Female aliens. Now I'm not just talking for some alien fetish "paramour" scene, I'm talking about just making female character models for races other than Asari, Qurians, and humans. Am I the only one who noticed that there has yet to be a single female Salarain, Turian, Elcor, Hanar, Volus, Drell, Krogan or Batarian? I'm just sayin' here, where did all the women go? I know the Krogan keep the women and children separate, but what about the other races? Are they all just kept in harems for when the men need to breed?
Also, a return of ME1's RPG feel. I know the developers said that the first one felt like a shooter where you couldn't shoot anything in the beginning, but there are better ways to fix this than dumbing down the skill tree with endless possibilities into a four(five?) skill tree with four levels to each skill and a couple optional skills. Also, more sidequests. Loyalty missions don't count. Speaking of which...
Can we stop with the team building? Yes I get it, you made a great cast of characters, but ME2 just put WAY too much emphasis on this whole team building thing. Saving Liara in ME1 felt awesome, but when I'm spending the vast majority of the game hoping around the galaxy finding these people and then jumping around again to solve their little problems when the galaxy is about to be shat upon, it gets a little old. I swear, if they just cut out the cast of ME2 next game after all the work I did I'm going to shoot some Bioware staff(dramatic, eh?).
Oh, and the mining mini-game...fuck it.
/rant
EDIT: Oh, and the inventory system of ME1 did need an overhaul...but to completely remove the armor classes, different armors, and the amazing array of weaponry...I get what they were trying to do, make it so the people who didn't like the micromanagement feel more at home...but it still felt so damn generic.
Also, regenerating health can kiss my ass.
So can chest-high walls.
Also, a return of ME1's RPG feel. I know the developers said that the first one felt like a shooter where you couldn't shoot anything in the beginning, but there are better ways to fix this than dumbing down the skill tree with endless possibilities into a four(five?) skill tree with four levels to each skill and a couple optional skills. Also, more sidequests. Loyalty missions don't count. Speaking of which...
Can we stop with the team building? Yes I get it, you made a great cast of characters, but ME2 just put WAY too much emphasis on this whole team building thing. Saving Liara in ME1 felt awesome, but when I'm spending the vast majority of the game hoping around the galaxy finding these people and then jumping around again to solve their little problems when the galaxy is about to be shat upon, it gets a little old. I swear, if they just cut out the cast of ME2 next game after all the work I did I'm going to shoot some Bioware staff(dramatic, eh?).
Oh, and the mining mini-game...fuck it.
/rant
EDIT: Oh, and the inventory system of ME1 did need an overhaul...but to completely remove the armor classes, different armors, and the amazing array of weaponry...I get what they were trying to do, make it so the people who didn't like the micromanagement feel more at home...but it still felt so damn generic.
Also, regenerating health can kiss my ass.
So can chest-high walls.