Jenova65 said:
Nwabudike Morgan said:
Jenova65 said:
And why do people want to take RPG elements away from RPGs? That's daft, if you don't like it don't play it, there are plenty of us who do like it, and if you don't stop trying to spoil our fun maybe we start looking at your games and implying that they need stats to make them better....
OK? OK!
The problem with "RPG elements" is nowadays instead of meaning "a story driven by the choices of the player and their character" it means "getting experience and leveling up".
Also I hope Alpha Protocol does well and ushers in a golden age of RPGs that have settings other than fantasy or sci-fi. You know what I want? An RPG where you play as an Indiana Jones-style adventuring treasure hunter and his band of talented misfits as you go to exotic locales all over the world searching for a treasure of unspeakable power.
But I like gaining experience and levelling up, that is why I play RPGs and not wrestling games or FPS or any of the other genres you might care to mention.
There are enough games and enough genres to keep us all happy, why do non RPG'ers have to constantly point out the futility of experience and skills? Iygwim?
Yet if another system is able to provide much the same gameplay, much the same ways of thinking with regards to character construction, development, focus etcetera - but lacking such drawbacks as the inevitable grinding, the "out-of-character" missionrunning and all that - can it not be beneficial?
Naturally, this is a subjective opinion and if stats and grinding (yes, I state them as if they are inexorably mixed) is what one is looking for in a game, then that's fine. Personally, however, I'm more interested in using the technology and capacities available today, the lack of which stats and skill points were compensating. Ultimately, there may be different interpretations of what makes an RPG, as made very obvious in previous threads on the subject - to me, it's Baldurs Gate, PS:T, Mass Effect; all with a focus on dialogue, moral choices and so on. Stats, levels, and attributes were certainly also a common denominator, but I just think it doesn't have to be.