles all Thousand Sonny? Do you even have vehicles/artillery in your Thousand Sons force? I've always wondered how that'd look.traceman923 said:i play thousand sons and dark angles in 40k
Definately start putting on random Tomb Kings bits. Since the T Sons look all Egyptian, start putting Egyptian-looking stuff on their tanks. Also, make the armour look all guilded and rune-encrusted.Spacelord said:How did you make the vehicles all Thousand Sonny? Do you even have vehicles/artillery in your Thousand Sons force? I've always wondered how that'd look.traceman923 said:i play thousand sons and dark angles in 40k
lol you just have to think of the Tau like the nerds in high school; if you let them use all of their technology, they're deadly. Get them into hand-to-hand combat, on the other hand, and you give them nasty wedgies...by pulling their spines out through their spleen.Fondant said:That is because the tau are beardy and overpowered. That being said, I rarely lose to tau players.
I play Speed Freeks, and I have found Wazzdakka to be really good. He can turbo boost and still fire 4 strength 8 shots every turn. And to deal with the kroots, just get two units of boyz to get a good charge, and they'll have four attacks each. And if you're playing regular orks, mega nobs can be quite nasty in melee.Kovash86 said:God bless the kroot, individually they may be week but in packs of 20, when you have a few packs, they are quite dangerous in melee.
I don't lead with my kroot, they are my counter charge force, usually with a line of fire warriors in front of them , it's a good game for me if I never have to use them.GenHellspawn said:I play Speed Freeks, and I have found Wazzdakka to be really good. He can turbo boost and still fire 4 strength 8 shots every turn. And to deal with the kroots, just get two units of boyz to get a good charge, and they'll have four attacks each. And if you're playing regular orks, mega nobs can be quite nasty in melee.Kovash86 said:God bless the kroot, individually they may be week but in packs of 20, when you have a few packs, they are quite dangerous in melee.
:~O You utter sod. Wolves of Russ ftw.traceman923 said:i play thousand sons and dark angles in 40k
I have a 4000pnt nid army and that is why i ahve them most a little hacking slashy onesa the rest are genstealers and lictors (broodlord HQ) and the best bit is i never paid for any of it, as my dad knew the guy at the workshop and as they had som exess stock i got about 3000 points of the newer nids for very cheep.PurpleRain said:Big spiky stabby death machines. Like Aliens mixed with the Zerg and the aliens off Starship Troopers. Mix two parts of assymulating planets into spore worlds and a hint of killing everything to feed the ever growing hive mind.irishdelinquent said:That they are, PurpleRain, that they arePurpleRain said:I like the tyrinids out of 40,000. They are so awesome on many different levels.![]()
That's why I love battlewagonsAlotakoh said:and i hate all high armour vehicles as my main horde cant scratch them but instead sock up fire untill the GS or lictors can.