Watch_Dogs is quite simply AMAZING!!!

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Phoenixmgs_v1legacy

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Zhukov said:
Well then it should stop forcing it's incredibly lame story on me.

Besides, Watch Dogs has no problem forcing me into gunfights. Does it all the time. It'll also force you into the occasional stealth section where being spotted is an instant game over.

So, by your own definition, Watch Dogs is a poorly designed game.
I don't think I've been forced into a gunfight yet. The story doesn't butt in on sandbox games, you can do whatever you want. I don't go into any game expecting good writing because so very few games actually have good writing, and the games regarded as having good writing usually just have average writing when compared to other mediums. Expecting to get a good story out of a game means you'll enjoy at best 1% of all games (very few good writers actually work in the industry) so why do you even play games?

I guess you just proved stealth games suck because you can just shoot every enemy in the head, it's faster and more efficient so it's better!!!
Actually, yes, that's about right.

I like being stealthy when you actually need to be stealthy.

But stealth in a game where you can just easily kill everything is pointless. It's just wasting time. Why use an indirect, time consuming method when the quick and direct method achieves the same results and quicker?

Besides, that means there's no consequence for being spotted. "Oh no, a guard spotted you! Whatever will you do?!" "Uh... shoot him in the head?"

It usually detracts from the action aspect as well, since they need to cripple the AI in order to make stealth viable. So enemies are always scattered evenly about, standing around staring at walls and taking three seconds to notice you, and you always get the initiative.
I've never seen a stealth game where I can't just shoot my way through the level if I wanted to. Doing things the fastest way isn't the most fun or rewarding method.

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Madame_le_Flour said:
Can't say I'm as enthusiastic by the gameplay I've seen thusfar, just kinda looks like Assassin's Creed: Hacker Edition to me, but I do plan to pick it up eventually (need to get SOME mileage out of this PS4 after all).
Although you do sound a bit like me when I first played Bioshock Infinite which I now consider grossly overrated, then again the first time I played No More Heroes I hated it and it's now one of my favorite games, and my opinions on Dark Souls were always lofty and have only improved with time; hindsight is funny like that.
But yeah, glad you're having fun!
I HATE Assassin's Creed and the first game is actually the best as it actually kinda had core gameplay. I was done with the series when the most fun part of AC2 were the puzzles; the stealth sucked, the combat sucked, the platforming was worse than AC1, nothing to actually buy with money, I hated Ezio, etc.

The more I played Dark Souls, the more I realized how simplistic and easy the game was. I went through entire dungeons without dying with no walkthrough and it was on my 1st playthrough. Plus, the RPG mechanics of the game were rather poor; a stat that did nothing, fire magic not being dependent on a stat, etc.

Zakarath said:
I'm having a lot of fun playing it almost entirely nonviolently, apart from occasional beatdowns. Used hacking to ghost most of the missions so far, using distractions and cameras to get line of sight on objectives. I really like the toolkit it gives you for that, and makes the game a much more challenging and engaging experience, when murdering everyone instead would be expedient but make me feel bad, as the profiler shows you that a lot of them aren't really that bad people.
100% this, it's all about using the toolkit the game gives. You can play it like an average cover shooter but that's really your fault for playing like that.

josemlopes said:
Oh you are that guy, I am really amazed how you are finding Watch Dogs AMAZING since with every other game you nitpick them to death if they miss one feature like leaning. In Watch Dogs you cant even shoot from the hip.

You cant excuse poor driving mechanics with "Git Gud". In CT Special Forces the aim isnt properly aligned with where the bullets actually go but if you get used to it you can manage to compensate by aiming more to the left, does that excuse the fact that its terrible aiming mechanics if you can get good at it eventually? Play an actual racing game before saying that the driving is fine in Watch Dogs.
Watch Dogs isn't a pure shooter so it doesn't need to be the best shooter like say a Max Payne or Vanquish. Watch Dogs controls better than several pure shooters like Max Payne 3 and Uncharted. It's just like Splinter Cell Blacklist is average as a shooter, but it's a stealth game so that's OK. I didn't play Splinter Cell Blacklist competitively because the controls aren't good enough but single player is just fine. It's just like I'm not going to play Watch Dogs competitively either. I'm hoping MGS5 and The Division deliver on the online multiplayer, after playing some Ground Zeroes, I'm not too confident about MGS5's online just due to the controls in Ground Zeroes (MGS4 was way better).

I've played all kinds of racers from sims (Gran Turismo) to arcade racers (Midnight Club) to racers inbetween like most Need for Speeds. Watch Dogs driving isn't typical sandbox driving (very arcade-y) so people are bitching at it because they don't like having to brake before making a turn.

EternallyBored said:
Yaknow, now that I think about it, I don't think I've ever seen phoenix make a single post where he isn't trying to either tear down a popular game, or loudly singing the praises of a more controversial or less well-received title. Even in this post, he spent more time trying to tear down RDR and GTA than he actually spent praising Watch Dogs, a game that he thinks is "AMAZING". Even his praise is generic as hell and doesn't really include much in the way of detail.

Really, I don't like to take the cynical view, but I'm starting to think phoenix just posts like that so people can argue with him, there's really no reason this required its own post rather than being in one of the other half dozen Watch Dogs threads on the first two pages.
My favorite game series is MGS, hardly a cult classic. I loved GTA3 and Vice City but the games haven't evolved from that besides graphically. RDR was just so bad I couldn't take it anymore, every mission was exactly the same. Mercenaries from PS2/Xbox was better than anything Rockstar has put out really ever.

From what I've seen, everyone has been bashing Watch Dogs really for no reason, and I just don't get it as Watch Dogs does things better than its competitors.
 

Phoenixmgs_v1legacy

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Monsterfurby said:
It's a decent game, but I don't think it can really be compared to GTA V - the latter is far more detailed and generalistic, while Watch_Dogs is geared towards a certain set of mechanics as its key selling point. Both achieve what they set out to do - and they achieve it well - but GTA V just sets out to achieve something far larger and less specialized than Watch_Dogs.
GTA, very much like Assassin's Creed, is so broad that it does no single thing good and feels like it has no core gameplay.

frobalt said:
The biggest thing that annoys me in Watch_Dogs is how hard it is to lose the cops - At least early in the game anyway.
All you have to do is hide in your car.

SonicWaffle said:
Watch Dogs will most likely be remembered, if at all, as the forerunner to a pretty decent series a la the original Assassin's Creed. Ubisoft has a habit of gradually improving their franchise titles over the iterations, ACIII notwithstanding, and with any luck they'll fix the myriad of problems with Watch Dogs over the several inevitable sequels until they reach their Black Flag equivalent, where things really come together and a decent measure of the original's bullshit has either been cut out or has actually become worth doing (cash collecting, stealth, eagle vision etc).

Bought Watch Dogs, traded it in two days later. Not a terrible game, but not a great one, it mostly just presented disappointment. It's a solid 5 out of 10, which isn't the end of the world. Let's just hope for some major overhauls for the sequel.
The first Assassin's Creed was the best; the rest of the series has no core gameplay whatsoever, at least AC1 tried to have core gameplay as the assassinations were like hits from Hitman but not as complex.

MrSchmeiser said:
I just wanted to add since you like talking about that part in watch dogs when some girl throws her ex-boyfriends stuff out of the apartment and how GTA sucks because it didn't have that, but it actually has a lot of those moments and i guess ubisoft ripped off GTA on that front since it's a side mission in gta 5.
That's a side mission in GTA, it happens just in the world in Watch Dogs without initiating a mission.

Colt47 said:
To be frank, it feels more like Watchdogs is the flavor of the month rather than being something that is going to really stick around in peoples minds. Sleeping Dogs was a stronger game and that one is only tangentially remembered.

Oh well, hopefully we'll see more games that have actually tried out their concept in a less taxing game first before wasting all their time on high poly graphics and mediocre fiction writing. The VR missions were kind of neat, though.
I didn't care for Sleeping Dogs the combat was like Batman but less fun. Almost every game has mediocre fiction writing, barely any good writers work in the video game industry.

Zenn3k said:
My biggest problem with the entire game is simple: There are camera's EVERYWHERE in this city, its under basically 100% surveillance at all times. How do people spend there day inside this city of Chicago? Talking on the phone openly about the crimes they HAVE or are ABOUT to commit.
Cities in Europe like London have a shit-ton of cameras. They can even identify someone just by how they walk.
 

pearcinator

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JagermanXcell said:
Also let me jump on the Uplay sucks bandwagon.
It. doesn't. work. Ubi. Stop it!
True. UPlay does suck. However, get used to it cos it's here to stay. Same with Steam and Origin which both have/had issues as well. They won't stop it but they can fix it.

GTAV is a different game. It's louder, more aggressive and almost cartoon-like in how it's presented. I haven't beaten Watch Dogs yet but to me it's a stealthier game which encourages quiet approaches to missions. Sure you can go loud but I the game is much more fun when taking things at a slower pace.

The driving is fine. Learn to drive. I think Burnout Paradise had the best driving physics of any game but driving was the main focus of the game so there's a reason why it feels better. Sure, I wish GTA and Watch Dogs had driving to a quality of Burnout but they don't. Just deal with it and adapt to the controls.

I understand the GTA comparisons but I think they are different enough. If you want total mayhem, guns blazing, people yelling, play GTAV. If you want a more controlled, quieter approach to missions. Play Watch Dogs.
 

sXeth

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In the Vs GTA 5 discussion, I'd say Watch_Dogs key strength is its focus.

In GTA V you play a car thief/bank robber/meth dealer. Your side activities are.... skydiving? hiking? running marathons? yoga?. Even the side missions don't really delve into much, other than Franklin's hitman/insider trading deal.

Watch_Dog's doesn't really do side "missions" in any real way, but the activities for our hacker/wheelman/vigilante include stopping criminals, stealing cars, stealing data from other hackers, taking down gangs, intercepting drug drops and shipments.

GTA Online may be a different beast, but then you're comparing apples and oranges in every sense of the phrase.
 

Zaydin

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Jamieson 90 said:
Zaydin said:
Jamieson 90 said:
Has anyone got it on PC? How does it run?

If the Steam reviews are to be believed then it's not working for ANYONE. EVER. ANYWHERE IN THE WORLD.
I have it on PC, and it runs fairly well on medium on my rig. There are graphical glitches, but the framerate is running fairly smoothly, and I don't even meet all the recommended requiremetns.

The biggest issue I've faced in getting Watch_Dogs running has been Uplay, not the game itself, and it seems like those issues are finally dying down now.
If you don't mind me asking, are you running any AMD products? I only ask since most complaints seem to surround the fact that the game is poorly optimized for AMD, apparently Ubisoft and NiVidia shafted them, hence why I'm worried about getting the game since I'm running with a AMD Radeon HD 7700.
I've got an AMD FX-6100 processor, but my video card is an Nvidia Geforce GTX 750 Ti; I upgraded from an AMD Radeon HD 6770 last month.
 

Mad World

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Phoenixmgs said:
You see a chick throwing her boyfriend's stuff out the apartment.
Interestingly, pretty much this exact thing occurs in Grand Theft Auto V (https://www.youtube.com/watch?v=thzZpqqeMII).

Anyway, if I ever get Watch Dogs, it won't be until they fix the PC version (if they ever do). Apparently, it's appalling; even the most powerful rigs can't maintain a steady 60 FPS on Ultra. And it seems not to be because of insanely beautiful graphics; rather, it's due to poor optimization.

Anyway, I'm curious about the game's interiors. How many buildings are able to be entered at any time?
 

EternallyBored

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Mad World said:
Phoenixmgs said:
You see a chick throwing her boyfriend's stuff out the apartment.
Interestingly, pretty much this exact thing occurs in Grand Theft Auto V (https://www.youtube.com/watch?v=thzZpqqeMII).

Anyway, if I ever get Watch Dogs, it won't be until they fix the PC version (if they ever do). Apparently, it's appalling; even the most powerful rigs can't maintain a steady 60 FPS on Ultra. And it seems not to be because of insanely beautiful graphics; rather, it's due to poor optimization.

Anyway, I'm curious about the game's interiors. How many buildings are able to be entered at any time?
You can enter shops (which are actually pretty nice looking and have some decent detail to them), and some larger buildings will let you walk through the lobby, though it's usually just there as a shortcut through buildings. Other than that, there's some construction sites and garages, though those really aren't anything special, and then you pretty much only go inside if a mission requires it.

The interiors themselves are usually pretty detailed when it's for a mission, otherwise you're pretty much either outside or in an underground tunnel at all times, even in missions the more detailed interior levels only seem to happen every couple of missions or so, and none of the sidequests really take you into any indoor environments.
 

Mad World

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EternallyBored said:
You can enter shops (which are actually pretty nice looking and have some decent detail to them), and some larger buildings will let you walk through the lobby, though it's usually just there as a shortcut through buildings. Other than that, there's some construction sites and garages, though those really aren't anything special, and then you pretty much only go inside if a mission requires it.

The interiors themselves are usually pretty detailed when it's for a mission, otherwise you're pretty much either outside or in an underground tunnel at all times, even in missions the more detailed interior levels only seem to happen every couple of missions or so, and none of the sidequests really take you into any indoor environments.
Okay. Thanks. I was curious as to how the game handled that.

What is up with those scenes where you hack something (PC or whatever), and it goes over to some random person's apartment? I assume that those can't be entered. Or, perhaps it's a mission.
 

Zaydin

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Mad World said:
What is up with those scenes where you hack something (PC or whatever), and it goes over to some random person's apartment? I assume that those can't be entered. Or, perhaps it's a mission.
Those would be 'Privacy Invasions', and they are deemed a collectible by the game, for experience and some cash.
 

momijirabbit

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I can't take this guy seriously, this all sounds way too forced to be real.
Watch_Dogs is a really, really, REALLY bad game, looks like crap, plays like crap, written with crap, is crap.
I feel sorry to anybody who enjoys this game.
 

EternallyBored

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Mad World said:
EternallyBored said:
You can enter shops (which are actually pretty nice looking and have some decent detail to them), and some larger buildings will let you walk through the lobby, though it's usually just there as a shortcut through buildings. Other than that, there's some construction sites and garages, though those really aren't anything special, and then you pretty much only go inside if a mission requires it.

The interiors themselves are usually pretty detailed when it's for a mission, otherwise you're pretty much either outside or in an underground tunnel at all times, even in missions the more detailed interior levels only seem to happen every couple of missions or so, and none of the sidequests really take you into any indoor environments.
Okay. Thanks. I was curious as to how the game handled that.

What is up with those scenes where you hack something (PC or whatever), and it goes over to some random person's apartment? I assume that those can't be entered. Or, perhaps it's a mission.
Yeah those are just scenes unlocked through one of the side missions, you basically just do a really simple mini game where you hack a box then it shows you a camera view inside the apartment, usually of some personal or embarrassing scene, some of them are funny, or heartwarming, others are kind of dark, like the one where you sit there and watch a son calling his father and leaving a message to tell him he's coming over to visit after work while the father lies dead on the floor as you watch through the camera of a tablet computer.
 

Longing

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i just bought it today and i want to kill myself. everything feels so sluggish. the camera is too close the guy keeps heavily walking around with his hands up his coat. the driving is horrible, the car doesn't even feel like a car, it just feels like a moving platform. im not far in and im already rolling my eyes at everything aiden says, what an insufferable miserable human being.

i should have fucking known that ubisoft would never make a single good game. i am genuinely angry. maybe it's just not my type of game, but i cant recall a single recent game where i hated the gameplay that much. what an overhyped piece of trash and i played right into it.
 

Vault101

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Zhukov said:
SonicWaffle said:
as "meh" as I am about this game I do have to hand it to them that the presentation is reeeeeaaally nice so far

though that doesn't mean much....I don''t know if my computers having a bad day or not but everything slows to an unplayable stagger as soon as I got outside on the first mission....my Nvidia thing "optimized" it (did the settings for me) and the settings are still relitivly high so I didn't think its because my computers too under powered, unless my processors a bottleneck or something

also this game reeks so much of "HACERZ R 2 COOL 4 SCOOL!!!"

momijirabbit said:
I can't take this guy seriously, this all sounds way too forced to be real.
Watch_Dogs is a really, really, REALLY bad game, looks like crap, plays like crap, written with crap, is crap.
I feel sorry to anybody who enjoys this game.
well don't, people can enjoy what they want
 

seaweed

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Olas said:
To be honest I find the basic premise of the game kinda dull. Don't get me wrong, it could be a great game, but it's not the type of game I see some screenshots of and immediately go "that looks awesome". You play as a generic white guy in a generic city doing generic action stuff like guns and car chases. Why can't this minigame


Be the entire fucking game?
Watch Dogs should just go full cyberpunk.
 

Phoenixmgs_v1legacy

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Longing said:
i just bought it today and i want to kill myself. everything feels so sluggish. the camera is too close the guy keeps heavily walking around with his hands up his coat. the driving is horrible, the car doesn't even feel like a car, it just feels like a moving platform. im not far in and im already rolling my eyes at everything aiden says, what an insufferable miserable human being.

i should have fucking known that ubisoft would never make a single good game. i am genuinely angry. maybe it's just not my type of game, but i cant recall a single recent game where i hated the gameplay that much. what an overhyped piece of trash and i played right into it.
The camera is set to the standard distance behind the character when compared to other TPSs. It seems like people don't actually drive cars in real life on video game message boards, let's just say that cars don't drive in real life like they do in most sandbox games.
 

DudeistBelieve

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Phoenixmgs said:
Longing said:
i just bought it today and i want to kill myself. everything feels so sluggish. the camera is too close the guy keeps heavily walking around with his hands up his coat. the driving is horrible, the car doesn't even feel like a car, it just feels like a moving platform. im not far in and im already rolling my eyes at everything aiden says, what an insufferable miserable human being.

i should have fucking known that ubisoft would never make a single good game. i am genuinely angry. maybe it's just not my type of game, but i cant recall a single recent game where i hated the gameplay that much. what an overhyped piece of trash and i played right into it.
The camera is set to the standard distance behind the character when compared to other TPSs. It seems like people don't actually drive cars in real life on video game message boards, let's just say that cars don't drive in real life like they do in most sandbox games.
I'm pretty good at driving games, but after playing a bit I have to agree the driving does kinda suck compared to GTA.

In GTAV the cars feel different. Driving the Infernus is different than then the Cheetah which feels wwwaaayyyy different then riding in my Ruiner. The bikes feel unique too.

the driving in Watch Dogs feels so... generic. It's kinda Saints Row like, the cars all feel the same just with some a little faster and some and unrealistically turn on a dime.

It doesn't help that the cars on demand feature pretty much kills any feelings of "ownership" over the vehicles, or that every mission that I start it eats my car forcing me to jack one because we can't spawn a vehicle during a mission for some reason.
 

Longing

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Phoenixmgs said:
Longing said:
i just bought it today and i want to kill myself. everything feels so sluggish. the camera is too close the guy keeps heavily walking around with his hands up his coat. the driving is horrible, the car doesn't even feel like a car, it just feels like a moving platform. im not far in and im already rolling my eyes at everything aiden says, what an insufferable miserable human being.

i should have fucking known that ubisoft would never make a single good game. i am genuinely angry. maybe it's just not my type of game, but i cant recall a single recent game where i hated the gameplay that much. what an overhyped piece of trash and i played right into it.
The camera is set to the standard distance behind the character when compared to other TPSs. It seems like people don't actually drive cars in real life on video game message boards, let's just say that cars don't drive in real life like they do in most sandbox games.
just wish there was an option to further it back, over the shoulder gameplay feels fine for shooters but not for sandbox, i actually want to see what's happening around me.

i drive a car alright, that doesn't make the ingame driving feel anymore fun. its such a chore im gonna go ahead and run everywhere fuck this shit.

Longing said:
the driving in Watch Dogs feels so... generic. It's kinda Saints Row like, the cars all feel the same just with some a little faster and some and unrealistically turn on a dime.

It doesn't help that the cars on demand feature pretty much kills any feelings of "ownership" over the vehicles, or that every mission that I start it eats my car forcing me to jack one because we can't spawn a vehicle during a mission for some reason.
at least saints row realized their shitty driving and gave us superpowers. maybe aiden would be a lot less moody if he could fly anywhere.
 

Loonyyy

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Phoenixmgs said:
Zhukov said:
It really, really isn't.

It's an open-world, third person shooter. With lots of driving. Whoop-de-doo. Have fun commuting to your next mission.

The hacking amounts to a 'Use' button that can be used from a distance. "Wow... I can press X to make that thing explode! Much better than every other game where I just shoot the thing to make it explode!"

The story is fucking awful. You are Aiden Pearce, a thirty something brown-haired white guy at large! Someone killed your family member (a nephew this time, how refreshing!) and now you're out for revenge! The dialogue makes my mute button finger twitch.

It looks pretty meh too. But I guess that's to be expected. It takes time for developers to start really taking advantage of next gen hardware. Still, it'd be nice if they took the time to make some decent faces. Aiden's sister and nephew in particular look like fucking shop dummies that came to life. Kinda ruins it when the game is shoving them in your face, screaming, "You care about these people! You really do! You want to be a manly man and protect them from the terrible world of bad people!"

It's "morally grey", which in this case means that Aiden just acts like an arsehole to almost everybody he meets. He feels like a 90s anti-hero, and comes across as having some kind of social impairment. To be fair, I think they might actually be going for that. Still leaves me with a unlikeable twit for a protagonist who can't get past "Hello, how ya goin'?" without threatening somebody.

About the only nice things I can say about it that the city does feel more alive than most of what you see in most open world games and there's an absolute ton of content on offer.
It really really is amazing. I get bored within the first hour of any Rockstar game. I'm talking how much better the world is and how much better missions are structured, not that it has 3rd-person shooting or a cliche main character. Vanquish and RDR both have 3rd-person shooting, one of them is great.

Did you want hacking to be a mini-game every single fucking time? Because that's just so much fun! in Deus Ex HR, Mass Effect 2, Bioshock, etc. And hacking isn't really hacking when you do most things; you hack in to get access, then you have access and you can just "use" whatever like a authorized user of said system could.
This will not end well.

It's cool you liked it, he didn't. Threads like this end up locked real quick when people can't handle that.