Was Mass Effect 3's really that bad? (SPOILERS)

Recommended Videos

Joccaren

Elite Member
Mar 29, 2011
2,601
3
43
Kingjackl said:
To answer:
Also, if you encounter a Mass Effect fanboy who says 'Indoctrination Theory is right' or 'none of my choices mattered', then ignore them. Their opinion is wrong and they have nothing worthwhile to contribute.
Thanks to this statement, your entire post is wrong and you have nothing to contribute.
Seriously. If you're going to take that stance because you disagree with someone, I see no reason anyone should listen to anything you say. Your opinion is just as wrong and invalid as anyone else's.
 

woodaba

New member
May 31, 2011
1,011
0
0
I've said that a thousand times, and I'll say it a thousand times more. Mass Effect 3 was one of the greatest gaming experiences i've ever had, right up until the very last room. Hell, I even loved the scene with Anderson and the Illusive Man.
 

Joccaren

Elite Member
Mar 29, 2011
2,601
3
43
Kingjackl said:
Cosmetic differences? Of course there were cosmetic differences, they were different people with the same job! What did you expect?
Well, I'll tell you what I expected. A human, Volus and some other race councillor, Asari Turians and Salarians having stepped down after failing to defend the Citadel in ME1.
At the very least some councillors who had fairly different opinions to the previous ones. Maybe the Asari Councillor is more open to telling you about Thessia if you saved her the first time round, and you get there before the Reaper attack. Maybe the new Turian Councillor doesn't want to tell you about his Primarch troubles, and you have to receive an email from Garrus, or be told by Udina about the problem. Maybe the new Salarian Councillor is more open to curing the Genophage, and you can get all Salarian assets and Krogan Assets if you sacrifice the old council.
You know, something other than a new paint job? Something that actually mattered?

And there is no invalid opinion. Choices did not matter. Just as valid as your statement.
Did they change cosmetics? Sure.
Did they matter in the sense of the story? Not at all. They change nothing here.

That is what we were wanting. We didn't decide to kill the council because we wanted the Asari Councillor to change up her wardrobe, we did it because we thought it might change something in ME3. If you can tell me how the Councillor choice mattered in respect to the plot, or the Rachni Choice, or the Collectors base choice - then I might listen. They change nothing in respect to the plot of ME3 however. Choosing one or choosing the other makes no real difference.
 

Acton Hank

New member
Nov 19, 2009
459
0
0
gianttalkingpickle said:
ChrisRedfield92 said:
I still don't see how the ending could be EA's fault.
Even if they came up with the ending in 5 minutes it still should have been better.
Sorry, I wasn't really that clear. The impression I got when I was reading up on the ending was that the development team was forced to release the game earlier than they wanted, and that one guy basically wrote the ending without consulting anyone else. As EA now owns bioware, they would be the ones pressuring them to release at a given time.

That said I could be very very wrong, that's just the impression I got.
I get that, But even under THOSE conditions, it's still really terrible.
 

Acton Hank

New member
Nov 19, 2009
459
0
0
Jaeke said:
ChrisRedfield92 said:
Jaeke said:
There's the whole "synthetics will always kill organics so I decided to create synthetics that kill organics and use their liquified bodies to create more synthetics, so that they won't be killed by synthetics" and no... no matter how you decide to twist that around it will never sound any less stupid or nonsensical.

Then there's "you will control us but you will die and lose everything you have"

Bioware in order for something to exercise control over something else, that something has to exist and be self concious in some way shape or form.

Oh and then there's synthetis, "organic and synthetic life will be combined in a new DNA"
So... Synthetics have DNA? is that what you're saying? Genetics don't work that way, it is phisically impossible for someone or something to have synthetic or artificial components in their DNA, it always has been and it always will be.

And one thing that's bothered me for a while that no one seems to mention:

Let's say for a second that it's true that synthetics will always rebel against organics; just for the sake of argument.

If it's true then how do any of the options the catalyst gives you solve this problem?

Destroy doesn't do anything, it just delays it.

Control makes the Reapers go away, but I don't see how that stops future generations from creating new synthetics and starting everything all over again. You could say that Shepard could use the Reapers to wipe out any synthetics that threat to do so, but if it was that simple then why didn't the Reapers do that instead of wiping out organics?

Synthetis.... Oh synthetis. What exactly does merging all synthetic and organic life do to stop this problem? If I merged all the human races on Earth (Caucasian, Black, Asian...) in one race, do you think that somehow all racially related violence would just go away?
Do you think that somehow merging the 2 different DNA's will stop the quest for technologial advancement?

I'm going to stop here, I have more but I'm really not intrested in getting frustrated again.
And I probably put more thought about the ending in this post than whoever at Bioware wrote this.
Oh yeah, and that.

So yeah... I wish I could live in that world of yours but I can't :\

Sucks for me and the other %99
What world of mine? What are you saying?
 

Kingjackl

New member
Nov 18, 2009
1,041
0
0
Joccaren said:
Kingjackl said:
Cosmetic differences? Of course there were cosmetic differences, they were different people with the same job! What did you expect?
Well, I'll tell you what I expected. A human, Volus and some other race councillor, Asari Turians and Salarians having stepped down after failing to defend the Citadel in ME1.
At the very least some councillors who had fairly different opinions to the previous ones. Maybe the Asari Councillor is more open to telling you about Thessia if you saved her the first time round, and you get there before the Reaper attack. Maybe the new Turian Councillor doesn't want to tell you about his Primarch troubles, and you have to receive an email from Garrus, or be told by Udina about the problem. Maybe the new Salarian Councillor is more open to curing the Genophage, and you can get all Salarian assets and Krogan Assets if you sacrifice the old council.
You know, something other than a new paint job? Something that actually mattered?

And there is no invalid opinion. Choices did not matter. Just as valid as your statement.
Did they change cosmetics? Sure.
Did they matter in the sense of the story? Not at all. They change nothing here.

That is what we were wanting. We didn't decide to kill the council because we wanted the Asari Councillor to change up her wardrobe, we did it because we thought it might change something in ME3. If you can tell me how the Councillor choice mattered in respect to the plot, or the Rachni Choice, or the Collectors base choice - then I might listen. They change nothing in respect to the plot of ME3 however. Choosing one or choosing the other makes no real difference.
They don't change the plot - none of the choices in this series truly change the plot and they never have. The story in Mass Effect has always been linear, while the various choices let us customise the world.

In regard to the Council, why would the races change if the previous ones died? The asari and salarians founded the council, and the turians have surely earned their place dealing with the Krogan Rebellions. If you change the game too much based on a single choice, it's just unnecesary extra work for the devs. It's the same principle that had them clone the dead rachni queen and change the script and consequences accordingly - you don't put all that effort and resources into designing a level that only half the player base even get the oppurtunity to play.

You're actually almost spot on about the salarians though. If I recall correctly, the new Salarian councillor is in favour of the genophage cure, while the old one isn't, but gives you the benefit of the doubt because you saved his life once. Also, saving the Council gives you the Destiny Ascension and a greater reward for saving the salarian councillors life, while sacrificing them gives you stronger Alliance forces. You can say thats just numbers on a screen, but you can't say they don't have an impact.

I will agree with you about the Collector base though, that was a cop-out.
 

gwilym101

New member
Sep 12, 2011
45
0
0
1) There's no closure in the endings.

2) Very little difference in the endings, of which we were promised wouldn't be a choice of A, B or C but was.

3) Previous actions had no bearing on the endings at all.

4) Joker leaving the battle that decides the fate of all organic and synthetic beings in the history of the univers ever, makes no sense.

5) Why are my ground crew on the normandy? No teleporters in ME.

6) Holo-brat had massive logical loopholes. "The created will always rebel against their creators." The Geth didn't, the Quarians attacked them first and they defended themselves. The Geth then let the Quarians return to Rannoch and helped them rebuild. Argument defeated.

My hope is that the indoctrination theory is correct and the extended cut (released on the 26th June, 3days away) will sort out all these problems.
 

woodaba

New member
May 31, 2011
1,011
0
0
C2Ultima said:
mister_redgrave said:
I know right personally the execution reminded me of Deus Ex: Human Revolution but they Deus Ex's ending were so much worse!! don't get me wrong that was an awesome game.
Yeah Deus Ex: Human Revolution was a great game, but it seems like they rushed the ending a bit.
Thing is, the Deus Ex endings were absolutely perfect, thematically. Sure, the ending-tron 2000 was lame, but the endings themselves were all pretty much perfect. The same cannot be said of ME3.
 

Sigmund Av Volsung

Hella noided
Dec 11, 2009
2,999
0
0
AndrewF022 said:
Yea it was fine, not the best in the series, but a long way from what I'd consider a 'bad' game. Yea the ending kinda sucked, but if I hated every game that had a shitty ending my list of 'good' games would be very, very short. So overall a good experience, let down somewhat by its lackluster ending, but it doesn't detract much from the overall experience.

A good game can have a bad ending, in fact many do, Half Life 2 is one of my favorite games of all time and its ending was deplorable. Doesn't mean I didn't enjoy the hell out of playing it.
Id like to point one thing out;
Half-Life 2 wasn't the end of the Half-Life game series

OT: I detested the ending for the same reasons as everyone else; no closure, slapdash and confusing; also the ending was contradictory to A LOT of the games' running philosophical themes and staples of the series.
 

immortalfrieza

Elite Member
Legacy
May 12, 2011
2,336
270
88
Country
USA
Zhukov said:
I guess we're gonna be getting these threads every time another straggler catches up with the crowd. Fun times.

Anyway, yes. Yes, it really was that bad. If you want a definitive explanation of why just do a forum search or watch that one 40-minute video [http://www.youtube.com/watch?v=7MlatxLP-xs].

If you want a quick rundown, well...

- No closure. Can you tell me what became of the various civilizations and characters? No, you cannot. That's because the ending failed to provide closure.

- No accounting for choice. Even the final A, B or C choice only changes the colour of the the explosion [http://www.youtube.com/watch?v=rPelM2hwhJA].

- Introduces new plot elements and new conflicts in the final ten minutes of the narrative. This is bad storytelling. A good story does not introduce, explain and resolve an entire arc with the final 14 lines of dialogue.

- The motivations for the Reapers given in those final 14 lines make no sense. Perhaps that was intentional, but if so why don't we get to call them out on this?

- It invalidates and contradicts much of the previous games. For example, if the Citadel was housing an active super AI all along, why the fuck did Sovereign need to go to all that trouble to switch the damn thing on?

- Finally, well... it involves a glowing child emerging out of nowhere and rewriting the plot in the final ten minutes with 14 lines of dialogue. I should not have to explain why this is crap.

...

If you're satisfied by that standard of storytelling in your games then congrats. Go play Gear of War or something (hurr hurr). Some of us were expecting something of a slightly higher standard and were thus bitterly disappointed. Thank you and goodnight.
Don't forget that any of the endings also mean that there will never be a sequel, prequel maybe, but no sequels. Even if Bioware had planned to give closure in future games there's no realistic way to continue the series, Commander Shepard as the MC or not.
 

Joccaren

Elite Member
Mar 29, 2011
2,601
3
43
Kingjackl said:
They don't change the plot - none of the choices in this series truly change the plot and they never have. The story in Mass Effect has always been linear, while the various choices let us customise the world.
As was bought up previously in this thread I believe, each iteration had us under the impression the next would be where the changes occurred.
In ME1 there wasn't the timespan for our decisions to change a ton, but we knew things would change in ME2.
In ME2 we thought "Ok, things didn't change a lot. They need it this way so that making ME3 is possible, and there they are going to have wildly varying outcomes". Bioware's statements about ME3 also hinted at this.
In ME3, the advertising had quotes such as:
[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] ?Is that
same type of complexity built into the ending of Mass Effect 3??
Hudson: ?Yeah, and I?d say much more so, because we have the ability to build the endings out in a way that we don?t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we?re taking into account so many decisions that you?ve made as a player and reflecting a lot of that stuff. It?s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.?
There are many different endings. We wouldn?t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can?t say any more than that?
It gave the impression that, since there was nothing they needed to tie the decisions to in a sequel - as there was no sequel - they would have decisions that actually mattered. I can't think of a single one of the above quotes that is actually true.


In regard to the Council, why would the races change if the previous ones died? The asari and salarians founded the council, and the turians have surely earned their place dealing with the Krogan Rebellions.
Who knows their reasons? Bioware would likely have written something better than I could, however the Volus had been pushing to have a councillor, as had the humans to a lesser extent, and the current Council had failed to defend the Citadel, and died, whilst the human Councillor was left to twist things whatever way he wanted.
They may have earned their places 1000 years ago, but that says nothing for today. The whole ending speech if you killed the Council made it sound a bit like the Cerberus coup. A single race making up the Council: Humanity. The Volus and another race were just an idea to add a bit of variety - the Volus would probably push as hard as humanity to get themselves on the Council, and there was talk among Citadel populace that they might deserve a place.


If you change the game too much based on a single choice, it's just unnecesary extra work for the devs.
Under that mentality they shouldn't design each level based off what planet its on, they should just copy and paste every single mission, do a light recolour and call it a day. Its unnecessary extra work creating all these carefully designed levels.
What you label as "Unnecessary extra work" is what I, and many others, label as quality. Sure, its not necessary for the most basic and mediocre game to have these options, but if it does include it it gains replayability, it gains personalisation and it gets praise for putting in the extra effort.

It's the same principle that had them clone the dead rachni queen and change the script and consequences accordingly - you don't put all that effort and resources into designing a level that only half the player base even get the oppurtunity to play.
Yep - and its a stupid decision. Following that mentality there should only have been pistols and SMGs in ME2, as if you picked a certain classes you wouldn't be able to use the other weapons [Until the Collector ship, but that's unnecessary extra work allowing you to get another weapon].
This is what we call being lazy. You do the bare minimum because the rest is "Unnecessary" and won't be experienced by many players in a single playthrough.
I don't doubt they had a time limit and a budget - that is irrelevant in my eyes. It does not increase the quality of the game by virtue of the fact they only had 2 years to make it, and 10 million dollars or W/E. It just means that they were under arbitrary restrictions that could be lifted if EA weren't so tight assed. Bioshock Infinite has been delayed over a year so far, and you know what? I'm happy it has been. It means the Devs aren't just saying "Got to get it out. Cut this, Cut that. Do bare minimum", but they're actually taking their time to make the game satisfying for those who play it. Quality Trumps Quantity in my books, any day of the week.


You're actually almost spot on about the salarians though. If I recall correctly, the new Salarian councillor is in favour of the genophage cure, while the old one isn't, but gives you the benefit of the doubt because you saved his life once.
Do either of them get in the way of the Dalatrass, and send 100% of the Salarian forces to your aid even if you do cure the Genophage, or do they both only hand over a lesser amount to what would have been given had you not cured the Genophage?


Also, saving the Council gives you the Destiny Ascension and a greater reward for saving the salarian councillors life, while sacrificing them gives you stronger Alliance forces. You can say thats just numbers on a screen, but you can't say they don't have an impact.
I never said they don't have any impact at all, only no story or plot impact. TBH, the way in which those war assets were handled was done quite well IMO. Pitty we never actually got to see any of this happening or affecting anything [And no, a 2 second clip of the Destiny Ascension flying away from a relay does not satisfy this].
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
who was saying it was bad?

unlike DA2 weather or not the ending made ME3 a bad is subject to alot more... subjectivity

at the risk of sounding like another fan-girl I am getting tired of the hate..I didn't want my favourite series ever to go out like this...not just the ending but the controversy for the wrong reasons
 

Anti Nudist Cupcake

New member
Mar 23, 2010
1,054
0
0
mister_redgrave said:
It provided closure, which is pretty rare in AAA titles today.
If it provided closure we wouldn't need the closure providing patch bioware is releasing.
Why was Joker fleeing all of the sudden like a coward from the battle?
Why were my companions on the ship with him when they were on the ground with me?
Did joker pick them up and flee?
Why did the exploding mass relays not kill everyone in the way exploding mass relays do?
What happens to my love interest and companions? Do they know I died? Do they mourn my death? How will they survive on the uninhabited planet? Will they be doomed to live isolated for the rest of their lives?
What becomes of the galactic fleet now trapped at earth if the races cannot eat the same food?
What happened to the companions we didn't see on the normandy ? Did they die in battle?
If synthesis is the peaceful alternative for the reaper cycle, why the fuck did the God child not use it as the solution instead of killing organics to save organics? Is he fucking retarded? Why not throw some other synthetic/organic into the energy beam to prevent the chaos and destruction instead of preventing chaos and destruction with more chaos and destruction? Why does shepard just accept his fucked up explanations for everything when they are shit? Did shepard experience brain damage from Harbinger's death beam?
If the nature of the reapers is incomprehensible to organics and isn't a thing we can understand then how is it that some dipshit child explained all of it to us in one go?

If you think the ending provided closure then you simply blinded yourself, whether it was your being a big fan of the series or just not paying attention in general, I cannot say.
 

GameMaNiAC

New member
Sep 8, 2010
599
0
0
tautologico said:
I absolutely love your avatar. Hail, fellow Arcanum player.

OT: Yeah, I thought the ending was utter shit. It really gives no closure to anything whatsoever and makes no sense at all. I'm just scared that the Extended Cut will make it even worse than it already is.
 

newdarkcloud

New member
Aug 2, 2010
452
0
0
It wasn't just the ending. Many parts of the story were either non-sense or just plain dumb. No, even sans the ending, it wasn't perfect, but I still think it was a good game. I just think Bioware made a few mistakes.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
immortalfrieza said:
Zhukov said:
Don't forget that any of the endings also mean that there will never be a sequel, prequel maybe, but no sequels. Even if Bioware had planned to give closure in future games there's no realistic way to continue the series, Commander Shepard as the MC or not.
Wait... how is "no more sequels" a bad thing?

I'm all for developers bringing their trilogies to a decisive end instead of stringing it along for endless sequels.

That said, they've dropped some very heavy hints that they'll be making more ME games. Exactly what form they will take is a complete mystery to me though.
 

Evil Alpaca

New member
May 22, 2010
225
0
0
I think part of the hatred for the ending stems from the fact that the previous parts of the game were pretty good. Seeing Mordin confront the challenges of the genophage or see the Geth Quarian conflict end were some really compelling scenes.

However, the writing quality takes a nosedive once you get shot by the Reaper laser. The abruptness of the poor writing is why many fans wanted a new ending rewritten.

Mass Effect 1 and 2 built up the endings throughout the game. In the first game, you learn about Saren and Sovereign continually and actually talk with them a couple times. It makes the climatic battle a lot more engaging.

Same with the collectors in Mass Effect 2. You learn about the Collectors so while the giant humanoid Reaper seemed kinda dumb to me, it did make some sense in a narrative context.

The glowy deus ex machina of Mass Effect 3 has no build up. The first time the player is introduced to it, he or she is making decisions for the rest of the galaxy in the next 2 min.