Ways to Combine Shooting and Melee in 3rd Person and Make it Fun?

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Squilookle

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These are the three shining pillars of successful ranged and melee combat in both 1st and 3rd person perspectives. Know them. Respect them. Love them (if you're in to that sort of thing).
 
Apr 28, 2008
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It has been done before. Back in 2001. With ONI.



Now that was a fun game. My favorite Bungie game, as a matter of fact. I'd play it again, if I could find my disk...

Man I wish it was on GoG, I'd gladly buy it again. Hear that Bungie? Or Take 2? Or Rockstar? Or whoever the hell has the rights to the game?
 

StylinBones

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NIER and Mass Effect 2. You could play a few different styles in each game. Magic/Swords and Magic/Guns. Both had RPG elements. NIER had puzzles, ME2 had dialogue options and choices.

Also, Gears of War 3 but this is obvi.
 
Jun 11, 2009
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Dryk said:
Professor Lupin Madblood said:
Dryk said:
baddude1337 said:
MortifiedPenguin said:
Warhammer 40k: Space Marine got this down to the tee, hell it even has jump/jet packs.
I'm surprised this wasn't the first thing mentioned. It is pretty much the game that did this.
The problem being that the game became really annoying at the end where they traded out the endless swarm of Sluggas for Chaos with long-range bolters.

Also for some reason people thought that being vulnerable while you regain most of your health bar was unbalanced... because being able to chain heals as long as someone is left alive would've been so much better -_-
The campaign's sluggish pace towards the end was the result of poor writing and enemy planning, not the result of a faulty mix of swords and guns. The multiplayer does a really good job of mixing them together, and the majority of the campaign (the parts where you fight Orks) also merge it really well.
Yeah maybe I remember it wrong, all I remember from the last part of the game is the jump-pack section which was actually pretty good and this one open room with little cover and a bunch of Chaos at the top of a staircase getting the better of me over and over.

But now that you mention it yeah the multiplayer was good... when it worked for me. I had to leave once because it through me into a game where literally everyone else was on the other side of the world... then it made me host and I got chased out.
Cover? Cover?!

Fool! You are a Space Marine, a weapon of the emperor! You do not cower behind cover!
 

Jimmy T. Malice

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The Uncharted series combines third-person gunplay and brawling very well. You can shoot people, or just run up to them and beat the crap out of them (while getting perforated by their friends). The third game makes it more viable to fight multiple enemies at once.
 

Naeras

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Space Marine is what you're looking for here. It does kind of lose momentum in the final third of the game, but before that both the melee and the shooting is absolutely fan-fucking-tastic.
 

Vrach

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The Jedi Knight series is a good example of this, it just needs better AI (it's an old game and the goal of it was to make you feel powerful).
 

Something Amyss

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imahobbit4062 said:
Uncharted. I can't begin to describe how the melee combat in that game makes fights so much more fun.
Always found it to be clunky.

Vault101 said:
I actually prefer shooting in 3rd person...I feel more conected to my charachter if I can see them
Likewise. Floating arms don't do it for me,. Though the main reason I prefer TPP over FPP is that it gives me a more reasonable understanding of my environment. It allows me to make up for the information I don't get in a game, like awareness of my feet and the ability to gather information by moving my eyes slightly without changing my facing or aim. And FPS is less cool because you can't see what you're doing, but it also feels like tunnel vision.
 

Tony2077

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Irridium said:
It has been done before. Back in 2001. With ONI.



Now that was a fun game. My favorite Bungie game, as a matter of fact. I'd play it again, if I could find my disk...

Man I wish it was on GoG, I'd gladly buy it again. Hear that Bungie? Or Take 2? Or Rockstar? Or whoever the hell has the rights to the game?
i was wondering when someone would mention that game. since i own it i don't need to worry about if gog ever gets it. i had to crack it since the program wasn't set up for windows 7 so it crashed when i tried to start it
 

poodlenoodles

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warhammer 40k space marine would have been perfect if it wasn't for the hordes thing. it has a great feel when you brutally smash or shoot a horde of ork to pieces, also, it has a jetpack...
 

daveman247

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Hmmm, i think the solution would be the basics/ fluid changing of space marine, the auto/ directional targeting of the recent batman games to make changing target fluid. And a block/ parry system of assassins creed/ dark souls to give some timing to your blocks. That would be perfect i think. Like in space marines, guns at range but melee when they get too close. Maybe add some combo's that work the guns into the melee fighting (EG get some space with a good ol' shotgun blast :p)

DBLT4P said:
 

The_Lost_King

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Squilookle said:



These are the three shining pillars of successful ranged and melee combat in both 1st and 3rd person perspectives. Know them. Respect them. Love them (if you're in to that sort of thing).
Since when did anyone but Jedi have melee combat in Battlefront 2? If they did I really wish I had known.
 

Kahunaburger

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Irridium said:


Now that was a fun game. My favorite Bungie game, as a matter of fact. I'd play it again, if I could find my disk...

Man I wish it was on GoG, I'd gladly buy it again.
Huh, I keep hearing about ONI - what's it like? *looks at gameplay videos.* Apparently it's a game by Bungie where you play as Motoko Kusanagi and/or Batou and punch/shoot the shit out of everything that moves.

Man I wish it was on GoG
 

Aprilgold

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Well, heres a list.

Infamous.
Strangers Wrath.
Saints Row games.
GTA games. [4 in particular]
Battlefront Games.
Devil May Cry.
Bayonetta.
Oni.
Jak 3.
Resident Evil 4 and 5, along with Raccoon City.
Warhammer 40k Space Marine.

These are all games that mixed gunplay and fisticuffs or stick hitting well.

Anthraxus said:
The problem with 3rd person shooters is, you could be behind a wall or something (fully protected), yet still be able to move the camera around and see everything out there, which is bs.
Wait what? The camera is a con. For real. Thats like saying that its unfair in Super Mario Brothers for you to be able to move both directions when the goombas can't unless they hit something, therefore Mario should be restricted to what the enemy has? Hell the bots don't have to aim so therefore you shouldn't have to either, why not just turn the player into a AI so that its fair.

Thats a terrible con.
 

Dryk

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kman123 said:
MortifiedPenguin said:
Warhammer 40k: Space Marine got this down to the tee, hell it even has jump/jet packs.
Actually Space Marine got it painfully wrong, but the potential was there. I found the transitions between melee and shooting to be jarring as hell, but each separate aspect did work equally. It was just the combination that didn't work.
There was an audible clunk to be sure, but it was fast and responsive enough that you could still establish a pretty good flow with it over a decent enough time-scale, not a very small one but a decent one.
 

daveman247

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Aprilgold said:
I must disagree with gta and the resi games. Those games have some of the WORST fisticuffs ever! XD GTa was reduced to hammering punch, and resi 4/ 5 had a useless knife... Unless you are refering to the canned kick/ punch moves? They were more like mini quicktime events.