Crono1973 said:
You don't need dragons to do any of those things and why is it that you think that dragons are the be all, end all of enemies? Maybe I have been playing video games too long but I just can't be impressed because they made dragons for this game. What do dragons do in this game that we haven't seen before in other games? Those shouts are just relabeled magic powers, for example, that first set of shouts lets you do a force push. It's fun, it was fun in Lego Star Wars too but it's nothing new.
Don't get me wrong, I didn't expect originality in Skyrim so it doesn't bother me that dragons don't do anything we haven't seen before in other games but I can't understand why everyone acts like they are the second coming of Christ.
One might argue that giant mosquitos could fill the role of flying monsters that can spew fire and land on houses, but you'd be hard pressed to find anyone who prefers them to the current choice.
I never said anything about a be all end all. I merely outlined their usefulness as a game mechanic. If you want to talk about it from a sentimental point of view, tell me one more game that does dragons this way. Sure, a lot of games *have* dragons, but there's precious few who can render the conflict between them and main character in such a personal and non-scripted nature. In Skyrim, killing a dragon is satisfying and rewarding, much more than killing your average mob. It's not the fact that there be dragons in Skyrim, it's the fact that you can personally engage one in a direct fight of pure strength, anywhere, at any level and you're guarranteed at least a little diversity from fight to fight.
From a storyline perspective, you are the Dovahkiin. The game makes it clear that you're the only one who can permanently kill the things and that it's your responsibility to smack them whenever they engage you. It gets the level of conflict down to a more personal nature, something only you can do, something that sets your character apart, without being a pointless demoninator like Spectre or Grey Warden that only serves a purpose in scripted plot events. The impact is akin to the Pocket Plane ability in Throne of Bhaal: you could use it at any time, and it made your character feel truly special as it gave it a measure of power.
Shouts are magic that everyone can use and that cost nothing. More importantly, shouts are rewards. Rewards for exploration, rewards for completing difficult dungeons, rewards for killing dragons. From a game design perspective, this puts them on a completely different level to spells. Spells are things you buy that you shoot at enemies. Shouts are things you
earn.
Understand now why Skyrim's dragons make the game better?