Not sure dragons were just 'thrown in'. Fairly sure the Lore places them in the world from the earliest games, and I remember fighting dragonlings in Daggerfall.Enverex said:It's the Dragon Words / Soul thing for me. It just seems... silly. I always saw the Elder Scrolls as somewhat realistic story fantasy. With Skyrim (and throwing Dragons in en-mass to draw in the kids) just feels like they are moving away from that.
Never thought of it like that! Now ima go do some good old fashioned grinding! Also, are there any alterations spells that make your alteration skill skyrocket, and does bound battleaxe work the same as bound sword?Jacob Haggarty said:I'm NOT the only one who thought that then! I agree with your entire post, but especially this bit!
The moment i got the bound sword spell, conjuration went up like mad! but of course, i kill damn near everything i come across with fire, and destruction is about 30... conjuration is about 52.
I've been working on a bit of a theory that for the spells it's not HOW MUCH you use it, but more WHAT you use... to be honest it's fairly obvious, but if you use harder to learn spells more often, the skill level will just rocket, whereas if you stick to the lower level ones it goes nowhere.
OFFTOPIC: Has anyone else come across the equilibrium spell? You will have if you have done the college quest line. Basically, it's like a mana healing potion, that uses health. Essentially, you can level up restoration by just using them both over and over again. Equilibrium to drain health/gain magicka, healing to drain magicka/gain health.
The character creator is fine they put presets in because the Oblivion one was too much and it was hard for people to come up with something that looked pleasant unless the spent hours on it.Crono1973 said:I have found Skyrim to be a step down from Oblivion in a few ways:
- No athletics or acrobatics. Really, I want to run faster and jump further as I progress in the game.
- The character creator is worse than the one in Oblivion (which was pretty bad too)
- The UI is ugly compared to the one in Oblivion. It looks like it just has a white/gray frame.
- The UI was designed for looks (that's a failed attempt) rather than functionality. You can't sort your inventory, you can't view your character when equipping stuff.
- Oblivion performs better at it's worst than Skyrim does at it's worst, both compared on the PS3.
Well, there are a few and I know there are more because I have read about them on the Bethesda forums. What say you?
Oh boy a different enemy avatar! Could be a cliff racer for all I care.Dragons. Nuff said.
Can a wolf or human breathe fire from you as they pass over your head? Can you call into their soul and get them to crash into the ground? Come on, fighting dragons adds a whole new dynamic.Crono1973 said:I don't care and I have never cared about the inclusion of dragons. They're pretty weak anyway but let's be clear that dragons could be replaced with any other creature not present in previous TES games and I would have cared the same, none. To be even clearer, a rat is a wolf is a lion to me and a dragon is a giant is a mammoth to me. High level enemies and low level enemies are the only two types I see.Kahunaburger said:Number of dragons in Oblivion: 0
Number of dragons in Skyrim: infinity
That everyone was so hyped that there were dragons in this game, I just never understood.
The way I saw it was that you (and all dragons) can sort of behave like Soul Gems for other dragons, which really isn't that much of a stretch.Enverex said:It's the Dragon Words / Soul thing for me. It just seems... silly. I always saw the Elder Scrolls as somewhat realistic story fantasy. With Skyrim (and throwing Dragons in en-mass to draw in the kids) just feels like they are moving away from that.
Well no, it could still be the fault of the programmers or the engine not working well with the PS3. It would be the fault of the PS3 if other games on other engines programmed by other people has the same problem. Does it?Irony said:Just popping into this conversation to say that it is indeed partly the PS3's fault. While the size of the save files don't really differ that much between systems, the instability of the save files after a certain point only seem to happen with the PS3. Both me and my friend got Skyrim and have been playing it since release. While I haven't had any serious problems playing it on the 360, no matter the size of the save files, my friend began to experience lagging in his game after his save file went past 5 MB. He also checked and found out that this is by no means an isolated occurance.Crono1973 said:No, it's actually a problem with the save file getting above 6 MB and it seems to be a Bethesda problem as it was an issue in Fallout 3 and New Vegas. It is possibly also why the PS3 didn't get the Oblivion DLC.
I had hoped that since Oblivion GOTY runs pretty smooth on the PS3 that Bethesda may have learned to program the PS3, apparently not.
It may be the Creation engine (which is just a heavily modified Gamebryo engine) or it may just be Bethesda's programmers but it isn't the PS3. If it were the PS3 I fail to see why other companies don't have the same problems with their save files.
While I'm not dismissing that as a flaw, it is one that is entirely reliant upon which system you play the game on. 360 and PC have no problem with save files becoming too bloated to play (they do become rather bloated, but you can still play). PS3 does. For now at least. Something like this is has got to be number one on the list of things Bethesda needs to fix.
It's not a problem that is consistent on the PS3. My save file is closing in on 9MB and I have no problems with the game. I haven't got a clue why some have issues on PS3 and some don't. I'd like to know though. So all you wise people out there, please explain...Crono1973 said:Well no, it could still be the fault of the programmers or the engine not working well with the PS3. It would be the fault of the PS3 if other games on other engines programmed by other people has the same problem. Does it?Irony said:Just popping into this conversation to say that it is indeed partly the PS3's fault. While the size of the save files don't really differ that much between systems, the instability of the save files after a certain point only seem to happen with the PS3. Both me and my friend got Skyrim and have been playing it since release. While I haven't had any serious problems playing it on the 360, no matter the size of the save files, my friend began to experience lagging in his game after his save file went past 5 MB. He also checked and found out that this is by no means an isolated occurance.
While I'm not dismissing that as a flaw, it is one that is entirely reliant upon which system you play the game on. 360 and PC have no problem with save files becoming too bloated to play (they do become rather bloated, but you can still play). PS3 does. For now at least. Something like this is has got to be number one on the list of things Bethesda needs to fix.
We can't, ask Bethesda to explain. After 4 games with this problem, I am beginning to think they don't know how to fix it. With so many multi-platform games on the market, do other games not made by Bethesda or not made on the gamebryo engine have these problems?Jack Rascal said:It's not a problem that is consistent on the PS3. My save file is closing in on 9MB and I have no problems with the game. I haven't got a clue why some have issues on PS3 and some don't. I'd like to know though. So all you wise people out there, please explain...Crono1973 said:Well no, it could still be the fault of the programmers or the engine not working well with the PS3. It would be the fault of the PS3 if other games on other engines programmed by other people has the same problem. Does it?Irony said:Just popping into this conversation to say that it is indeed partly the PS3's fault. While the size of the save files don't really differ that much between systems, the instability of the save files after a certain point only seem to happen with the PS3. Both me and my friend got Skyrim and have been playing it since release. While I haven't had any serious problems playing it on the 360, no matter the size of the save files, my friend began to experience lagging in his game after his save file went past 5 MB. He also checked and found out that this is by no means an isolated occurance.
While I'm not dismissing that as a flaw, it is one that is entirely reliant upon which system you play the game on. 360 and PC have no problem with save files becoming too bloated to play (they do become rather bloated, but you can still play). PS3 does. For now at least. Something like this is has got to be number one on the list of things Bethesda needs to fix.
What a painfull boring way to see a game world, by the numbers. No wonder some people do not care for the visuals Oo.Crono1973 said:I don't care and I have never cared about the inclusion of dragons. They're pretty weak anyway but let's be clear that dragons could be replaced with any other creature not present in previous TES games and I would have cared the same, none. To be even clearer, a rat is a wolf is a lion to me and a dragon is a giant is a mammoth to me. High level enemies and low level enemies are the only two types I see.Kahunaburger said:Number of dragons in Oblivion: 0
Number of dragons in Skyrim: infinity
That everyone was so hyped that there were dragons in this game, I just never understood.
This I can't understand. What could possibly be more "realistic fantasy" than flipping dragons! They are the deity of fantasy! Big machineguns would draw in the kids... Dragons draw in fantasy geeks, big and small, and I think thats wonderful. Skyrim has made the stunning world of The Elder Scrolls series seem more available to the general public, and only the "CoD sucks BECAUSE it's popular" people are the only people that could possibly be viewing this as a bad thing... The game is still packed with variety of content, the stories are as good if not better than the Oblivion ones, the world feels more alive and fluent, combat is pure awesome as a close combat, magic or bow user, leveling and skills are far easier to comprehend and keep track of for new and old players alike. Oblivions "touch of realism" combat-wise always came from adjusting the dificulty slider to suit you... The inclusion of dragons, the simpler but frankly better UI and stunning visuals has taken nothing from what previous TES games had in terms of story and intrigue, and I personally think it's by far the best TES game made all in all.Enverex said:It's the Dragon Words / Soul thing for me. It just seems... silly. I always saw the Elder Scrolls as somewhat realistic story fantasy. With Skyrim (and throwing Dragons in en-mass to draw in the kids) just feels like they are moving away from that.
The following text is an opinion and nothing more.Crono1973 said:I have found Skyrim to be a step down from Oblivion in a few ways:
- No athletics or acrobatics. Really, I want to run faster and jump further as I progress in the game.
- The character creator is worse than the one in Oblivion (which was pretty bad too)
- The UI is ugly compared to the one in Oblivion. It looks like it just has a white/gray frame.
- The UI was designed for looks (that's a failed attempt) rather than functionality. You can't sort your inventory, you can't view your character when equipping stuff.
- Oblivion performs better at it's worst than Skyrim does at it's worst, both compared on the PS3.
Well, there are a few and I know there are more because I have read about them on the Bethesda forums. What say you?
Yeah, the way the game handles Smithing EXP is really weird. It's not fun having to grind like all of those daggers simply to level up, as it really isn't feasible to max the level up by playing it normally.Fawxy said:Huh, what? No, it's perfectly acceptable that the only feasible way of reaching 100 in Smithing/Enchanting is to GRIND THE LIVING FUCK out of iron daggers/low level enchantments. Why the hell would they reward the player for using rarer materials to make greater things?
Oh, also:
1: Get Molag-Bal's mace.
2: Get Azura's Star.
3: Every time you kill something, use the soul that the Mace captured to recharge itself.
4: Gain a level every time you do that
5: .......
6: PROFIT
I love Skyrim, but I'm seeing a few game-breaking things with it. XD