gl1koz3 said:
No, ME1 was not the best game ever. Yes, it was the fucking best experience ever.
This basically sums up anything I was going to say about ME1. Well said.
OT: I finished Alpha Protocol the other day, and while the gameplay may not have been perfect, the degree of consequential and meaningful influence that your actions have on the storyline is incredible. The conversations between characters made sense, and the dialogue system really allowed me to manipulate any situation by making sensible and often unorthodox choices that had no real basis in the traditional morality system so beloved (and over-used) by many games, but was instead a test of common sense. If I made the wrong decisions, I suffered the consequences... and if I made the right decisions, I was rewarded. This applied to missions and combat as well... who you shot, how you shot them, where you shot them, when you shot them and in some cases
whether you shot them at all made one hell of a difference to the outcome of the entire game, and really made Alpha Protocol a unique experience that I recommend to anyone who bothers to read this.
If ME3 can achieve that same degree of flowing narrative progression, then Bioware will have nailed it. Writing and contextual immersion are what make the ME series great, and they need to take advantage of their strengths to capitalise on the fantastic universe that they've created. More exploration, more dialogue, more back-story, and most importantly of all, a meaningful conclusion.
As for gameplay...
RESOURCE GATHERING
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Planetary mining expeditions: Utilising some sort of fast aerial vehicle or hovercraft that replaces the impractical Mako.
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Bounty hunting missions: Offered by the Alliance, the Council (if you're still on good terms with them), private clients or even team-members.
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Targets of opportunity: I want to be able to hunt down and recover loot from bandits or pirates as a Paragon, and raid colonies or settlements as a Renegade... maybe even make deals with certain underworld entities.
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Currency: If I need a certain mineral for technological research, then I should be able to spend Credits to acquire it.
MISSIONS
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Squad-member role assignment: During certain pivotal missions, I would love to have options similar to those during ME2's endgame. Whether or not a character's involvement can lead to their death, it should influence the outcome of the mission. Choosing the right people/aliens for the right roles would be a great gameplay element, and could also help to develop and involve some of the more obscure or disliked characters.
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Squad-member missions: Whilst these are useful for providing back-stories and developing personalities, they shouldn't make up half the game. Maybe certain character developments and subplots could be merged into story missions, with any outstanding details covered by shipboard conversations.
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Consequences: I want to see the implications of my earlier decisions reflected in the plot in ways that make sense, and throughout the
entire game (not just the climax). For example, I should be able to aquire the help of the Urdnot clan during any missions that take place within the Krogan DMZ (since I am firm allies with Wrex), while on the other hand I shouldn't expect any assistance from Cerberus at any time during the story (since I disobeyed TIM's orders and destroyed the Collector Base).
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Diversity: One of my favourite missions in ME2 was Samara's side-quest, mainly due to the fact that it was different, and creative. I'd like to see more missions take unconventional approaches, instead of the old "shoot some people" formula.
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Spacial warfare: Even if Sheperd only ends up manning a point-defence turret, spaceship combat is a big part of the ME universe, and should be explored in greater detail than what we've seen so far. This would tie in very well with various available upgrades for the Normandy.
INVENTORY
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More modification: A system more closely related to the ME1 inventory. I'd like to see the same level of variety that ME1 had, but with more prominent weapon and armour modifications (ie, mods that make a marked difference to the way that an item looks or functions), and a more streamlined UI.
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A weight system (Only if a ME1-style inventory is re-implemented): Sheperd shouldn't be able to carry around multiple suits of armour and countless weapons and mods during combat.
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Ammunition: Different varieties should be inventory items, and not biotic powers.
SHEPERD
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Customisation: I should be able to alter 'changeable' facial features (ie, hairstyle, makeup, whatever) without having to start from scratch.
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Fix morality: At the very least, a Neutral persona should have
some benefits.
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More development: There should be more choices regarding character progression and evolution.
MISCELLANEOUS
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More variation in enemies: Self-explanatory.
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Heat sinks: They're unnecessary, and conflict with the science behind ME1's weaponry.
awmperry said:
I agree with everything you said.
Although I think the combat system is great. ;D