Kahunaburger said:
See, I liked that bit at the beginning. You're going from town to town and surveying each section of road with your binoculars to figure out whether you can kill or go around the creatures/bandits/etc ahead of you, or whether you should go a different way. Staying alive depends on thinking ahead and listening to advice from other survivors. In other words, the game mechanics make you feel like a survivor in a dangerous nuclear wasteland.
Unfortunate that no one tells you about 95% of the dangerous areas, besides the Sloan-Deathclaw example I don't really remember anyone telling me about any of the giant rad-scorpion infested areas, or the places with all the feral ghoul revers.
I guess NCR guys warning me of the fiends at vault 3 counts but those are practically low level bandits and not much of a real threat.
I wouldn't have minded it HAD they done that, in fact that would have solved almost all the problems I had with them doing it, but most of the time there was no forewarning, no way to tell if over the next hill the devs decided to randomly place 5-6 giant radscorps or super mutants because they wanted to railroad you somewhere else.
New Vegas, for the most part, consisted of throwing darts on the map and saying guess ill try here.
Hell they did have signs saying DOT DO THIS WAY DEATHCLAWS or more general DON'T GO THIS WAY signs north of Goodsprings were the cazadors are and that was cool.
if they had the time to put those up it makes sense that someone would have bother with a "Feral Ghoul Reavers" this way sign next to primm or so on.
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Beyond that Fallout hasn't been about a scary unpredictable nuclear wasteland since the first 1. It has been about the rebuilding of civilization. It is kinda silly that the NCR has been able to go out all this way yet cant put up one or two signs here or there.