erttheking said:
No...not really. Metroid Other M was about Samus clenching up at the same dragon whose brains she had used as paint around...I'm going to say five times. If someone were to make a Metroid game like this new Tomb Raider, it would be Samus seeing Ridley for the first time as he kills her parents...you know, when she actually had a good reason to clench up at him, before she became an unstoppable badass, when she was a vulnerable little girl. Someone made this comparison in this thread already, but in this game, Lara is kind of like Frodo Baggins, and last time I checked he was regarded as a well written character. Then again he has a penis, so it's ok to show him being weak I guess.
The problem there, is not that theres a difference in genders. You NEVER feel like you have to protect Frodo. You root him on or whathaveyou. You NEVER, EVER feel the need to protect him. Why the hell should we feel like we should protect Lara? There's tons of male characters out there who get along just fine without our need to feel as if we should protect them. Why can't they do the same? Gender equality is what everyone is striving for, after all. I am completely against ANY character that the devs/writers want you to feel like you should protect. That's just...no.
There is a HUGE difference between sympathizing with a character and wanting to protect it. If you sympathize with a character, you feel for them. You see they're in a shit situation, so you'd like to see them make it out. Wanting to protect a character is COMPLETELY different. An urge to protect symbolizes that this character or person is incredibly weak and requires it. Yes, a weak character can be good, but not, and I repeat, NOT whenever it takes the core traits from a character that is already established and just screws it up.
The bravery shown by Lara in the original games isn't any sort of "15 seconds of bravery" deal. It is core bravery. It is part of who she is. They take that away from her, tell you that she never had it, and you've got an impossibility on your hand. A character does not just suddenly become brave. There will be the whole "15 seconds of bravery" deal, and it might be more frequent than before after some sort of event, but never does a character or person change THAT much.