What do you want to see, Elder Scrolls V: Skyrim

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Wayneguard

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Jun 12, 2010
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Ok I just watched the Skyrim reveal trailer and I have one question... what's with the fucking pirates of the carribean music? Oblivion had that pirates of the carribean-esque theme and I heard the same riff at the end of the skyrim trailer. I can't stand that theme; it just sounds so generic. Not to fawn on morrowind again, but it had such an epic yet peaceful theme with beautiful crescendos and decrescendos... God I love that theme. That quality was sorely lacking with oblivion's and now apparently skyrim's.
 

Ninjamedic

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Dec 8, 2009
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Combat:
--> Make Magic actually worth a shit in combat
--> Less "Rock'em Sock'em Robots" style fights
--> More Weapon Types and Ranged Weaponry
--> Custom Weapons WITHOUT having to mod

Story
--> less monotony
--> MORE SHEOGORATH

General
--> More Voice Actors
--> Less boring enviroments
--> More Voice Actors
--> A more in-depth Faction System
--> More Voice Actors
--> Improved Facial Quality (other side of the uncanny valley)
--> MORE VOICE ACTORS
 

scnj

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Nov 10, 2008
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Renas said:
So it is officially Skyrim? Crap, I wanted Akavir ...
To be fair, from the trailer...

It looks like the plot is going to revolve around dragons this time. So we may get a decent amount of the lore of Akavir and Ka Po' Tun.
 

All Hail Lelouch

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Feb 5, 2010
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This is assuming that they will allow you to buy a house in every major city like in Oblivion, but it would be kinda nice to have someone else to populate those houses while you are out saving the world and stuff.

Maybe a maid, butler, wife/husband, Etc.
 

Allison Chainz

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Oct 28, 2010
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I'm easy to please. I just want a world with the vastness and open-endedness of Morrowind with the real time combat of Oblivion. Keep those basic principles and just keep making things better and I'm all good.

And for goodness sakes no auto leveling the freaking enemies. I want enemies that force me to flee that I can come back and kick their asses later just because I've gotten that much stronger. Some enemies should get stronger as I do, but not every last one of them. That gets boring and unless you powergame you never feel like you're making progress.
 

CleverNickname

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Wayneguard said:
Ok I just watched the Skyrim reveal trailer and I have one question... what's with the fucking pirates of the carribean music? Oblivion had that pirates of the carribean-esque theme and I heard the same riff at the end of the skyrim trailer. I can't stand that theme; it just sounds so generic. Not to fawn on morrowind again, but it had such an epic yet peaceful theme with beautiful crescendos and decrescendos... God I love that theme. That quality was sorely lacking with oblivion's and now apparently skyrim's.
... they're all the same theme o_O
They only have different arrangements - and Morrowind's sounds just as much like Hans Zimmer than the epic choir in the Skyrim trailer.
 

Furious Styles

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Jul 10, 2010
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A more dynamic world, more spectacle (as in not just pretty landscapes, I want stunning, amazing ones), better facial animations, better combat (where they respond to being hit, less random thrashing), more likable characters
 

thethingthatlurks

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Feb 16, 2010
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1) More than 2.5 voice actors. Look Bethesda, if cost is an issue, have some contest where the winner(s) get to voice a handful of peasants. Nobody is going to care if some lowly peasant sounds awkward...
2) A new engine! The bloody thing has been around since Morrowind. It has served its purpose, now let's move on, please.
3) Better magic effects. A 100 area, 100 damage for 100 seconds (ok, maybe I cheat sometimes) doomsday thing looks just like the first fireball spell you learn. Fix that.
4) No more bandits in deadric armor. In fact, let's have no more leveling enemies. If I want to take my frustrations out on the goblins who kicked my ass in the first hour of gameplay as a level 734 billion character, kindly let me!
5) An actual main quest. Look at Morrowind, that's how you do it.
6) No disconnects between story and gameplay. If deadra are powerful, than your sorry level 2 ass had better die when the big baddies come.
7) More interesting quests. Look at the Dark Brotherhood quest line. That's the level of quality and originality the entire game should have.
8) Make up your mind: either have fast travel from everywhere (including dungeons and indoors) to anywhere and exclude mounts, or have mounts but no fast travel.
9) Speaking of which, make dungeons less boring.
/fanboyrage
 

bean burrito

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Jul 10, 2009
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Wayneguard said:
TheHecatomb said:
I'd most of all like to see more fantasy. More creativity. Shivering Isles made up for a lot of vanilla Oblivion, but I don't think I'm gonna bother playing if I see another freaking wolf in a grassy west-European field.
This... This right here. Morrowind's most outstanding aspects were its geography and gameworld. Shivering Isles, while doing a lot to break up Oblivion's monotony, didn't even come close to Morrowind's variety and creativity. I don't know how they can make barren tundra even as interesting as cyrodiil so I guess they've got their work cut out for them.

I would also like to have some of my old morrowind skills back like altar-less enchanting and spear. Levitation NEEDS to come back; it was a huge part of exploration in Morrowind. That means, cities cannot be sequestered into their own little cells anymore; they need to be actual parts of the world.

Lastly, they need to bump the number of joinable guilds back up to pre-oblivion levels. Morrowind's great house questlines, to me, were more enjoyable than the main quest; so, it is a tragedy that they removed all semblance of that type of guild in oblivion. Bring back guilds that force you to make decisions - choose who you want as friends and enemies.
I couldn't agree more with all of these points, particularly the fantasy and guilds. Playing Morrowind, I felt part of a whole different world. The myths and religions of the world felt so immersive and interesting. Oblivion lacked that, with a bland rpg that might as well have been set in europe. To Oblivion's credit, I felt more motivated to explore, with a good sprinkling of ruins and random farms and such that made exploring interesting, but the fast travel kind of took the fun out of the sense of awe you felt when entering the world.
Okay sorry, I've rambled too much...
 

Fuselage

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Nov 18, 2009
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Daystar Clarion said:
A new game engine. Can the people actually look and move like people this time around, Bethesda?
YES!YES! (Applauds)
I really don't want that shitty Gamebryo engine again.
 

Levi93

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Oct 26, 2009
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Souplex said:
Polearms. Axes are cooler than swords, but polearms are cooler than axes.
Mounted combat. I don't want to feel helpless on my horsie.
Co-op. Fantasy RPGs were made for party dynamics.
More options for those ranged players (I'm not one of them, don't be ridiculous, I am a real man, and as such do things up close. It's more personal that way. I simply understand their plight) than just regular old bows. Crossbows and throwing weapons could easily fit. Magic guns maybe? There's all sorts of wacky magic tech in those ancient ruins.
The ability for unarmed players to fight ghosts. Maybe silver/daedric gloves? This would also allow unarmed players to use enchantments.
A leveling system that isn't broken and open to grinding.
In Oblivion's leveling system when your primary skills went up 10 times you leveled up when you next slept. When you leveled up and increased three of your stats. How much they went up by was determined by all the skills you raised relating to those stats since you last leveled. This led to grinding being the most effective way to be overpowered per level.
My solution: Instead of having your primary stats be what determines your leveling, they simply go up faster. When your stats go up whatever number of times the developer feels like, you automatically level up. (This is to prevent exploiting the level scaling by having ridiculous skills for your level) Then either choose three (If we're talking about a high level cap) or all your skills go up in proportion to your skill ups. (If there's a low level cap) This system will prevent grinding and system abuse.
theres nothing broken with the leveling system, in fact i think the current leveling system has been a part of what makes TES games unique. your method would stop rewarding the player for leveling efficiently. and youve overlooked the fact that at later levels the game actually gets harder for players playing on normal-hard difficulty. and besides its not as if the grinding was abusing the system, its a way to players to actually be slightly more balanced towards the later stages of the game.

here: http://www.uesp.net/wiki/Oblivion:Leveling
read the section on "problems with leveling"

TL;DR? basically yes the leveling is broken but not in the way you described it.

Edit:eek:h yeah, i probably should have mentioned i like your idea about the silver and deadric gloves,perhaps this could be expanded to silver armour and already avaliable deadric armour to give you an immunity or an advantage over ghosts and wraiths?
and i agree on you with the more otions for ranged players.

but i dont think co op would be a good idea.... i perfer RPG's to be immersive and i just cant get immersed into somthing that im play with other people.
 

Wayneguard

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Jun 12, 2010
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CleverNickname said:
Wayneguard said:
Ok I just watched the Skyrim reveal trailer and I have one question... what's with the fucking pirates of the carribean music? Oblivion had that pirates of the carribean-esque theme and I heard the same riff at the end of the skyrim trailer. I can't stand that theme; it just sounds so generic. Not to fawn on morrowind again, but it had such an epic yet peaceful theme with beautiful crescendos and decrescendos... God I love that theme. That quality was sorely lacking with oblivion's and now apparently skyrim's.
... they're all the same theme o_O
They only have different arrangements - and Morrowind's sounds just as much like Hans Zimmer than the epic choir in the Skyrim trailer.
Morrowind's theme is slow and peaceful and then builds into an epic roar. Oblivon's and Skyrim's themes start off with, what to me seems, a generic mid-tempo fantasy battle song. Morrowind's theme, at least at the start, sounded like it could be played by a traveling bard. Oblivion's and Skyrim's seem to start with all guns blazing... just like lotr and every other fantasy game out there.
 

SuperCombustion

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Aug 10, 2010
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mods...

what? Someone had to say it! Lets face it, if Bethesda has taught us one thing its that developers stick to what they do best. They even put in a data files option to make overwriting their work easier!
If its another Oblivion but with 10% more wolf and 12% more back and forwarding:

I totally called it.
 

Rickyvantof

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May 6, 2009
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MiracleOfSound said:
Daystar Clarion said:
A new game engine. Can the people actually look and move like people this time around, Bethesda?
They have used Gamebryo again as far as I know. Read it on some Russian website.
I believe Gamebryo is no more.
 

ultrachicken

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Dec 22, 2009
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Make the combat better. I'm sick of mashing right trigger to kill a skeleton.

Improve the look of the game. Shivering Isles was a stellar example of this. Cyrodiil was just terrible. It was better than Morrowind, sure, but it needs some variety.