What do you think games should have less of?

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ServebotFrank

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Jul 1, 2010
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Less action in STEALTH GAMES. Splinter Cell is a major culprit in this in how it's changed from from where the shooting controls were purposely bad to encourage stealth to Conviction's controls that just make it awkward to do anything because it encourages you kill everybody. Conviction's little "Look at something to do something with it" got me killed so many times while around railings. Seriously I have not played a PURE stealth game in about five years because all "Stealth" games theses days are shooting games with tiny stealth elements.

Oh and less sex appeal please. I always wonder why a game is lacking in gameplay when I find out that half the budget went towards breast physics. No wonder the media sees us as nerds who have never left our parents basement.

More interesting characters. Master Chief is not a "deep" character. Neither is Sam Fischer. All of these characters are the same characters just with different back stories. Maybe if we had characters that didn't look and act the same we could have a more interesting story. Basically, get rid of all the plain "badass" characters.
 

Doctor Glocktor

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Aug 1, 2009
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Snipers.

But thats more of a personal nerdrage. There should at least be a maximum number restriction on every FPS.
 

Dexiro

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Dec 23, 2009
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Nazulu said:
Dexiro said:
I think RPG's should scrap the whole situation where you spend the first hour or more of a game talking to NPC's to learn the story before actually getting to any gameplay. It's fucking painful, every game should get to the fun as soon as possible, apart from the main roots of it i think the details of the story should be optional.
I can relate to that. I remember starting of in Golden Sun talking to most NPC's and then I finally get in a fight THAT WAS IMPOSSIBLE TO WIN!!! That's right, me loosing to some assholes in turn based combat is story building to them. Of course I get my revenge later on but it wasn't satisfying at all since it was forced.
Golden Sun was the game i had in mind actually.

You spend ages talking to people, crawling through that really boring temple thing and when you finally get into the open world you're completely lost.

That's where i gave up, just strolling around the map lost. There was some cutscene of a few villages and some wagons at first but i have no idea what it meant, thanks for explaining it to me mr game.
 

SelectivelyEvil13

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Jul 28, 2010
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Less of these things:
1. Separation from story/cinematics and gameplay. I loved how Bioshock (the ONLY ONE) let you play through everything and feel more involved with the story. Then look at a lot of these games (Japanese titles, I'm looking your way) where heaven forbid your clumsy fingers don't make the super special amazingly uber fantastical fight scene that the game designers had in mind.
2. Focus on Multiplayer to justify buying the game. No game is worth $60 that I have ever seen just so I can play online with absolutely no story or single player even remotely attempted.

The Unworthy Gentleman said:
Online play. Okay fine, have a good mulitplayer but don't make that your entire game. Put in a long storyline and plot to make me want to know how it finishes. Give it replay quality so I can play it again but differently. If you have time make a set of different endings depending on how the missions went. Don't spend so much time on the multiplayer that I get sick of the entire game in a week.
EXACTLY!!!

3. Similar: slash-dash multi added just to hook the people that will buy ANYTHING so long as it has multiplayer available. I don't mean like #3 where the game is based off of multi, but it was a single player game and some marketing "genius" came up with an added online portion to have one more check on the back of the box. MP is not appropriate for every type of game, so I find it especially refreshing when a game chooses to just follow through a solid single player and not try to toss in an unnecessary extra.

4. Sex: Okay, seriously, why add all of this out of place fetish BS into a VIDEO GAME?!? If you want *that* sort of entertainment, then seek another source and don't try sticking some erotic fight scene (that doesn't even sound right) in the middle of a Devil May Cry cut cutscene for example.
 

Redwall

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Jul 31, 2010
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Nazulu said:
Redwall said:
I'd have to say the grind. Whether it be for money/experience/etc.
I think I know where your coming from, but the grind is not really an issue in most modern MMO's because there are more than enough quests to keep you occupied till the final level, just like in WOW and Aion. Unless you mean quests that require you to kill a shit load of mobs for 100 necklaces or some crap like that.
I basically mean any kind of Grinding, including but not limited to quests which require you to kill x amount of monsters or collect x amount of necklaces, etc.
I find it really irritating, to use a common example, when the item an enemy is supposed to drop, i.e. Murloc eyes in wow, just doesn't for no adequately explored reason.
 

Nazulu

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Jun 5, 2008
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Randomvirus said:
One game creates something, then every other game developing studio says "oh, we want that in our game."

Video gaming hasn't been "creative" in years. Somebody makes something, then every other studio out there tries to imitate it.

That's what I'd like to see less of. Less following trends and fads.
And there not subtle about it either, once they copy the trend they even use it as one of the main selling points. I've only seen this in FPS games though, probably that's why a lot people think there should be less FPS's.

Judgement101 said:
Less douchebags online. Sorry I can't get over RDR's amount of it.
I guess that counts as in-game but can't you just block/ignore them, or even report them?

Grey_Focks said:
EDIT- Oh, and to all the people saying "less FPS"....how about you just don't play FPS? Pretty sure there are plenty of non-FPS games out there, and I sincerely doubt any of you have ever been forced to play them.
Well there are more FPS games than anything else at the moment and I think they just mean for developers to have a go at something else.

Lionsfan said:
Nazulu said:
sirkai007 said:
health meters. there's nothing quite as amazing as barely eeking out and existence and running as fast as you can through a group of enemies so you can grab the health pack that they are guarding.
You mean more health meters? This is the less of thread mate.

You do make a good point though, and I dislike it in some games with the regenerating life that all this crap covers your vision when your near death, less of that cause it's really annoying.
Oh come on dude, don't you love just crouching behind a crate and just waiting for the jelly to drip off your face? I know that's why I get up in the morning.
Nah, not a fan of the jelly. It's not important, I think they just added it for realism or to show your near death which can be done in less annoying ways.

Doctor Glocktor said:
Snipers.

But thats more of a personal nerdrage. There should at least be a maximum number restriction on every FPS.
They're another class, another style of fighting in FPS games since there isn't a lot but they always seem like they have an advantage. What do you mean by restrictions?
 

Kialee

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Aug 1, 2010
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Grizzled space marines.
Guess it ties in with stereotypes, but really, they haven't been impressive/interesting since the 1990s. (Game-wise, of course.)
"but kialee, master chief" but counter-posters, character development
 

Daedalus1942

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Jun 26, 2009
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Nazulu said:
Got the idea from the 'games should have more of' thread, duhh

Less clichés during expensive cinematics would make me happy. Nah that's too easy. I'll think of something good.

Edit: How about less sterotypes? Do those characters actually entertain anyone besides children?

I can do better than that. C'mon, think brain.
I have the best idea ever!
Less sequels.
 

Daedalus1942

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Jun 26, 2009
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ServebotFrank said:
Less action in STEALTH GAMES. Splinter Cell is a major culprit in this in how it's changed from from where the shooting controls were purposely bad to encourage stealth to Conviction's controls that just make it awkward to do anything because it encourages you kill everybody. Conviction's little "Look at something to do something with it" got me killed so many times while around railings. Seriously I have not played a PURE stealth game in about five years because all "Stealth" games theses days are shooting games with tiny stealth elements.

Oh and less sex appeal please. I always wonder why a game is lacking in gameplay when I find out that half the budget went towards breast physics. No wonder the media sees us as nerds who have never left our parents basement.

More interesting characters. Master Chief is not a "deep" character. Neither is Sam Fischer. All of these characters are the same characters just with different back stories. Maybe if we had characters that didn't look and act the same we could have a more interesting story. Basically, get rid of all the plain "badass" characters.
You need to play Peacewalker, or Vampire's Rain. Both are stealth games in the true sense. If you're spotted... you're pretty much fucked (especially in Vampire's Rain).
 

Skorpyo

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May 2, 2010
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Less cliche, less pointless story tagalongs, less time-controlling, over-brighting gameplay mechanics and graphics danglies.

More story, more character arc, more things that will make me want to pick the game back up later and start over again.

More...interesting.
 

Echo136

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Feb 22, 2010
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Less emphasis on multiplayer and more emphasis on what I actually bought the game for, the singleplayer.
 

ServebotFrank

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Jul 1, 2010
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I don't have a PSP and I've played Vampire Rain which should've been given game of the year considering how good it was but nobody likes a good game these days.


EDIT: I have no idea what is up with this double post. Sorry.
 

ServebotFrank

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Jul 1, 2010
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Daedalus1942 said:
ServebotFrank said:
Less action in STEALTH GAMES. Splinter Cell is a major culprit in this in how it's changed from from where the shooting controls were purposely bad to encourage stealth to Conviction's controls that just make it awkward to do anything because it encourages you kill everybody. Conviction's little "Look at something to do something with it" got me killed so many times while around railings. Seriously I have not played a PURE stealth game in about five years because all "Stealth" games theses days are shooting games with tiny stealth elements.

Oh and less sex appeal please. I always wonder why a game is lacking in gameplay when I find out that half the budget went towards breast physics. No wonder the media sees us as nerds who have never left our parents basement.

More interesting characters. Master Chief is not a "deep" character. Neither is Sam Fischer. All of these characters are the same characters just with different back stories. Maybe if we had characters that didn't look and act the same we could have a more interesting story. Basically, get rid of all the plain "badass" characters.
You need to play Peacewalker, or Vampire's Rain. Both are stealth games in the true sense. If you're spotted... you're pretty much fucked (especially in Vampire's Rain).
I don't have a PSP and I've played Vampire Rain which should've been given game of the year considering how good it was but nobody likes a good game these days.
 

Nazulu

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Jun 5, 2008
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Daedalus1942 said:
Nazulu said:
Got the idea from the 'games should have more of' thread, duhh

Less clichés during expensive cinematics would make me happy. Nah that's too easy. I'll think of something good.

Edit: How about less sterotypes? Do those characters actually entertain anyone besides children?

I can do better than that. C'mon, think brain.
I have the best idea ever!
Less sequels.
Not in the game but I agree. They should only do sequals if it's original purpose isn't for milking.
 

Nazulu

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Jun 5, 2008
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AMMO Kid said:
Less Mario and Sonic games. I win.
No! Your wrong. And that's not exactly on topic either since this is about what IN the game, so your doubly wrong!

jk

In all my mighty seriousness though, your probably right, the developers just rely so heavily on the same franchises.
 

Gindil

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Nov 28, 2009
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Quick Time Events. By the gods, I'm not here to play Simon says. I'm not trying to watch a damn movie. I want to play a game!
 

LitigationJackson

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May 22, 2009
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The Jakeinator said:
Nazulu said:
The Jakeinator said:
Less crap, more fun.
Should be a little more careful mate, low content posts like that can get you on probation.

What crap are you talkin' about?
Less middle mans, less crappy mechanics, less bad gimmicks, less unlikeable character, less plot in certain cases. Just more fun.
when you said "middle mans" i read it in Strong Bad's voice because of your avatar