Because nothing in DA:O had ever been done before.Fappy said:RPGs are headed in the right direction thanks to companies like Bioware. Adding the element of actual "role playing" as it is defined traditionally and continuing to build on that can only lead to better RPGs in the future.
I never said Bioware exclusively, that's why I said "thanks to companies like Bioware". I was thinking more of Mass Effect than Dragon Age anyway. Many critics believe Mass Effect was the most significant step forward in the RPG genre of the last decade.TypeSD said:Because nothing in DA:O had ever been done before.Fappy said:RPGs are headed in the right direction thanks to companies like Bioware. Adding the element of actual "role playing" as it is defined traditionally and continuing to build on that can only lead to better RPGs in the future.
Choice-playing, not role-playing.Fappy said:RPGs are headed in the right direction thanks to companies like Bioware. Adding the element of actual "role playing" as it is defined traditionally and continuing to build on that can only lead to better RPGs in the future.
Well so far that's about as good as the gaming industry can deliver unless you happen to be playing an MMO on an RP server.Axeli said:Choice-playing, not role-playing.Fappy said:RPGs are headed in the right direction thanks to companies like Bioware. Adding the element of actual "role playing" as it is defined traditionally and continuing to build on that can only lead to better RPGs in the future.
If it were actually role playing, I could design at least the personality of my character beforehand. But alas, you can't do that, because you can only choose from the 2-4 different personality options that get repeated over and over in many dialogues. Usually you have to be happy if those options are at least consistent, so that a deadpan snarker character doesn't suddenly run out of sarcastic remarks half-way into the game.
Doesn't change the fact that these games are much, much closer to a make-your-own-adventure (one that doesn't allow you to really change the adventure that much mind you) than any real role playing.Fappy said:Well so far that's about as good as the gaming industry can deliver unless you happen to be playing an MMO on an RP server.Axeli said:Choice-playing, not role-playing.Fappy said:RPGs are headed in the right direction thanks to companies like Bioware. Adding the element of actual "role playing" as it is defined traditionally and continuing to build on that can only lead to better RPGs in the future.
If it were actually role playing, I could design at least the personality of my character beforehand. But alas, you can't do that, because you can only choose from the 2-4 different personality options that get repeated over and over in many dialogues. Usually you have to be happy if those options are at least consistent, so that a deadpan snarker character doesn't suddenly run out of sarcastic remarks half-way into the game.
It seems to be what people want, however, it appears the challenge is balancing open ended character exploration and good story telling. So I suppose I agree with your point. The genre itself was never well defined... so people associate it with stats and game play mechanics while others believe it has everything to do with the traditional definition of "role playing".Axeli said:Doesn't change the fact that these games are much, much closer to a make-your-own-adventure (one that doesn't allow you to really change the adventure that much mind you) than any real role playing.Fappy said:Well so far that's about as good as the gaming industry can deliver unless you happen to be playing an MMO on an RP server.Axeli said:Choice-playing, not role-playing.Fappy said:RPGs are headed in the right direction thanks to companies like Bioware. Adding the element of actual "role playing" as it is defined traditionally and continuing to build on that can only lead to better RPGs in the future.
If it were actually role playing, I could design at least the personality of my character beforehand. But alas, you can't do that, because you can only choose from the 2-4 different personality options that get repeated over and over in many dialogues. Usually you have to be happy if those options are at least consistent, so that a deadpan snarker character doesn't suddenly run out of sarcastic remarks half-way into the game.
I don't see why insist on defining the genre by something that the genre will inevitably fail to achive in any foreseeable future.
It's there in DA:O, and it does open up a few more doors than just selecting what "sexy cutscene" you'll see, but it's still not a very full implementation. It is, however, done better and more thoroughly than anything else I can recall playing recently. You're probably right though in saying it's probably pretty low on the priority list of most devs... which is a shame seeing all of the doors it could open.Dr. Octogonapus said:While on the topic of love in RPGs, I'd have to belive that it won't be appearing much in them, and even if they do feature it it isn't going to be that well developed or engaging (I have not played Dragon Age: Origins, so I wouldn't know anything about the level of NPC interaction in the game) because there is not really much of a demand for it. Right now gamers want to see more blood splatter than romantic chemistry in gameplay.
And to address the rest of the large white box hovering over my typed characters: combat is moving away from turn-based fighting.....unless you include FF games which will never truly abandon it's turn-based roots. Moral decisions are an area that I'd rather not get into because while they seem interesting, I'd rather not think about whether I should shoot the random dog or give him a treat (Dogmeat has alot of health)
If people want open ended games (ones that actually allow real role playing), they are better be ready to wait a while. And like you hinted, "open ended" is far from synonymous with good story telling. It might open new possibilites for it though, one day, but there's a reason for narrative and direction.Fappy said:It seems to be what people want, however, it appears the challenge is balancing open ended character exploration and good story telling. So I suppose I agree with your point. The genre itself was never well defined... so people associate it with stats and game play mechanics while others believe it has everything to do with the traditional definition of "role playing".Axeli said:Doesn't change the fact that these games are much, much closer to a make-your-own-adventure (one that doesn't allow you to really change the adventure that much mind you) than any real role playing.Fappy said:Well so far that's about as good as the gaming industry can deliver unless you happen to be playing an MMO on an RP server.Axeli said:Choice-playing, not role-playing.Fappy said:RPGs are headed in the right direction thanks to companies like Bioware. Adding the element of actual "role playing" as it is defined traditionally and continuing to build on that can only lead to better RPGs in the future.
If it were actually role playing, I could design at least the personality of my character beforehand. But alas, you can't do that, because you can only choose from the 2-4 different personality options that get repeated over and over in many dialogues. Usually you have to be happy if those options are at least consistent, so that a deadpan snarker character doesn't suddenly run out of sarcastic remarks half-way into the game.
I don't see why insist on defining the genre by something that the genre will inevitably fail to achive in any foreseeable future.
I enjoy RPGs that are about survival and whatnot. Not so heavily focused on questing and fighting. So pretty much this.Nwabudike Morgan said:I want a new game like Planescape: Torment, where you pretty much never fight. Sadly, in this day and age with budgets as high as they are and focus groups and target demographics and all that malarkey that keeps developers from taking risks anymore means a game like this will never come out.
Yeah pretty much my idea except when you do go into combat, its smooth and extremely immersive.Nwabudike Morgan said:I want a new game like Planescape: Torment, where you pretty much never fight. Sadly, in this day and age with budgets as high as they are and focus groups and target demographics and all that malarkey that keeps developers from taking risks anymore means a game like this will never come out.
They're set to release Deus Ex 3 this year. However they're using the aesthetics from Invisible War and have replaced RPG combat with rainbow six combat. Yeah I raged a lot.TypeSD said:A new Deus Ex would be epic.