Spencer Petersen said:
Well, in the world of physics, the heavier an object, the less prone to sudden acceleration said object will be. Assuming the major damaging force behind explosives in COD are from sudden acceleration and pressure waves and not shrapnel, having more equipment would likely make you more resilient to pressure waves.
[Meaning no disrespect here, I'm just trying to pick your brains with blunt instruments]
Huh. I wasn't aware there was such a gameplay mechanic. Without specifics, however, I counter that a shock/concussion wave is always more destructive closer to the source. Furthermore, people weighted down with heavy objects (unless they are shielded by said equipment) should take more damage from shrapnel. The reason for this is that the velocity difference between shrapnel and HW guy may be greater than the velocity difference between shrapnel and the grunt who got tossed across the room by the blast. I have to qualify that with a "may be" because shrapnel arguably travels with the shockwave, although it probably falls behind quite soon owing to air resistance.
Is there a situational reason for disputing susceptibility to fragmentation devices? Open environment versus closed room perhaps? I'm curious as to the motivation for the desired change.
I forgot something earlier. Here are some unique weapon characteristics;
- amazingly hot fore-end grips owing to non vented plastic design
- long reload times (which will never, ever be implemented)
- awkward control placement (longer reload)
- sight radius (affects accuracy)
I really, really, do like that the FAL finally appeared in an FPS. Since the NATO mod for TCR6 (yes, way back when), I have always considered weapon diversity to be "pure win". Yet, for the FPS that streamlines reload times into the realm of fantasy, my short list of weapon idiosyncrasies are mostly non-starters. Aside from the weapon appearance and unique sights, what weapons characteristics would you like to see?
[No, I'm not a game developer, I just want to know what you think.]