Disagree.. his opinions are exaggerated based on a few points, and he leaves out a bunch of other reasons why consoles games sell better than PC games.
Price Point.
Ease of use.
A Standard.(That instead of creating a game for 2 million different kinds of PC's with hundreds of different components, a publisher can create a game based to work on one set of hardware and one set of hardware only. Easier for the consumer too because they don't have to worry whether their PC can play the game because its on the console.)
Online Ease of use.(Hooking a 360 up to the internet is a hell of a lot easier than running most online games on PC. I.E. Firewalls,Port Forwarding and Patching.)
Online network.(This is possible on the PC too, the only problem is that there is no firm base that all PC's run on related to gaming, with the exception of Steam. Xbox Live and the PlayStation Network have features that could absolutely not be possible in the same accuracy as the PC. The friends list saying what they're playing, the achievements, Home(if it ever comes out) etc. Some may nay say with Xfire, but Xfire can't do what XBL or PSN can do in the sense of actual control. Xfire isn't required to play, and therefore has a much less effective base.)
Beyond these points it is painfully obvious that Consoles are going to stay, based on his logic. What he said about disabling is right, but also wrong because it makes it seem like piracy Isn't a bad thing.. and yea, surprise, it is. That is the sole reason why Consoles aren't going anywhere, the security and return they give to developers and publishers. Consoles ensure that Piracy won't happen to the same degree. Without Piracy all publishers benefit more from their titles, make more titles, and make more money from both.
And what do those companies care about more than anything?
What is the sole reason they make these games?
Money, and that's what consoles are. Money.