These are the three shining pillars of successful ranged and melee combat in both 1st and 3rd person perspectives. Know them. Respect them. Love them (if you're in to that sort of thing).
Cover? Cover?!Dryk said:Yeah maybe I remember it wrong, all I remember from the last part of the game is the jump-pack section which was actually pretty good and this one open room with little cover and a bunch of Chaos at the top of a staircase getting the better of me over and over.Professor Lupin Madblood said:The campaign's sluggish pace towards the end was the result of poor writing and enemy planning, not the result of a faulty mix of swords and guns. The multiplayer does a really good job of mixing them together, and the majority of the campaign (the parts where you fight Orks) also merge it really well.Dryk said:The problem being that the game became really annoying at the end where they traded out the endless swarm of Sluggas for Chaos with long-range bolters.baddude1337 said:I'm surprised this wasn't the first thing mentioned. It is pretty much the game that did this.MortifiedPenguin said:Warhammer 40k: Space Marine got this down to the tee, hell it even has jump/jet packs.
Also for some reason people thought that being vulnerable while you regain most of your health bar was unbalanced... because being able to chain heals as long as someone is left alive would've been so much better -_-
But now that you mention it yeah the multiplayer was good... when it worked for me. I had to leave once because it through me into a game where literally everyone else was on the other side of the world... then it made me host and I got chased out.
Always found it to be clunky.imahobbit4062 said:Uncharted. I can't begin to describe how the melee combat in that game makes fights so much more fun.
Likewise. Floating arms don't do it for me,. Though the main reason I prefer TPP over FPP is that it gives me a more reasonable understanding of my environment. It allows me to make up for the information I don't get in a game, like awareness of my feet and the ability to gather information by moving my eyes slightly without changing my facing or aim. And FPS is less cool because you can't see what you're doing, but it also feels like tunnel vision.Vault101 said:I actually prefer shooting in 3rd person...I feel more conected to my charachter if I can see them
i was wondering when someone would mention that game. since i own it i don't need to worry about if gog ever gets it. i had to crack it since the program wasn't set up for windows 7 so it crashed when i tried to start itIrridium said:It has been done before. Back in 2001. With ONI.
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Now that was a fun game. My favorite Bungie game, as a matter of fact. I'd play it again, if I could find my disk...
Man I wish it was on GoG, I'd gladly buy it again. Hear that Bungie? Or Take 2? Or Rockstar? Or whoever the hell has the rights to the game?
DBLT4P said:snip
Since when did anyone but Jedi have melee combat in Battlefront 2? If they did I really wish I had known.Squilookle said:![]()
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These are the three shining pillars of successful ranged and melee combat in both 1st and 3rd person perspectives. Know them. Respect them. Love them (if you're in to that sort of thing).
Huh, I keep hearing about ONI - what's it like? *looks at gameplay videos.* Apparently it's a game by Bungie where you play as Motoko Kusanagi and/or Batou and punch/shoot the shit out of everything that moves.Irridium said:![]()
Now that was a fun game. My favorite Bungie game, as a matter of fact. I'd play it again, if I could find my disk...
Man I wish it was on GoG, I'd gladly buy it again.
Man I wish it was on GoG
Battlefront 2 had good melee combat? I always thought it was pretty average :/Squilookle said:snip
Wait what? The camera is a con. For real. Thats like saying that its unfair in Super Mario Brothers for you to be able to move both directions when the goombas can't unless they hit something, therefore Mario should be restricted to what the enemy has? Hell the bots don't have to aim so therefore you shouldn't have to either, why not just turn the player into a AI so that its fair.Anthraxus said:The problem with 3rd person shooters is, you could be behind a wall or something (fully protected), yet still be able to move the camera around and see everything out there, which is bs.
I said successful, not gooddaveman247 said:Battlefront 2 had good melee combat? I always thought it was pretty average :/Squilookle said:snip
There was an audible clunk to be sure, but it was fast and responsive enough that you could still establish a pretty good flow with it over a decent enough time-scale, not a very small one but a decent one.kman123 said:Actually Space Marine got it painfully wrong, but the potential was there. I found the transitions between melee and shooting to be jarring as hell, but each separate aspect did work equally. It was just the combination that didn't work.MortifiedPenguin said:Warhammer 40k: Space Marine got this down to the tee, hell it even has jump/jet packs.
I must disagree with gta and the resi games. Those games have some of the WORST fisticuffs ever! XD GTa was reduced to hammering punch, and resi 4/ 5 had a useless knife... Unless you are refering to the canned kick/ punch moves? They were more like mini quicktime events.Aprilgold said:snip