What do you want to see in Elder Scrolls V: Skyrim
I would really like to see some armor and weapon customization.
Like making your own designs and stuff but it most likely won't happen.
I also want them to bring back levition and teleport spells and add duel wielding.
Travel to city
LOADING
Enter building
LOADING
Go upstairs
LOADING
Talk to NPC in upstairs part of building
Go downstairs
LOADING
Go outside
LOADING
Travel to dungeon
LOADING
Enter dungeon
LOADING
Enter dungeon area 2
LOADING
Get item, leave dungeon (if Dungeon is cyclical you may be saved one LOADING screen here)
LOADING
Return to city
LOADING
Enter building
LOADING
Go upstairs
LOADING
Talk to NPC
So you've never looked into modding then? Oblivion's one of the games with the biggest custom content modding communities in the world, try it out some day.
I'd most of all like to see more fantasy. More creativity. Shivering Isles made up for a lot of vanilla Oblivion, but I don't think I'm gonna bother playing if I see another freaking wolf in a grassy west-European field.
I'd most of all like to see more fantasy. More creativity. Shivering Isles made up for a lot of vanilla Oblivion, but I don't think I'm gonna bother playing if I see another freaking wolf in a grassy west-European field.
not just ayleid ruin, bring some dwenmer and other ruins, more variety asically.
more voice actors
the depth and complexity of morrowind, but with the user friendliness of oblivion
a varied environtment, for some reason ive got it in my head that because the setting is skyrim i can just see a constant snowy cliffside.
Oh my, I think I need 5 minutes alone with this news. I'm far too excited already.
Some more voice actors would be nice, but that's already been mentioned a few times.
Some more facial expressions maybe so you don't feel like you're talking to a statue.
Is it 11.11.11 yet?
For the love of God, fix the shitty melee combat. Use the Deadly Reflexes mod for Oblivion for ideas; that actually made the combat bearable, or it would if it worked more than 30% of the time.
Anyway, whatever they do, it's gonna be awesome for me. Hate to say it, but my ability to overlook most of the glaring faults in recent bethesda games, I guess I'm a fanboy ;_;
Polearms. Axes are cooler than swords, but polearms are cooler than axes.
Mounted combat. I don't want to feel helpless on my horsie.
Co-op. Fantasy RPGs were made for party dynamics.
More options for those ranged players (I'm not one of them, don't be ridiculous, I am a real man, and as such do things up close. It's more personal that way. I simply understand their plight) than just regular old bows. Crossbows and throwing weapons could easily fit. Magic guns maybe? There's all sorts of wacky magic tech in those ancient ruins.
The ability for unarmed players to fight ghosts. Maybe silver/daedric gloves? This would also allow unarmed players to use enchantments.
A leveling system that isn't broken and open to grinding.
In Oblivion's leveling system when your primary skills went up 10 times you leveled up when you next slept. When you leveled up and increased three of your stats. How much they went up by was determined by all the skills you raised relating to those stats since you last leveled. This led to grinding being the most effective way to be overpowered per level.
My solution: Instead of having your primary stats be what determines your leveling, they simply go up faster. When your stats go up whatever number of times the developer feels like, you automatically level up. (This is to prevent exploiting the level scaling by having ridiculous skills for your level) Then either choose three (If we're talking about a high level cap) or all your skills go up in proportion to your skill ups. (If there's a low level cap) This system will prevent grinding and system abuse.
I'd most of all like to see more fantasy. More creativity. Shivering Isles made up for a lot of vanilla Oblivion, but I don't think I'm gonna bother playing if I see another freaking wolf in a grassy west-European field.
This... This right here. Morrowind's most outstanding aspects were its geography and gameworld. Shivering Isles, while doing a lot to break up Oblivion's monotony, didn't even come close to Morrowind's variety and creativity. I don't know how they can make barren tundra even as interesting as cyrodiil so I guess they've got their work cut out for them.
I would also like to have some of my old morrowind skills back like altar-less enchanting and spear. Levitation NEEDS to come back; it was a huge part of exploration in Morrowind. That means, cities cannot be sequestered into their own little cells anymore; they need to be actual parts of the world.
Lastly, they need to bump the number of joinable guilds back up to pre-oblivion levels. Morrowind's great house questlines, to me, were more enjoyable than the main quest; so, it is a tragedy that they removed all semblance of that type of guild in oblivion. Bring back guilds that force you to make decisions - choose who you want as friends and enemies.
More voice actors, more conversation choices perhaps (I'm waiting on the day where open world RPGs take on the 'choice & effect' mandate of linear RPGs, like Mass Effect), and cities that feel like cities; The Imperial City had 20 people in it.
Other than that though, just more of what we had. I adored Oblivion.
Alot better story then TES IV. The story sucked and was waaaaay to boring to play.
More in-depth melee-combat. Its way to simple and boring. I'd prefer different fighting styles as well. As its kinda fruitylookin when a giant barbarian with an axe spins around doing sissy-elf maneuvers rather then relying on his strength.
1.Better speech system (take some hints from Bioware)
2.More and/or longer quests
3.Equally big world to Oblivion
4.Oblivion's combat system (preferably tweaked to be a little more challenging)
5.Morrowind's atmosphere and story telling
6.A significantly updated engine would be nice
Hope I didn't forget anything, but if all of these are mixed together I will probably never be seen again...
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