To be fair, from the trailer...Renas said:So it is officially Skyrim? Crap, I wanted Akavir ...
... they're all the same themeWayneguard said:Ok I just watched the Skyrim reveal trailer and I have one question... what's with the fucking pirates of the carribean music? Oblivion had that pirates of the carribean-esque theme and I heard the same riff at the end of the skyrim trailer. I can't stand that theme; it just sounds so generic. Not to fawn on morrowind again, but it had such an epic yet peaceful theme with beautiful crescendos and decrescendos... God I love that theme. That quality was sorely lacking with oblivion's and now apparently skyrim's.
I couldn't agree more with all of these points, particularly the fantasy and guilds. Playing Morrowind, I felt part of a whole different world. The myths and religions of the world felt so immersive and interesting. Oblivion lacked that, with a bland rpg that might as well have been set in europe. To Oblivion's credit, I felt more motivated to explore, with a good sprinkling of ruins and random farms and such that made exploring interesting, but the fast travel kind of took the fun out of the sense of awe you felt when entering the world.Wayneguard said:This... This right here. Morrowind's most outstanding aspects were its geography and gameworld. Shivering Isles, while doing a lot to break up Oblivion's monotony, didn't even come close to Morrowind's variety and creativity. I don't know how they can make barren tundra even as interesting as cyrodiil so I guess they've got their work cut out for them.TheHecatomb said:I'd most of all like to see more fantasy. More creativity. Shivering Isles made up for a lot of vanilla Oblivion, but I don't think I'm gonna bother playing if I see another freaking wolf in a grassy west-European field.
I would also like to have some of my old morrowind skills back like altar-less enchanting and spear. Levitation NEEDS to come back; it was a huge part of exploration in Morrowind. That means, cities cannot be sequestered into their own little cells anymore; they need to be actual parts of the world.
Lastly, they need to bump the number of joinable guilds back up to pre-oblivion levels. Morrowind's great house questlines, to me, were more enjoyable than the main quest; so, it is a tragedy that they removed all semblance of that type of guild in oblivion. Bring back guilds that force you to make decisions - choose who you want as friends and enemies.
YES!YES! (Applauds)Daystar Clarion said:A new game engine. Can the people actually look and move like people this time around, Bethesda?
theres nothing broken with the leveling system, in fact i think the current leveling system has been a part of what makes TES games unique. your method would stop rewarding the player for leveling efficiently. and youve overlooked the fact that at later levels the game actually gets harder for players playing on normal-hard difficulty. and besides its not as if the grinding was abusing the system, its a way to players to actually be slightly more balanced towards the later stages of the game.Souplex said:Polearms. Axes are cooler than swords, but polearms are cooler than axes.
Mounted combat. I don't want to feel helpless on my horsie.
Co-op. Fantasy RPGs were made for party dynamics.
More options for those ranged players (I'm not one of them, don't be ridiculous, I am a real man, and as such do things up close. It's more personal that way. I simply understand their plight) than just regular old bows. Crossbows and throwing weapons could easily fit. Magic guns maybe? There's all sorts of wacky magic tech in those ancient ruins.
The ability for unarmed players to fight ghosts. Maybe silver/daedric gloves? This would also allow unarmed players to use enchantments.
A leveling system that isn't broken and open to grinding.
In Oblivion's leveling system when your primary skills went up 10 times you leveled up when you next slept. When you leveled up and increased three of your stats. How much they went up by was determined by all the skills you raised relating to those stats since you last leveled. This led to grinding being the most effective way to be overpowered per level.
My solution: Instead of having your primary stats be what determines your leveling, they simply go up faster. When your stats go up whatever number of times the developer feels like, you automatically level up. (This is to prevent exploiting the level scaling by having ridiculous skills for your level) Then either choose three (If we're talking about a high level cap) or all your skills go up in proportion to your skill ups. (If there's a low level cap) This system will prevent grinding and system abuse.
Morrowind's theme is slow and peaceful and then builds into an epic roar. Oblivon's and Skyrim's themes start off with, what to me seems, a generic mid-tempo fantasy battle song. Morrowind's theme, at least at the start, sounded like it could be played by a traveling bard. Oblivion's and Skyrim's seem to start with all guns blazing... just like lotr and every other fantasy game out there.CleverNickname said:... they're all the same themeWayneguard said:Ok I just watched the Skyrim reveal trailer and I have one question... what's with the fucking pirates of the carribean music? Oblivion had that pirates of the carribean-esque theme and I heard the same riff at the end of the skyrim trailer. I can't stand that theme; it just sounds so generic. Not to fawn on morrowind again, but it had such an epic yet peaceful theme with beautiful crescendos and decrescendos... God I love that theme. That quality was sorely lacking with oblivion's and now apparently skyrim's.
They only have different arrangements - and Morrowind's sounds just as much like Hans Zimmer than the epic choir in the Skyrim trailer.
I believe Gamebryo is no more.MiracleOfSound said:They have used Gamebryo again as far as I know. Read it on some Russian website.Daystar Clarion said:A new game engine. Can the people actually look and move like people this time around, Bethesda?