BENZOOKA said:
PC games don't have "generations".
I want to say SpaceChem.
I hate to just say 'this' and then leave, so here goes.
I agree that PC's don't have generations as such, but I would say that part of their graphical development hangs with console generations. Mostly because PCs just get ports I guess, because... screw PC gamers.
Indeed. PC gaming is tied to console generations with both graphics and games now, when so many games are multi-platform and especially as they're mainly done first to a console. There are lots of crappy ports, but luckily there are also games where controls, graphics, etc. have been upgraded to take more out of the more versatile and powerful PC platform.
And thank you for reminding me of SpaceChem. Seirously, I have not spoken a statement more true than this one today. Thank you.
Yes, SpaceChem. For anyone who likes hard puzzle games, this one starts off slow, and it goes deep. Think Kola Superdeep Borehole deep. I LOVE this game, and I would give you a hug for reminding me to put it back on my desktop (where Windows was very kind to remove it for no apparrent reason).
You're welcome
It is a fantastic game. I've been stuck in the second to last, so maybe eighth, planet's production assignments, for a loooooong time. My progress disappeared once, about a year ago. Maybe because of a larger patch. Actually even that wasn't too bad, since it's easier once you get going on a roll and remind yourself of how to do things. Especially after a longer break from the game. Which is actually not different from any skill-based game.
To make it a top 5 for 'games of this generation' I'll say (in no specific order):
SpaceChem: For me it defines this generation for being part of what makes Indie games so great. Indie games are surely one of the most defining features of this generation. However, I'm going to make SpaceChem my personal frontman for indie games, just because I hope more people will play it. (personally World of Goo would have done as well, as it was my first indie title)
Same here. Although "indie" is perhaps my least favorite word, but we're stuck with it. I'd also like to add, or mention two great things about SpaceChem:
- The controls are excelled to keyboard & mouse. You can lay out tracks for the waldos almost at the speed you're figuring it out with the hotkeys. Everything is thought through and executed well.
- There's some kind of a story attached. You can easily dismiss it though, if you're only interested in the gameplay. This is a good way to include, a quite optional, story to the side.
<spoiler=snip>
The Call of Duty series: You don't have to like something to know it's defining a generation. I would say modern shooters in general for this place in the top 5, but CoD kicked it all off, making it the defining point.
World of Warcraft: For pulling MMO's out of the gamer market and into the mainstream, WoW and it's expantion packs have done truckloads for putting it's mark on this generation.
Guitar Hero: Remember at the turning point in the last generation, on the PS2 something called Guitar hero launched? No? Most of us haven't. Guitar Hero 3 is where things got bigger. Activision got involved, and the original makers of GH went on to make Rock Band. But at the start of this generation, plastic instument flailing was at it's peak, making it defining by my standards.
Duke Nukem Forever: Many games came out this generation that had more hype than a Team Fortress 2 scout. Diablo 3, Mass Effect 3 and DNF are just some games that really have left their mark on this generation. Why? Because of the shouts that came after release. Oh how the gaming community whined about how bad we have it. Some of it was actually bad, some of it was large-scale nit picking (you can decide for yourselves what's what), but I think a truely defining point of this generation is disappointment after large hype. Ok, DNF falls outside of this category because most people with half a brain knew it would never live up to it's former glory, but I think for hype and fall it's the best example.
Ok, this went on for longer than I expected, so I'm signing off for now.
Last thing I'd like to add to this post though, is that I think most above posters are more posting "games I liked this generation" than games that define this generation.