How the hell are those unpopular beliefs? Many think ME2 and LoL are great games so i dont know where you heard otherwise!pspman45 said:6. Mass Effect 2 was a good game
10. League of Legends is good (and its free!)
Those are the reasons sure, but it doesn't change the fact that games have the potential to be much more. Ive wondered if perhaps the human mind isn't fully developed enough to truly design a game at it's full potential. Like, we have millions of years to get the idea of bashing what you don't like with a weapon, and naturally think of that as a solution to all our problems, but other, more cerebral concepts are hard enough to understand, much less make a system of rules whose emergent complexities reflect some larger truth.Manji187 said:That's because a physical/ physics representation of conflict/ adversity (and the overcoming of it) is the easiest to pull off. If not killing then what? Non-lethal incapacitation? Stealth? It's still a physical/ physics representation. Everything that has to do with the mind, games are inherently weaker at representing. Or it will be some kind of dream sequence that has similar physical/ physics characteristics (running around etc.).Xanadu84 said:Games are far to preoccupied with power fantasies. Games need MECHANICS in the game play that arn't centered on being better capable of killing things.
In the end, that which makes things possible in a game (programming; lines of code) is also its greatest limitation.
The problem is that the vast majority of the games these people consider deep aren't deep at all. Philosophy 101 may be pretty impressive to 12 year olds and stoners who grew up in a cave, but something about people going "Ohh you want a deep storyline? Try bioshock, it's all philosophical and shit and really makes you think!" that annoys the piss out of me. The only game I can think of right now that I might consider having a reasonably 'deep' storyline is silent hill 2, not because of any pseudo-philosophical bullshit we've all come up with after smoking our first joint and wondered how the rest of the world could be so blind, but because of its rather well layered fucked up-ness.Vault101 said:while you may be pushing it with that one, for what its worth I agreeTriforceformer said:-Pretty much everyone on the Escapist is a cynical fuckwad, and I blame Yahtzee.
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have you seen extra credits video on the topic of "art" and "fun"? if not I would point you in that direction right now, games arnt there yet...but they'll get there eventuallyVonnis said:I think half life 1 and 2 are incredibly mediocre. Possibly the most overrated games I ever played.
I think bioshock's story is incredibly overrated, and the second game is just as much fun as the first.
I think the whole "games are art!1" movement is extremely silly, and I wish people who are so desperate to find some sort of deeper meaning in gaming would find another hobby as they clearly feel too important to just play games because they're fun.
anyway I'm sick of people saying "I just want games to be fun! not "deep" or what ever" if that were true then I would be 100% fine with more Mario games....Im NOT..fuck mario
well I think it depends on what we mean by "deep" and I do belive there is a certain amount of subjectivityVonnis said:The problem is that the vast majority of the games these people consider deep aren't deep at all. Philosophy 101 may be pretty impressive to 12 year olds and stoners who grew up in a cave, but something about people going "Ohh you want a deep storyline? Try bioshock, it's all philosophical and shit and really makes you think!" that annoys the piss out of me. The only game I can think of right now that I might consider having a reasonably 'deep' storyline is silent hill 2, not because of any pseudo-philosophical bullshit we've all come up with after smoking our first joint and wondered how the rest of the world could be so blind, but because of its rather well layered fucked up-ness.Vault101 said:while you may be pushing it with that one, for what its worth I agreeTriforceformer said:-Pretty much everyone on the Escapist is a cynical fuckwad, and I blame Yahtzee.
.
have you seen extra credits video on the topic of "art" and "fun"? if not I would point you in that direction right now, games arnt there yet...but they'll get there eventuallyVonnis said:I think half life 1 and 2 are incredibly mediocre. Possibly the most overrated games I ever played.
I think bioshock's story is incredibly overrated, and the second game is just as much fun as the first.
I think the whole "games are art!1" movement is extremely silly, and I wish people who are so desperate to find some sort of deeper meaning in gaming would find another hobby as they clearly feel too important to just play games because they're fun.
anyway I'm sick of people saying "I just want games to be fun! not "deep" or what ever" if that were true then I would be 100% fine with more Mario games....Im NOT..fuck mario
Basically, I'm not saying I don't want deep games, I just don't want that to be the end-goal. Mainly because most "deep" games are shallow as hell to anyone with more than three braincells.
I agree with you that games have the potential to be much more. But I find the concept of "full potential" rather iffy. Gaming is experimental...developers decide to try out new stuff and this is a constant and ongoing process. At no point is the full potential of gaming as a medium known, because we can't predict how future developers will experiment with the medium...opening up new possibilities that subsequent developers will take as a starting point.Xanadu84 said:Those are the reasons sure, but it doesn't change the fact that games have the potential to be much more. Ive wondered if perhaps the human mind isn't fully developed enough to truly design a game at it's full potential. Like, we have millions of years to get the idea of bashing what you don't like with a weapon, and naturally think of that as a solution to all our problems, but other, more cerebral concepts are hard enough to understand, much less make a system of rules whose emergent complexities reflect some larger truth.Manji187 said:That's because a physical/ physics representation of conflict/ adversity (and the overcoming of it) is the easiest to pull off. If not killing then what? Non-lethal incapacitation? Stealth? It's still a physical/ physics representation. Everything that has to do with the mind, games are inherently weaker at representing. Or it will be some kind of dream sequence that has similar physical/ physics characteristics (running around etc.).Xanadu84 said:Games are far to preoccupied with power fantasies. Games need MECHANICS in the game play that arn't centered on being better capable of killing things.
In the end, that which makes things possible in a game (programming; lines of code) is also its greatest limitation.
Of course in the mean time, shooting zombies with a flamethrower is pretty damn fun and isn't a half bad cure for existential angst, so I'm not exactly up a creek without a paddle here.
Why must my answer be here before I even post? D:Fugitive Panda said:Wind Waker was the best Zelda.
And now that I'm actually thinking about it, I think handheld games are generally more enjoyable than console games.
There's nothing wrong with adding well-crafted stories and ideas to a game, they make the overall experience that much more enjoyable. What I would hate to see is this becoming the most important part of a game, precisely because it doesn't work well. They should support and enrich the experience, being a means to a greater end; not being an end in themselves. Most game developers simply aren't mature enough to tackle certain ideas. If they can, great, if they can't, I'd rather they stay away from trying to add too much and just focus on getting right the stuff they know about. A very basic but well done story to me is much better than something that tries to be deeper and thought-provoking but fails miserably.Vault101 said:well I think it depends on what we mean by "deep" and I do belive there is a certain amount of subjectivityVonnis said:The problem is that the vast majority of the games these people consider deep aren't deep at all. Philosophy 101 may be pretty impressive to 12 year olds and stoners who grew up in a cave, but something about people going "Ohh you want a deep storyline? Try bioshock, it's all philosophical and shit and really makes you think!" that annoys the piss out of me. The only game I can think of right now that I might consider having a reasonably 'deep' storyline is silent hill 2, not because of any pseudo-philosophical bullshit we've all come up with after smoking our first joint and wondered how the rest of the world could be so blind, but because of its rather well layered fucked up-ness.Vault101 said:while you may be pushing it with that one, for what its worth I agreeTriforceformer said:-Pretty much everyone on the Escapist is a cynical fuckwad, and I blame Yahtzee.
.
have you seen extra credits video on the topic of "art" and "fun"? if not I would point you in that direction right now, games arnt there yet...but they'll get there eventuallyVonnis said:I think half life 1 and 2 are incredibly mediocre. Possibly the most overrated games I ever played.
I think bioshock's story is incredibly overrated, and the second game is just as much fun as the first.
I think the whole "games are art!1" movement is extremely silly, and I wish people who are so desperate to find some sort of deeper meaning in gaming would find another hobby as they clearly feel too important to just play games because they're fun.
anyway I'm sick of people saying "I just want games to be fun! not "deep" or what ever" if that were true then I would be 100% fine with more Mario games....Im NOT..fuck mario
Basically, I'm not saying I don't want deep games, I just don't want that to be the end-goal. Mainly because most "deep" games are shallow as hell to anyone with more than three braincells.
also yeah mbye thease games arnt "deep" at all
but even then to me it seems very backwards to suggest we abandon the Idea of games with storys and Ideas in favour of fucking Mario, and even then "storys" and "Ideas" are nothing that new in games and arnt specific to this current gen
what I mean is I found Bioshock a million times more "fun" than Mario or saints row 2 (dont get me wrong I liked saints row 2) and I liekd bioshock better than some movies and books
I get the feeling this attitude may have somthing to do with nostalga
anyway even if you take a game thats all fun and no substance. like red faction gurrella. i had alot of fun "analyzing" it, like the fact that it plays itself so painfully straight, that the EDF are one dimensional bad guys but when you think about it the red faction arnt helping anyone eather in the long term
the game would have been really cool if they took a more satirical aproach (like starship troopers) the gurrelas are really being self-entitled twats causing more problems for everyone
anyway what I dont understand is what problems do "storys" cause? is RFG any less fun because of a bad story? no, but that preverents it from being a great game IMO
there are bigger things to worry about, liek DRM and piracey. not that more gamea arnt liek mario
fair enough, its just I feel its somtimes an attitude of (as the EC guys said) "aahhhh no I dont want games to change!" or somthing vaugley along those linesVonnis said:There's nothing wrong with adding well-crafted stories and ideas to a game, they make the overall experience that much more enjoyable. What I would hate to see is this becoming the most important part of a game, precisely because it doesn't work well. They should support and enrich the experience, being a means to a greater end; not being an end in themselves. Most game developers simply aren't mature enough to tackle certain ideas. If they can, great, if they can't, I'd rather they stay away from trying to add too much and just focus on getting right the stuff they know about. A very basic but well done story to me is much better than something that tries to be deeper and thought-provoking but fails miserably.Vault101 said:well I think it depends on what we mean by "deep" and I do belive there is a certain amount of subjectivityVonnis said:The problem is that the vast majority of the games these people consider deep aren't deep at all. Philosophy 101 may be pretty impressive to 12 year olds and stoners who grew up in a cave, but something about people going "Ohh you want a deep storyline? Try bioshock, it's all philosophical and shit and really makes you think!" that annoys the piss out of me. The only game I can think of right now that I might consider having a reasonably 'deep' storyline is silent hill 2, not because of any pseudo-philosophical bullshit we've all come up with after smoking our first joint and wondered how the rest of the world could be so blind, but because of its rather well layered fucked up-ness.Vault101 said:while you may be pushing it with that one, for what its worth I agreeTriforceformer said:-Pretty much everyone on the Escapist is a cynical fuckwad, and I blame Yahtzee.
.
have you seen extra credits video on the topic of "art" and "fun"? if not I would point you in that direction right now, games arnt there yet...but they'll get there eventuallyVonnis said:I think half life 1 and 2 are incredibly mediocre. Possibly the most overrated games I ever played.
I think bioshock's story is incredibly overrated, and the second game is just as much fun as the first.
I think the whole "games are art!1" movement is extremely silly, and I wish people who are so desperate to find some sort of deeper meaning in gaming would find another hobby as they clearly feel too important to just play games because they're fun.
anyway I'm sick of people saying "I just want games to be fun! not "deep" or what ever" if that were true then I would be 100% fine with more Mario games....Im NOT..fuck mario
Basically, I'm not saying I don't want deep games, I just don't want that to be the end-goal. Mainly because most "deep" games are shallow as hell to anyone with more than three braincells.
also yeah mbye thease games arnt "deep" at all
but even then to me it seems very backwards to suggest we abandon the Idea of games with storys and Ideas in favour of fucking Mario, and even then "storys" and "Ideas" are nothing that new in games and arnt specific to this current gen
what I mean is I found Bioshock a million times more "fun" than Mario or saints row 2 (dont get me wrong I liked saints row 2) and I liekd bioshock better than some movies and books
I get the feeling this attitude may have somthing to do with nostalga
anyway even if you take a game thats all fun and no substance. like red faction gurrella. i had alot of fun "analyzing" it, like the fact that it plays itself so painfully straight, that the EDF are one dimensional bad guys but when you think about it the red faction arnt helping anyone eather in the long term
the game would have been really cool if they took a more satirical aproach (like starship troopers) the gurrelas are really being self-entitled twats causing more problems for everyone
anyway what I dont understand is what problems do "storys" cause? is RFG any less fun because of a bad story? no, but that preverents it from being a great game IMO
there are bigger things to worry about, liek DRM and piracey. not that more gamea arnt liek mario
Again, I'm not seeing I don't want to see storytelling in games evolve. I just don't want to see a lot of game developers try to focus on that, fail miserably, and end up with shitty games because they (the developers) were trying to do something they didn't quite understand themselves. It comes down to the industry requiring much better writers than it currently has.
"unpopular" probably not the bst word, what I really ment was "tell your opinions...ANYTHING is fair game"arealperson said:1. Most Escapists don't know the difference between controversial and unpopular (not being held in the majority is not necessarily unpopular either). Sorry
2. Sega should have made a handheld rather than the Dreamcast.
3. The ESRB ratings should have some application in law or the actions of the ECA to enforce it through retailers should be held "unconstitutional".
4. As someone who plays games, I think most of us play too much.
5. This is simultaneously the worst generation and the best. Online requirements, war on used and rental games, hatred (not my own) of new concepts such as motion controls. On the other hand retro games are more accessible than ever before, there's some promise of DRM-free and games have incredible life beyond the shelf. Games may be less varied than before, but are closer to realizing dreams of the past too. This could go on and on, so I'll leave it here.
Despite my #1, nice thread. Always nice seeing some less popular ideas passed around.
WHAT?!?! HOW DARE YOU ENJOY SOMETHING I DIDN'T!!! LoL only kidding, but seriously how the hell did you manage that?Benndak said:1. I enjoyed Two Worlds.
That's....that's really all I have to say.
Ah. Coolies, makes it a bit easier to respond to then. Except, maybe a bit too easy. Not to be too particular, but I think your thread might be going into the 'All your forum are belong to me' route.Vault101 said:"unpopular" probably not the bst word, what I really ment was "tell your opinions...ANYTHING is fair game"arealperson said:- snip.
haha what ever that means I dont think Im helping by unintentionally bumping....I think this may have been my biggest thread anyway (ugghhh that sounded like a self ego boost sorry)arealperson said:Ah. Coolies, makes it a bit easier to respond to then. Except, maybe a bit too easy. Not to be too particular, but I think your thread might be going into the 'All your forum are belong to me' route.Vault101 said:"unpopular" probably not the bst word, what I really ment was "tell your opinions...ANYTHING is fair game"arealperson said:- snip.
6. The best part of Yahtzee's routine is where he's not being crude.