Woodsey said:
... what?
The OP's link is a link to Kotaku with some very selective interview quotations, mine is a RPS link to a preview of the scene in question that actually discusses it from first-hand experience.
Ah well, a derp moment for me, I suppose. I did read the RPS piece yesterday (I think it may have been linked to earlier in this thread, or elsewhere) and simply assumed it was the same one. Oh well.
Helps if you check that kind of thing before you, y'know, get your snark on. (But thanks, because I love getting mine on.)
Me too, which is why I'll add that I probably didn't look very closely since I was putting as much effort into my reply as you'd put into all two words of yours. Cheers!
*cough*
Anyway, now that we've got the obligatory internet bitching out of our systems (I hope) back to the reasonable discussion part.
I'm not going to say much about the body of the article. It strikes me as reaching too hard to be meaningful and it's all a bit overdone, and to be honest the longer Rosenberg quotes don't really alter my view of it all - I'm still uncomfortable with the content of the trailers, and I'm decidedly unconvinced by his stance.
"We didn't want to make it a gratuitous scene, but we wanted to show that character progression and talk about what you?d do if you were put in that extreme situation."
At the risk of repeating myself from previous posts, it doesn't sit well with me that they've decided that the best way to progress her character is through repeated brutalisation and attempted rape. The only place that this happens is in exploitation flicks and slasher movies, shifting Tomb Raider's cinematic influences away from
Raiders of the Lost Ark and toward
I Spit On Your Grave.
Perhaps he does have good intentions. Perhaps. But video games are immature as a story telling medium, and this kind of thing usually comes across badly, particularly when it is pushed to one side in favour of action set pieces later on.
Which brings me to my last (likely repeated) point.
"We're doing something that's special. I mean, it's a little bit risky in some ways. We're forging into new emotional territories."
To which I will reply... in
Tomb Raider? Seriously?
Too much of this (like the deer killing scene) feels like a reaction to the Yahtzee style revisionist caricature of Lara Croft as an heartless psychotic murderer of any living thing that crosses her path... in other words, as a video game character.
If Rosenberg has this urge to explore new emotional territory then perhaps he should have avoided using a character who is entirely associated with action, not character depth. When Spielberg made a movie about the Holocaust it was
Schindler's List not
Indiana Jones and the Kingdom of Auschwitz.
This should have been a new IP.