Ways that Oblivion is superior to Skyrim

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Enverex

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It's the Dragon Words / Soul thing for me. It just seems... silly. I always saw the Elder Scrolls as somewhat realistic story fantasy. With Skyrim (and throwing Dragons in en-mass to draw in the kids) just feels like they are moving away from that.
 

Levethian

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Enverex said:
It's the Dragon Words / Soul thing for me. It just seems... silly. I always saw the Elder Scrolls as somewhat realistic story fantasy. With Skyrim (and throwing Dragons in en-mass to draw in the kids) just feels like they are moving away from that.
Not sure dragons were just 'thrown in'. Fairly sure the Lore places them in the world from the earliest games, and I remember fighting dragonlings in Daggerfall.

It's true that it's going to be hard for them to issue TES VI without some 'shout-like' power, though, some 3rd function beyond left & right hands.

Still, the fantasy seems more 'realistic' to me than Oblivion. Most of the game isn't about Dragons, fortunately. :)
 

ToastiestZombie

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Jacob Haggarty said:
I'm NOT the only one who thought that then! I agree with your entire post, but especially this bit!

The moment i got the bound sword spell, conjuration went up like mad! but of course, i kill damn near everything i come across with fire, and destruction is about 30... conjuration is about 52.

I've been working on a bit of a theory that for the spells it's not HOW MUCH you use it, but more WHAT you use... to be honest it's fairly obvious, but if you use harder to learn spells more often, the skill level will just rocket, whereas if you stick to the lower level ones it goes nowhere.

OFFTOPIC: Has anyone else come across the equilibrium spell? You will have if you have done the college quest line. Basically, it's like a mana healing potion, that uses health. Essentially, you can level up restoration by just using them both over and over again. Equilibrium to drain health/gain magicka, healing to drain magicka/gain health.
Never thought of it like that! Now ima go do some good old fashioned grinding! Also, are there any alterations spells that make your alteration skill skyrocket, and does bound battleaxe work the same as bound sword?
 

rayen020

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we caused this you know. keep giving modern warfare games sales record and developers will keeps dumbing down RPGs in hopes of interesting that MW audience to buy their games. nobody want a sneaky fast acrobatic thief, they all play nords with long swords and heavy armour. and who uses blunt weapons lets just call it all axes. it'll come full circle eventually and we'll have only the following skills;
Sword
Armour
Bow
Magic
Sneak

I loved morrowind, with a more dynamic character creator it would have been awesome. But that was the only thing it needed (maybe a graphics update). each iteration since then has gotten worse and worse. i haven't played skyrim yet, i want to but then i wanted to play oblivion did and found it lacking in several ways.
 

Cobalt180

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As a Graphic Deigner to-be, the menu was a letdown because it looks too clean, it doesn't fit with the atmosphere of The Elder Scrolls series. The Dialogue suffers from that too, making so clean and tiny that it's difficult to read at times.

Another thing that can be annoying is the lack of fun spells and the way to implement them. In Oblivion, I liked using a chameleon effect 120% that made me a ghost, because I'm lousy at stealth, and because interacting with something should not cancel out one's invisibility. Destruction spells also seem a bit...powerful...in NPC mages hands...
 

Moonlight Butterfly

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Crono1973 said:
I have found Skyrim to be a step down from Oblivion in a few ways:

- No athletics or acrobatics. Really, I want to run faster and jump further as I progress in the game.

- The character creator is worse than the one in Oblivion (which was pretty bad too)

- The UI is ugly compared to the one in Oblivion. It looks like it just has a white/gray frame.

- The UI was designed for looks (that's a failed attempt) rather than functionality. You can't sort your inventory, you can't view your character when equipping stuff.

- Oblivion performs better at it's worst than Skyrim does at it's worst, both compared on the PS3.

Well, there are a few and I know there are more because I have read about them on the Bethesda forums. What say you?
The character creator is fine they put presets in because the Oblivion one was too much and it was hard for people to come up with something that looked pleasant unless the spent hours on it.

I personally think the UI in Oblivion was clunky and hideous and if you played on PC the fonts looked massive. The UI in Skyrim isn't obtrusive and looks a suitable colour for the theme of the game. It auto sorts items into categories so I'm not sure where you have gotten that from...

They removed athletics and acrobatics because everyone runs all the time and uses jump. It would be pointless to waste points and specialise your character for that.

The PS3 is buggy atm they have recognised that and are going to fix it in a patch.

The problems I personally have with Skyrim is that the Ultra settings are too low for my PC so I'm waiting on modded ini file.

Also the guild quests should make you do small tasks in between the story sections but I think that's just personal preference.
 

gavinstaceyvg

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Dragons. Nuff said.
Oh boy a different enemy avatar! Could be a cliff racer for all I care.

Wait so your argument is that you don't care about the dragons because it's just a different enemy avatar.... how do you play video games? all enemies are just a different enemy avatar... you've confused me friend.
 

honestdiscussioner

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Crono1973 said:
Kahunaburger said:
Number of dragons in Oblivion: 0
Number of dragons in Skyrim: infinity
I don't care and I have never cared about the inclusion of dragons. They're pretty weak anyway but let's be clear that dragons could be replaced with any other creature not present in previous TES games and I would have cared the same, none. To be even clearer, a rat is a wolf is a lion to me and a dragon is a giant is a mammoth to me. High level enemies and low level enemies are the only two types I see.

That everyone was so hyped that there were dragons in this game, I just never understood.
Can a wolf or human breathe fire from you as they pass over your head? Can you call into their soul and get them to crash into the ground? Come on, fighting dragons adds a whole new dynamic.

OT: The only thing Oblivion is superior to Skyrim on is "silliness". It's a lot more cartoony, and the overly repeated voice actors (still a problem in skyrim, but not nearly as bad) gave some very silly moments. Skyrim is much more serious. I love the new UI, love the new dual casting, I love everything about this game. Still room for improvement . . . but no more than there is room for improvement in Scarlett Johansson's looks.
 

Zakarath

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Enverex said:
It's the Dragon Words / Soul thing for me. It just seems... silly. I always saw the Elder Scrolls as somewhat realistic story fantasy. With Skyrim (and throwing Dragons in en-mass to draw in the kids) just feels like they are moving away from that.
The way I saw it was that you (and all dragons) can sort of behave like Soul Gems for other dragons, which really isn't that much of a stretch.
 

Epona

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Irony said:
Crono1973 said:
No, it's actually a problem with the save file getting above 6 MB and it seems to be a Bethesda problem as it was an issue in Fallout 3 and New Vegas. It is possibly also why the PS3 didn't get the Oblivion DLC.

I had hoped that since Oblivion GOTY runs pretty smooth on the PS3 that Bethesda may have learned to program the PS3, apparently not.

It may be the Creation engine (which is just a heavily modified Gamebryo engine) or it may just be Bethesda's programmers but it isn't the PS3. If it were the PS3 I fail to see why other companies don't have the same problems with their save files.
Just popping into this conversation to say that it is indeed partly the PS3's fault. While the size of the save files don't really differ that much between systems, the instability of the save files after a certain point only seem to happen with the PS3. Both me and my friend got Skyrim and have been playing it since release. While I haven't had any serious problems playing it on the 360, no matter the size of the save files, my friend began to experience lagging in his game after his save file went past 5 MB. He also checked and found out that this is by no means an isolated occurance.

While I'm not dismissing that as a flaw, it is one that is entirely reliant upon which system you play the game on. 360 and PC have no problem with save files becoming too bloated to play (they do become rather bloated, but you can still play). PS3 does. For now at least. Something like this is has got to be number one on the list of things Bethesda needs to fix.
Well no, it could still be the fault of the programmers or the engine not working well with the PS3. It would be the fault of the PS3 if other games on other engines programmed by other people has the same problem. Does it?
 

Jack Rascal

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Crono1973 said:
Irony said:
Just popping into this conversation to say that it is indeed partly the PS3's fault. While the size of the save files don't really differ that much between systems, the instability of the save files after a certain point only seem to happen with the PS3. Both me and my friend got Skyrim and have been playing it since release. While I haven't had any serious problems playing it on the 360, no matter the size of the save files, my friend began to experience lagging in his game after his save file went past 5 MB. He also checked and found out that this is by no means an isolated occurance.

While I'm not dismissing that as a flaw, it is one that is entirely reliant upon which system you play the game on. 360 and PC have no problem with save files becoming too bloated to play (they do become rather bloated, but you can still play). PS3 does. For now at least. Something like this is has got to be number one on the list of things Bethesda needs to fix.
Well no, it could still be the fault of the programmers or the engine not working well with the PS3. It would be the fault of the PS3 if other games on other engines programmed by other people has the same problem. Does it?
It's not a problem that is consistent on the PS3. My save file is closing in on 9MB and I have no problems with the game. I haven't got a clue why some have issues on PS3 and some don't. I'd like to know though. So all you wise people out there, please explain...
 

Epona

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Jack Rascal said:
Crono1973 said:
Irony said:
Just popping into this conversation to say that it is indeed partly the PS3's fault. While the size of the save files don't really differ that much between systems, the instability of the save files after a certain point only seem to happen with the PS3. Both me and my friend got Skyrim and have been playing it since release. While I haven't had any serious problems playing it on the 360, no matter the size of the save files, my friend began to experience lagging in his game after his save file went past 5 MB. He also checked and found out that this is by no means an isolated occurance.

While I'm not dismissing that as a flaw, it is one that is entirely reliant upon which system you play the game on. 360 and PC have no problem with save files becoming too bloated to play (they do become rather bloated, but you can still play). PS3 does. For now at least. Something like this is has got to be number one on the list of things Bethesda needs to fix.
Well no, it could still be the fault of the programmers or the engine not working well with the PS3. It would be the fault of the PS3 if other games on other engines programmed by other people has the same problem. Does it?
It's not a problem that is consistent on the PS3. My save file is closing in on 9MB and I have no problems with the game. I haven't got a clue why some have issues on PS3 and some don't. I'd like to know though. So all you wise people out there, please explain...
We can't, ask Bethesda to explain. After 4 games with this problem, I am beginning to think they don't know how to fix it. With so many multi-platform games on the market, do other games not made by Bethesda or not made on the gamebryo engine have these problems?
 

DoomyMcDoom

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Well considering that Oblivion has ass looking armour, ass looking character models, pansy looking orcs, no children ANYWHERE(creepy as fuck, seriously, people in oblivion must have reproduced via cell division...), no facial hair(why oh why couldn't i ever give my nord character a beard?) without a mod for it, a story line that i still have yet to complete even once in the 8 times I TRIED to play through it but got so damn bored I found myself washing dishes and didn't remember getting up from my desk, oh and if your reticul area right in the center of your screen wasn't over an enemy your big solid warhammer would clip THROUGH enemies as if you'd mised them completely doing no damage, that and thea acrobatics and athletics skills leting my heavy armour wearing, beardless nord character run so fast I never bothered with a horse, and jump over houses, once I got it high enough.

I guess I do find the far better looking armour, far better looking character models, orcish looking orcs, the existence of an obvious visual difference in people's offspring, the fact that people in skyrim have apparently not been mutated out of the ability to grow facial hair, the fact that the story line isn't just a bunch of samey fetch quests followed by playing babysitter a bunch, and faffing about in hell closing a lot of doors kinda better, and the fact that your weapons CONNECT with enemies unless you do truly miss them is kinda nice as well, athletics and acrobatics aren't around to break my character and turn him into something resembling an overcaffeinated birdsquirrel is nice too, combat got kinda hard in oblivion when every time I so much as twitched to avoid a power attack I ended up in another town.

Also, daggers, you CAN kill people with them propperly now... in oblivion it always felt like you were trying to kill them with a spoon most of the time, after all just having my character with his darkl brotherhood issued armour and a high enough sneak skill with the right perks lets me sneak up behind people and slit their fucking throats now, like a real assasin would, not just kinda poke them 50-60 times till they give up or kill me in the process... cuz with all things said and done, if you have a dagger, and high sneak skill and the gloves the dark brotherhood give you, your backstab type sneak attacks do 30x damage, as opposed to barely any... and daggers also have a much higher base damage than they did in oblivion I find...

And dual wielding magic thusly allowing you to have more than one spell equipped at once
or dual cast the same one for more power, allowing you to have a ward up and cast lightning at someone simultainiously is just fun.

But yeah weak gameplay, horrible story, and ass looking people, aside I can really see so much about oblivion that is better! *sarcasm so heavy that it could sink a boat*
 

electric_warrior

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The absence of open lock and chameleon annoy me, but for me almost everything else in Skyrim is superior including the UI
 

Vampire cat

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I loved Oblivion with all my heart it was my second favorite game of all time. I loved every aspect of it, and not even the sucky animations and roboty NPCs turned me off one bit. It's become third though, cause Skyrim blew my socks of with amazement. I had very high expectations for Skyrim, and I can honestly say I was positively surprized.

Skyrim is not a numbers game though. If your into a game for the numbers, this is not the game for you. It's about the amazing stories in an equally amazing world, with a large variety of quests, engaging and thrilling combat and a simple-to-use interface and control setup that enabled two non-gamer friends of mine to pick up a controller and have fun after only a few minutes. Even my uncle had a go and managed to fight his way trough the tutorial without getting killed, and he as NO gaming experience beyond the occasional game he has with his son and daugther on their Wii.

I think maybe some people do not like that Skyrim has become more "available", and interesting to many more people. In my opinion they truly did take The Elder Scrolls to a new and interesting level, and I think that's just great. I cannot wait for the next one.

Crono1973 said:
Kahunaburger said:
Number of dragons in Oblivion: 0
Number of dragons in Skyrim: infinity
I don't care and I have never cared about the inclusion of dragons. They're pretty weak anyway but let's be clear that dragons could be replaced with any other creature not present in previous TES games and I would have cared the same, none. To be even clearer, a rat is a wolf is a lion to me and a dragon is a giant is a mammoth to me. High level enemies and low level enemies are the only two types I see.

That everyone was so hyped that there were dragons in this game, I just never understood.
What a painfull boring way to see a game world, by the numbers. No wonder some people do not care for the visuals Oo.

Enverex said:
It's the Dragon Words / Soul thing for me. It just seems... silly. I always saw the Elder Scrolls as somewhat realistic story fantasy. With Skyrim (and throwing Dragons in en-mass to draw in the kids) just feels like they are moving away from that.
This I can't understand. What could possibly be more "realistic fantasy" than flipping dragons! They are the deity of fantasy! Big machineguns would draw in the kids... Dragons draw in fantasy geeks, big and small, and I think thats wonderful. Skyrim has made the stunning world of The Elder Scrolls series seem more available to the general public, and only the "CoD sucks BECAUSE it's popular" people are the only people that could possibly be viewing this as a bad thing... The game is still packed with variety of content, the stories are as good if not better than the Oblivion ones, the world feels more alive and fluent, combat is pure awesome as a close combat, magic or bow user, leveling and skills are far easier to comprehend and keep track of for new and old players alike. Oblivions "touch of realism" combat-wise always came from adjusting the dificulty slider to suit you... The inclusion of dragons, the simpler but frankly better UI and stunning visuals has taken nothing from what previous TES games had in terms of story and intrigue, and I personally think it's by far the best TES game made all in all.

Just look at the magic of Oblivion... Then look at Skyrims... Better, play some Oblivion, then play some Skyrim just after. The improvement really is massive. I can't talk for console users though, I play my games on PC.
 

Kurokasumi

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Crono1973 said:
I have found Skyrim to be a step down from Oblivion in a few ways:
- No athletics or acrobatics. Really, I want to run faster and jump further as I progress in the game.
- The character creator is worse than the one in Oblivion (which was pretty bad too)
- The UI is ugly compared to the one in Oblivion. It looks like it just has a white/gray frame.
- The UI was designed for looks (that's a failed attempt) rather than functionality. You can't sort your inventory, you can't view your character when equipping stuff.
- Oblivion performs better at it's worst than Skyrim does at it's worst, both compared on the PS3.
Well, there are a few and I know there are more because I have read about them on the Bethesda forums. What say you?
The following text is an opinion and nothing more.
I feel Skyrim was vastly superior and lived up to everything it claimed to do.
-Have already felt far more immersed then I did in Oblivion
-Getting rid of Major/Minor skills was a great idea. Having your character mould into what class you want them based on how you play versus making a preset I thought was brilliant.
-Perk tree rather then 4 upgrades to a skill ar 25-50-75-100 is much nicer.
-Finishing moves are awesome
-Smithing was an excellent and interesting thing to add
-Sneak and being an assassin character works now and is tons of fun. Playing as one as I never could in oblivion, quite literally slitting everyones throats never gets old.
-By UI I'm going to take a guess you mean Updated Interface? If I am assuming correctly, my opinion on the interface is while I agree it's dumb you can't see yourself equiping things, it shows what your equipping in great detail rather then a symbol and a name beside it. Besides, I also play in third person so I don't really care too much. And I can always snap to third person and look at myself if I so desire.
-As well, everything is sorted much better, the favourites menu works great, and I find myself grabbing and equipping much faster then I did in Oblivion with getting rid of the clusterfuck of menu pages.
-Fighting looks and feels much better. the cutting animations and the whole screen swaying as you swing a 2 handed sword feels far more real and the blood that splatters everywhere when you land a hit is greatly satisfying.
-There are more then like, 3 voice actors now. Everyone sounds pretty awesome.
-On that note, I enjoy the camera not zooming in on their expressionless face.
-Khajits actually look like cat people now. Not humans with face paint.
-The amount of things to do is overwhelming. Quests are endless don't feel quite as repetative. Still are to a degree, not as much though.
-Fixing dungeons so that they all look quite different and have a start and a finish is a nice touch.
-I am going to have to mention that the dragons are awesome. Having them swoop down over you without warning and knowing your in for a fight is exciting.
-The terrain looks different in lots of places with having snowy mountain paths, tundra, swamps and forests to explore instead of a giant green meadow to aimlessly walk around in. Although I will credit Oblivion on doing a fantastic job with Shivering Isles.
-I disagree with the character creator being worse. It's not better, but it's not worse. I do enjoy having scars, war paint and multicolored eyes though.
-Making the stamina bar actually have a huge signifigance was a nice idea as well.
-Sprinting.
-Having sustained destruction spells instead of just projectiles.
-Magic is also much more effective, even at beginner levels. I liked the healing spell still
being able to heal me plenty even at level 20.
-It's pretty trivial but getting married was an interesting thing to throw in.
-
You can become a Werewolf as an alternative to vampireism.

The game is still not without its flaws though.
-Being a 360 player I get a lot of textures not loading completley.
-I do think they should have kept acrobatics because I liked having dodge manuevers.
-They should have kept spell creation
-No fighting colluseum that I have found yet.
-Vendors still suck and never have new things for you to buy. They are always a tier behind what you have when you go to see them.
 

Loading_Name

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I don't really care about dragons in Skyrim. Sure, they were fun the first few times, but imo they can get really annoying sometimes.
Both games had their good points and bad points. I prefer Skyrim personally though.
 

AlternatePFG

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Fawxy said:
Huh, what? No, it's perfectly acceptable that the only feasible way of reaching 100 in Smithing/Enchanting is to GRIND THE LIVING FUCK out of iron daggers/low level enchantments. Why the hell would they reward the player for using rarer materials to make greater things?

Oh, also:

1: Get Molag-Bal's mace.
2: Get Azura's Star.
3: Every time you kill something, use the soul that the Mace captured to recharge itself.
4: Gain a level every time you do that
5: .......
6: PROFIT

I love Skyrim, but I'm seeing a few game-breaking things with it. XD
Yeah, the way the game handles Smithing EXP is really weird. It's not fun having to grind like all of those daggers simply to level up, as it really isn't feasible to max the level up by playing it normally.