Watch the Metal Gear Solid: Ground Zeroes Gameplay Video

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Feb 22, 2009
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Hideo Kojima sure knows how to make a trailer.

Really hyped for this now, and I suppose it'll make me able to forgive the disaster that Rising's shaping up to be.
 

Frontastic

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Aug 3, 2010
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Have still never played a Metal Gear game but open-world stealth-em-up eh? If this gets a 360 release, I'm in.
 

CharrHearted

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In Search of Username said:
Hideo Kojima sure knows how to make a trailer.

Really hyped for this now, and I suppose it'll make me able to forgive the disaster that Rising's shaping up to be.
I am too, it looks like its turning out to be a great game, i'm rooting for it, despite the 13 hour cutscene dead jokes everyones saying.
 

CharrHearted

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Frontastic said:
If this gets a 360 release, I'm in.
... HA! good joke! You're quite the funny one, friend ^_^

foxlovingfreak said:
The burnt man. Could it be? Volgin.
I believe it's either Volgin or Coldman, Coldman had the same type of hat, but Volgin also got fried. So I suppose we'll just have to wait and see.
 

Toilet

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Damn it now I have to finish Peace Walker.

I have been putting it off for ages.
 

Frontastic

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CharrHearted said:
Frontastic said:
If this gets a 360 release, I'm in.
... HA! good joke! You're quite the funny one, friend ^_^
Hence the 'if' which I probably should have made bigger. :p
I can't see 4 ever getting a release on 360 but between the HD collection and Rising (I refuse to call it by it's real/new name, that's not a word dammit!), it doesn't seem completely impossible... It just may come on 2 discs but look at all that shiny! Worth it.
 

Woodsey

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I see they've retained the MGS Magic Ratio of 8 parts cutscene to 2 parts gameplay.

You're not the developers or publishers guys, you don't have to pretend it's 10 minutes of gameplay.
 

TheFinalFantasyWolf

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Dec 23, 2010
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Woodsey said:
I see they've retained the MGS Magic Ratio of 8 parts cutscene to 2 parts gameplay.

You're not the developers or publishers guys, you don't have to pretend it's 10 minutes of gameplay.
I refer you to my first post on page 1, which sort of evens the ratio to about a 1/5 - 1/6 :D
Sort of....
 

SpaceBat

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CharrHearted said:
I am too, it looks like its turning out to be a great game, i'm rooting for it, despite the 13 hour cutscene dead jokes everyones saying.
It is a console Metal Gear Solid game, how bad could it possibly be? Even their weaker titles have been pretty damn good, so I'm sure this one will turn out to be a fine game as well.
 

remmus

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Aug 31, 2009
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looks good, key word looks, pretty graphics, but it´s nothing but a pretty paintjob on a turd if the gameplay don't hold up, also I´m one of those that´s getting feed up with the cutscene to game ratio.

Hideo Kojima just get it over with and announce you´re going to change career to movie director, because it´s obviously what you really wanna do, make movies, not games.
 

Proverbial Jon

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Nov 10, 2009
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Timothy Chang said:
...an imprisoned boy with a headphone jack in his chest (possibly Raiden in his child-soldier days?)
I see what they (possibly) did there. Although I don't believe it's Raiden, if MGS2 is anything to go by, he always had that ridiculous white/blonde hair, even as a child.
 

natster43

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http://www.ign.com/videos/2012/09/01/metal-gear-solid-ground-zeroes-extended-14-minute-demo I don't know if this has been posted, but here is an extended video showing like 4 minutes of gameplay at the end. It looks totes rad.
 

Kungfu_Teddybear

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What a gameplay video! I mean did you see those walking/running animations!

I was hoping this was going to actually be a gameplay video. Not a 10:30 minute cutscene and then half a minute of Snake moving from rock to rock.
 

satsugaikaze

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Feb 26, 2011
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<insert comment about cutscenes-to-gameplay ratio/how the MGS series is actually a collection of long-ass movies>

Ha ha, I'm witty now. Everyone like me now.

IN ALL SERIOUSNESS yeah I kinda dig this. It's the freakin opening sequence to a game, guys. As far as introductory cutscenes to a game - or an MGS game, for that matter - 9 minutes for an introduction is far from the worst we've had to endure in this series. If I can recall correctly, MGS4 was far more disgustingly bloated than this.

Peace Walker was much more refined, pulling back the lengthy cutscene ratio in favour for clear-cut episodic chapter-style gameplay that worked in the PSP's favor. It looks like Kojima actually might even be pulling in the reins a bit more, imo. The whole "lol cutscenes" joke doesn't really pan out until we actually see something more substantial than this that's indicative of the core game content/structure.

This video doesn't seem to hold the player's hand, either. No outstanding prompting or nothin', and nary a tutorial in sight. In fact, there's a suspicious lack of UI anywhere (ala Dead Space), especially in comparison to the previous Metal Gear games, just really small popups that act as an actual in-game interface (Big Boss' map/soliton radar?)

Looks like a direct sequel to Peace Walker, the kid looks like Chico (compare with pre-render Peace Walker art), and the big bad seems to refer to Paz (as Chico had that crush on her and probably made that request to make her "suffer as little as possible"), meaning she's probably dead. But whatever, speculation is speculative.

EDIT: Also, natster's link is a much better video. The demo shown at the 25th Metal Gear Anniversary actually ran out of time, so to speak. /cutscene joke
 

AzrealMaximillion

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GenGenners said:
AzrealMaximillion said:
cursedseishi said:
That snake pretty much HAS to be Big Boss considering...
They make mention of both Paz and Chico in the present tense, and referring to the end of Peacewalker by saying that Paz was found still alive.

It'll be interesting to see the differences between Old Boss-snake and Old Solid Snake. He certainly didn't seem nearly as brittle as Old Solid was.


One of the interesting tidbits not mentioned either, was that you can select the music that plays when you have a helicopter coming to extract you. Yet, how loud that music is also determines how aware the enemy might become of you during said extraction. So... might want to think twice before you load up some metal into your choppers playlist!

AzrealMaximillion said:
Aaaaah, so I see that this is what Kojima has been actually working on while letting the Metal Gear Rising team do nothing for 2 years.
Yep, because its totally Kojima working on Metal Gear Rising: Reveangance, and nooooooot Platinum games. Yeah. Platinum has definitely been doing nothing at all with the game. No sir.
Ummm Platimun Games picked up MG Rising after is was very close to cancelling it. And to be honest from the trailers we've seen they haven't really changed the game at all. it still looks like the Afro Samurai game's combat mechanics skinned with MGS4.
You mean aside from what looks to be a completely different game engine? The pre- and post-Platinum Games trailers look quite different.
You're right about that. Judging from the 2 trailers the Platinum Games version actually looks worse than the original.
[link]http://www.youtube.com/watch?v=gAqLNePJC_A[/link]

So I take my original statement back.

Hideo Kojima wasn't majorly involved either way but the original version at least looked a lot less repetitive. Revengeance (worst made up word ever?) looks to be more like the worst parts of Bayonetta combined with the sliding of Vanquish.

And they took out the "free cut" feature. (Or as I call it, the "Improved version of the only thing the Afro Samurai video game had going for it" feature.) Now its just another Devil May Cry-like.

MGS: Ground Zeroes looks freaking amazing though, glad to see that Kojima still can make beautiful games.
 

The Last Nomad

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cursedseishi said:
It'll be interesting to see the differences between Old Boss-snake and Old Solid Snake. He certainly didn't seem nearly as brittle as Old Solid was.
Considering:
the fact Big Boss looked to be younger and in better condition than Solid Snake at the epilogue of MGS 4,
I can only assume age won't be nearly as big an issue here

One of the interesting tidbits not mentioned either, was that you can select the music that plays when you have a helicopter coming to extract you. Yet, how loud that music is also determines how aware the enemy might become of you during said extraction. So... might want to think twice before you load up some metal into your choppers playlist!
if its not possible to call in a chopper playing Rise of the Valkaries at full blast, then what is the point?
 

jackinmydaniels

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Well alrighty then, I'm a pretty big Metal Gear fan, and the introduction to an open world seems like a really good idea, maybe allowing me to run around and dick off for a few hours will make the ninety minute cutscenes less gut wrenching.

Though I am a little disappointed to see them making another prequel, rather than moving on with the series in general, I think that if they just set the next game like ten years after MGS4 they'd have plenty of room to play with, both story and gameplay wise, and you wouldn't have all the baggage from the previous games carrying over.
 

TheFinalFantasyWolf

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natster43 said:
http://www.ign.com/videos/2012/09/01/metal-gear-solid-ground-zeroes-extended-14-minute-demo I don't know if this has been posted, but here is an extended video showing like 4 minutes of gameplay at the end. It looks totes rad.
I posted it ages ago, yet no one seems to notice. *foreveralone.jpg
Though seriously, it just might have prevented so many of these, "only 30 seconds of gameplay!" complaints -_-