What do you want in the Portal 2 DLC?

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Soviet Heavy

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Jan 22, 2010
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I want more conversion gel. It was easily the best addition to the game. Make more puzzles open ended, where you have to use strategic placement of conversion gel to finish the level any way you want. Multiple paths towards the exit, all made by the player?

What do you guys want?
 

Thunderhorse31

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Apr 22, 2009
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More ridiculous puzzles. I didn't find the single-player all that challenging, so I would love more test chambers along the same level of complexity as the final few co-op chambers (lots of gel, timed jumps, lasers, switches, and turrets in massive rooms, etc.).

No more easy hand-holding tests. We've had those in droves, give us some crazy stuff.
 

TheLastSamurai14

Last day of PubClub for me. :'-(
Mar 23, 2011
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Lemons. Lemons which burn your house down.

Also, wall-walking gel. Because wall-walking gel.
 

wekill

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Jan 20, 2011
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crushers they were in the original trailers and were never used whats up with that. well these levels are suppose to be "challenge" levels so they had better be fucking hard like to the point were you really don't what to do more than one at a time. Valve please use a random level assignment it will add a slight replay value.
 

Biodeamon

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Apr 11, 2011
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Another human being other than chell.
failing that i want to shoot things.

You git to enjoy the simple pleasures in life
 

Cheesus333

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Aug 20, 2008
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- More co-op maps. Lots more. LOTS.
- More single player maps. Lots more. LOTS.
- Most importantly, user-generated content. Something simple as a very basic level creator, with which people can make their own test chambers and submit them for bith single and multiplayer modes. Good idea, no?
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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NO. STEP. COUNTING.

Like the fucking Portal 1 challenges.

Limited portal challenges, fine.

Time challenges, fine.
 

kane.malakos

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Jan 7, 2011
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Harder puzzles mainly. The challenge modes will be nice too, but just more difficulty in general.
 

Delock

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Mar 4, 2009
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Either letting us play as Rat Man, more ridiculous puzzles, more Cave Johnson, Space Core's adventures, or a portal vs gravity gun faceoff.
wekill said:
crushers they were in the original trailers and were never used whats up with that. well these levels are suppose to be "challenge" levels so they had better be fucking hard like to the point were you really don't what to do more than one at a time. Valve please use a random level assignment it will add a slight replay value.
They did in co-op

And in the part where he kills you. And when Wheatley introduces you to Aristotle's nemesis: Mashy Spike Plate.
 

brunothepig

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May 18, 2009
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wekill said:
crushers they were in the original trailers and were never used whats up with that. well these levels are suppose to be "challenge" levels so they had better be fucking hard like to the point were you really don't what to do more than one at a time. Valve please use a random level assignment it will add a slight replay value.
They are in at least one co-op chamber... I do agree though.
OT: More, more MOAR! More gels, more hilarity, more portals, more co-op and more difficulty damn it! I'd love to see some more "finished tests" with all the white and portal surfaces. Portal 2's campaign felt about as easy as Portal's to me, but Portal had advanced chambers to make up for it.
What's going on with the level editor anyway? That still happening? Was that ever happening?
 

Asehujiko

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Feb 25, 2008
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Cheesus333 said:
Most importantly, user-generated content. Something simple as a very basic level creator, with which people can make their own test chambers and submit them for bith single and multiplayer modes. Good idea, no?
brunothepig said:
What's going on with the level editor anyway? That still happening? Was that ever happening?
Source SDK?
 

MetalMaz

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Jan 12, 2011
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A death match game mode could be quite interesting haha. I agree that there should be a few more challenging levels though, and engineered lemons that burn things would be brilliant.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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The Adventures of Wheatley and the Space Core in...[HEADING=3]The Aperture Science Moonbase![/HEADING]
 
Dec 14, 2008
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Onyx Oblivion said:
NO. STEP. COUNTING.

Like the fucking Portal 1 challenges.

Limited portal challenges, fine.

Time challenges, fine.
I'm pretty sure the step counter was a joke along with the science collaboration points. I'm confident that they will add challenge maps, maybe featuring some of the cut levels.
 

Crazy_Man_42

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Mar 10, 2011
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Wheatley: Um I would like to be saved yeah that sounds good really good right now

Me: I'm going with him on this but I wouldn't mind some more gel based puzzles and more robots first.

Wheatley: WHAT you don't want to save me right away but I said I was sorry. no wait I'm really sorry does that help. I didn't really mean all of what I said come on now, come and get me out of here.

Me: But they can be combined together I quess

Wheatley: Yes, now um when are you coming to get me?

Me: I have no idea

Wheatley: WHAT!? how could you say all that and have no plan to save me. you really do have brain damage. I mean you are an ape so you have so little intelligence to start out with but come on.

Me: WHEATLEY!!!!!!!!

Wheatley: Well I see that your mad and I.. I'll just be going for now to that temper of yours goes down, alright um bye.
 

Meggiepants

Not a pigeon roost
Jan 19, 2010
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Portal Bowling. Launch your multiplayer friend into obstacles!

Seriously though, more of the multiplayer style levels. They were much more fun.