3. cutscenes are not the devil (that is unless they are 5 hours long)
4. generally I think voicless is only ok if you can customize your charachter (yes there are exceptions)
5. the Wii has absolutly nothing to offer ASIDE from the obvious nintendo franchises (metroid prime 3 was amazing)
6. Red faction Gurrela is a good game
7. people who scoff at "dark gritty COD fanboys" in favour of more "colurful" titles can be JUST as obnoxious and annoying using eaquality stupid arguments
letting the tearing apart of people favorites begin
Red Faction Guerrilla is a good game, who told you otherwise? Its Armageddon that sucked. Guerrilla was all like, here is a hammer that ignores the laws of physics, have fun!
and I did
I did have fun!
Alright, time for my unpopular beliefs! (careful, it is a long list)
1. Majora's Mask was the best Zelda game
2. Mario can just fuck right off
3. the Nintendo 64 controller was the second worst gaming peripheral ever
4. It feels awkward to hold Dreamcast controllers, what with only one analogue stick and all (though it is still awesome)
5. Sonic was never really that great
6. Mass Effect 2 was a good game
7. Lost Planet 2 was a good game
8. Halo: Reach was the best in the franchise, because they got rid of Master Chief (who was getting really boring when he started talking a whole bunch)
9. 2D fighting games are still fun
10. League of Legends is good (and its free!)
11. any DLC that is above 10 US dollars can fuck right off (either its over-priced - yea I'm looking at YOU Call of Duty!- or it takes up way too much hard-drive space!)
12. Being able to customize your appearance, even if it means only using pre-made skins, is a really cool idea, and should be implemented more!
I still have my un-installed copy of armageddon...I'm kicking myself because I wish I waited untill after I got pas3 to get it, I duno It looks pretty cool
as for gurrella I didnt expect much at first but as I went on I found less and less reasons to dislike it (and I was having so much fun)
anyway
2. yes he can...and so can the fanboys
3. or perhaps evidence that we all had 3 hands at that time
5. possible, anyway he was like a child star that could never have a decent carerr afterwards
6. yes a million times over
11. depends...somtimes I think its worth it...but NOT pointless stuff like map packs and extra weopons (stuff that adds extra story and all that)
12. saints row 2 had the right Idea...and I can think of several games where that couls totally work (RFG for example)
3. cutscenes are not the devil (that is unless they are 5 hours long)
4. generally I think voicless is only ok if you can customize your charachter (yes there are exceptions)
5. the Wii has absolutly nothing to offer ASIDE from the obvious nintendo franchises (metroid prime 3 was amazing)
6. Red faction Gurrela is a good game
7. people who scoff at "dark gritty COD fanboys" in favour of more "colurful" titles can be JUST as obnoxious and annoying using eaquality stupid arguments
letting the tearing apart of people favorites begin
1. I don't consider the I-phone as a legitimate gaming platform.
2. Minecraft is just a glorified Lego builder, nothing more.
3. The Dreamcast is the Greatest console ever made.
Their are more, but i just can't think of them at the moment.
Maybe its because I only started playing it about last spring, but I'm completely fine with TF2's menagerie of hats and unlockables, and I didn't start bitching and moaning when it became free.
Oh yeah, and I concede that Call of Duty is actually pretty alright (I'll still take TF2 over it any day, though).
When playing through it, it felt more linear even. Along with all the mountains and the place where the ermm... one guys were... I don't remember there name but you could talk them into leaving... those places really only had one way to get into them. And with some of the creatures and how strong they were, you pretty much had to follow a certain path at the beginning. Fallout 3, almost everywhere had many ways to get into it... you didn't have to follow the edge of a cliff for a mile to find a way up it...
I think that anti-videogame advocates do have a point when saying that a lot of games are overly violent these days and are just appealing to gore junkies.
I certainly got the feeling the game "kind of" restricts where you can go (through frustratingly unclimbable cliffs that you have to get past to get where you need to go somtimes or dangers monsters when your at a lower level)
Fallout 3 was more "just go in any direction" Fallout NV didnt quite have that as much
anyway overall I shouldnt start defeding things...as thats beside the point (and the point here is anything goes)
I think with "less open" the person you quoted refers to the invisible walls put in place by Obsidian to prevent you from advancing in a quest through a different way than that Obsidian wants you to do.
When playing through it, it felt more linear even. Along with all the mountains and the place where the ermm... one guys were... I don't remember there name but you could talk them into leaving... those places really only had one way to get into them. And with some of the creatures and how strong they were, you pretty much had to follow a certain path at the beginning. Fallout 3, almost everywhere had many ways to get into it... you didn't have to follow the edge of a cliff for a mile to find a way up it...
I have no idea what you're talking about when you mention one guy, however, when talking about creatures it is actually a god thing because the reason for it is that NV didn't have the crappy scaling system from Oblivion and F3, the enemies were all mostly set, and it wasn't impossible, you coudl sneak past or just take a detour or just kill them with skill and luck.
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