What do you want to see in Mass Effect 3?

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Queen of the Edit
Feb 4, 2009
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Zaeed's rifle as a usuable item in ME3. Rather than using all that thermal clip crap in ME2 it's old tech and just overheats when you use it too much. Make it a quest to make it workable. Long, arduous, samurai training montage-like. Where Shepard 'inherits' the weapon from Zaeed like a 100-forge folded katana like in the movies ... and have it kick arse.

Like random effects when you're low on health ... it gains extra damage, or somehow continues to shoot even when overheated.
 

SomeBritishDude

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Nov 1, 2007
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Combat as fun and fast paced as Mass Effect 2 with the RPG depth of Mass Effect 1. Even if they just bring back masses of different armors and weapons it would be enough.
 

Kollega

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Jun 5, 2009
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Just off the top of my head:

- Cut down on the GRIMDARK. Please. Give us some well-adjusted characters for the party... you know, like in ME1.
- Get the resource gathering right this time 'round, mmkay? Make it intresting, let us buy and sell resources - whatever works.
- The combat can stay as it is, but make Shepard cycle clips instead of discarding them. That makes sense from the storyline standpoint, eh?
- Get back at least some of the inventory diversity... ME2 was really stupid in this regard.
- More Garrus' dialogue. More Turian-related things in general.
- Lombaxes.
 

oliveira8

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Feb 2, 2009
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Golem87 said:
what do you think?
How about no?

This is Shepard's story, it kinda takes the whole "Shepard's Story" if you not Shepard. Also it's stupid to change the main protagonists in the final installment of a trilogy.

"Oh yeah, the guy who you been following all along, that we been hyping up to be THE HERO OF THE GALAXY!? Screw him! Here's another guy for you to play with!".

Maybe in another Mass Effect Universe story, but this one is about Shepard.
 

TPiddy

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Aug 28, 2009
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I want more forced character deaths... I loved that they put me in situations in ME 1 where a character could die, and die early on too. The random deaths at the end of ME 2 didn't have the same impact because they all came at once and you didn't really miss any characters because the game was over soon after that.

The third should likely start you off with a huge party and have them gradually get picked off until you're down to 4-5. That would give you some more pause when choosing who lives and who dies :).
 

awmperry

Geek of Guns and Games
Apr 30, 2008
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All ready for a spot of TL;DR? Well, if you've got an hour to spare, here goes.

- SPACE BATTLES. I want to be able to command the Normandy in battle, not just "Drop us off, then go shoot some stuff."

- I think Caligulove's right; ME3 should focus on mustering the forces of the galaxy against the Reapers. The final battle shouldn't be just one team saving the world while a few spaceships provide background action outside a window, and the quest to get there shouldn't be just running around doing stupid fetch quests. "OK, so we can help you stop these things that are going to eat the whole universe. But we're not going to unless you find us a battery for our TV."

- Less squeamishness - partly in terms of violence, but mainly in terms of the sex scenes. After all, if we're old enough to slaughter an entire universe's worth of aliens, with people being melted and whatnot, surely we're old enough to see a nipple?
That said, I don't think ME3 needs sex scenes. But if it has them, being squeamish about the sex and nudity feels disingenuous. Perhaps a tickbox in the settings to say "Yes, I am over 18 and have a sufficiently enlightened outlook to not be hideously corrupted by the thought that there are some people who are in fact naked under their clothes."

- Better armour options. I want to be able to kit my team out in uniform armour like in ME1, rather than the slapdash "Everyone has exactly one change of clothes, two if you've helped them find their lost teddy bear" approach of ME2.

- Better weapon options. It was the inventory system that was dismal in ME1, not the weapons or upgrades. The lack of options in ME2 was incredibly disappointing.

- Better shooting. The shooting in ME1 felt realistic (at least at higher levels); tight groupings, plausible weapon control. In ME2, bullets sprayed everywhere, even at higher levels. Come on, this guy's a professional soldier, so why can I shoot on the move better than he can?

- A better option for resource management. I enjoyed driving around in the Mako, but the terrain and resource placement made it a pain. But even that was more fun, at least, than the hugely annoying mining mechanic in ME2.

- Vehicles. I loved the Mako, though thrusters pointing backwards would have been nice. The Hammerhead is fun, but if anything more unpredictable to drive.

- Sandboxes. I want to be able to explore, and I want to have something to find. A simple heightmapped planet with one copy-pasted bunker to find (ME1) just isn't good enough, and pretty-but-linear levels (ME2) just don't feel rewarding.

- More and better interaction with the crew.

- More original quests; available from more people, and more things to do than just "go there, kill that, fetch this".

- I loved the conversation interrupts - more of them, please, and perhaps not just one at a time.

- Let me go back to the Citadel. OK, it was nice to see another ward, but not when that was all we got. Particularly as it was such a limited place.

- More and bigger hubs.

- The lifts were annoying. The loading screens were worse.

- More people, and walking around doing things rather than just standing in one place.

- Doc Shaftoe's right; a more tangible system for upgrading the Normandy would be great, as would Badass!Anderson, a better and more flexible selection of vehicles, and perhaps some option to hunt down and eliminate that journalist...

- I miss the gun system of ME1; the heat-sink clip nonsense of ME2 is physically absurd and just rather irritating. In a game with such an emphasis on plausible science, such a blatant shoehorning of a magazine mechanic infuriated me.

- While an "everybody dies" ending could be effective, it shouldn't be required. I like roleplaying games where characters can make decisions that will have a genuine effect on the world (which is why I hated Far Cry 2); if I find a way to defeat the Reapers in a way that lets Shep and his team survive, I don't want to be forced into sacrifice.

- Something that's always bothered me about this sort of game is that there will invariably be a ticking clock ("We're in such a hurry, we must find the Magic Widget of Boomness before the Big Bad arrives!") but there will still be thousands of (sometimes unskippable) irrelevancies that the game will berate you for not completing. "You're in a massive hurry, but Random Beggar still needs you to find three rat hides..."

- Oh, and as Kollega said, go a bit easier on the grimdark. Let's have someone who doesn't have a hideously depressing backstory, eh?

- Hacking in ME2 was better than the annoying thing in ME1 (hacking mineral deposits, seriously?), but irritating nonetheless.

- I was disappointed by the way ME2 felt more like an action game with RPG elements rather than the RPG with shooter elements of the first game. I'm not quite sure how to describe exactly what it is that bothers me, but anyway.

- By the way, am I the only one who is vaguely concerned that President Bartlet - sorry, I mean The Illusive Man - will turn out to be Shepard from the future or something?
 

Dr Snakeman

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Apr 2, 2010
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Frozen Donkey Wheel2 said:
Hanar and Elcor squad members.

That is all.
How would that even work? They both move so slowly, and neither of them can hold a weapon. I mean, if they could pull it off, it'd be funny, but I really don't see how.
 

Dr Snakeman

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Apr 2, 2010
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awmperry said:
Super-duper-ultra-snip OF DOOM!
I agree with most of what you said. However, I don't quite understand why everyone dislikes the more shooter-ish feel of ME2. I honestly hated the combat system in the first game; if you're any weaker than level 20, the game just screws you over. The shooting was terrible, and the powers never felt like they were actually doing anything.
By contrast, in Mass Effect 2, when I use Warp, I feel like a damn Jedi, flinging a blue missle of ass-kickery at my enemy. The combat feels much more purposeful, and the enemies actually react like you are in a firefight, instead of running around in circles, backwards, until either they or you die.

But yeah, the Citadel thing? Very disappointing in number 2. Yeah, I appreciated the more stripped-down approach of ME2, making it seem much more purposeful, but it's a shame it came at the cost of all the big environments to explore.
 

teutonicman

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Mar 30, 2009
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-I want a super team comprised of ME 1, 2, and some new guys for 3. Not all from each but the cool ones. OH! Better yet let me select.
-Ditch the planet scanning, You can still have the upgrades bought at stores and found during missions. However if I have search for resources let me do if buy; picking up exploration contracts, cruising around planets ME1 style, bounty hunting. Basically do something like the job board from Dragon Age.
-THREESOME
-Three different endings (paragon, renegade, neutral-ish) that have different cut-scenes not just different dialogue.
-Melee Weapons, the shotgun and shoulder bash are okay but DAMMIT I want to slice husks in two.
-More open worlds, make the levels less linear than ME 2.
 

TPiddy

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Aug 28, 2009
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I want guns that are enhanced by biotics. Like a gun that can shoot warp fields, or a gun that has the same effect as the push attack. What about webbing / stasis guns? I basically want more ability to set up baddies for major damage / combo attacks. The biotic combos in ME 2 were the best part of that game.... nothing like hitting a singularity field with a warp bomb for explosive damage!
 

TPiddy

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Aug 28, 2009
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I want more combos! The ME 2 Biotic combos were the best part of the combat in that game. Nothing like sending a warp bomb into a singularity field for explosive damage, or detonating a nearby crate. Make it easier to pull the environment into play. Let's see some fucked up combos... Maybe pin a guy to a wall / crate with a certain type of gun and then throw a sticky bomb at him.

EDIT: Sorry double post.
 

Spoonius

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Jul 18, 2009
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gl1koz3 said:
No, ME1 was not the best game ever. Yes, it was the fucking best experience ever.
This basically sums up anything I was going to say about ME1. Well said.

OT: I finished Alpha Protocol the other day, and while the gameplay may not have been perfect, the degree of consequential and meaningful influence that your actions have on the storyline is incredible. The conversations between characters made sense, and the dialogue system really allowed me to manipulate any situation by making sensible and often unorthodox choices that had no real basis in the traditional morality system so beloved (and over-used) by many games, but was instead a test of common sense. If I made the wrong decisions, I suffered the consequences... and if I made the right decisions, I was rewarded. This applied to missions and combat as well... who you shot, how you shot them, where you shot them, when you shot them and in some cases whether you shot them at all made one hell of a difference to the outcome of the entire game, and really made Alpha Protocol a unique experience that I recommend to anyone who bothers to read this.

If ME3 can achieve that same degree of flowing narrative progression, then Bioware will have nailed it. Writing and contextual immersion are what make the ME series great, and they need to take advantage of their strengths to capitalise on the fantastic universe that they've created. More exploration, more dialogue, more back-story, and most importantly of all, a meaningful conclusion.

As for gameplay...

RESOURCE GATHERING
- Planetary mining expeditions: Utilising some sort of fast aerial vehicle or hovercraft that replaces the impractical Mako.
- Bounty hunting missions: Offered by the Alliance, the Council (if you're still on good terms with them), private clients or even team-members.
- Targets of opportunity: I want to be able to hunt down and recover loot from bandits or pirates as a Paragon, and raid colonies or settlements as a Renegade... maybe even make deals with certain underworld entities.
- Currency: If I need a certain mineral for technological research, then I should be able to spend Credits to acquire it.

MISSIONS
- Squad-member role assignment: During certain pivotal missions, I would love to have options similar to those during ME2's endgame. Whether or not a character's involvement can lead to their death, it should influence the outcome of the mission. Choosing the right people/aliens for the right roles would be a great gameplay element, and could also help to develop and involve some of the more obscure or disliked characters.
- Squad-member missions: Whilst these are useful for providing back-stories and developing personalities, they shouldn't make up half the game. Maybe certain character developments and subplots could be merged into story missions, with any outstanding details covered by shipboard conversations.
- Consequences: I want to see the implications of my earlier decisions reflected in the plot in ways that make sense, and throughout the entire game (not just the climax). For example, I should be able to aquire the help of the Urdnot clan during any missions that take place within the Krogan DMZ (since I am firm allies with Wrex), while on the other hand I shouldn't expect any assistance from Cerberus at any time during the story (since I disobeyed TIM's orders and destroyed the Collector Base).
- Diversity: One of my favourite missions in ME2 was Samara's side-quest, mainly due to the fact that it was different, and creative. I'd like to see more missions take unconventional approaches, instead of the old "shoot some people" formula.
- Spacial warfare: Even if Sheperd only ends up manning a point-defence turret, spaceship combat is a big part of the ME universe, and should be explored in greater detail than what we've seen so far. This would tie in very well with various available upgrades for the Normandy.

INVENTORY
- More modification: A system more closely related to the ME1 inventory. I'd like to see the same level of variety that ME1 had, but with more prominent weapon and armour modifications (ie, mods that make a marked difference to the way that an item looks or functions), and a more streamlined UI.
- A weight system (Only if a ME1-style inventory is re-implemented): Sheperd shouldn't be able to carry around multiple suits of armour and countless weapons and mods during combat.
- Ammunition: Different varieties should be inventory items, and not biotic powers.

SHEPERD
- Customisation: I should be able to alter 'changeable' facial features (ie, hairstyle, makeup, whatever) without having to start from scratch.
- Fix morality: At the very least, a Neutral persona should have some benefits.
- More development: There should be more choices regarding character progression and evolution.

MISCELLANEOUS
- More variation in enemies: Self-explanatory.
- Heat sinks: They're unnecessary, and conflict with the science behind ME1's weaponry.

awmperry said:
I agree with everything you said.

Although I think the combat system is great. ;D
 

Dr Snakeman

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Apr 2, 2010
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teutonicman said:
teh buttpickle said:
I just want to punch that ***** reporter in the face again.
Since it would be the last time you do a fatality.
YES! I am really hoping that the formula of "eloquent one-liner + punch in the face" will be a running joke in the trilogy.

First it was "I've had enough of your snide insinuations! *SHEPARD PUNCH!*"

Then "I've had enough of your disingenuous assertions! *SHEPARD PUNCH!*"

In the third one? How about "I've had enough of your pernicious misinformation! *FATAL SHEPARD PUNCH!*"

I would be pleased.
 

gl1koz3

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May 24, 2010
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I_am_a_Spoon said:
[...]

As for gameplay...

[...]
Agreed on most part. Would hate mining (given ME2 experiences). And I can't say space warfare would mean that much, beyond introducing more unnecessary shooter elements. The way it was at the galaxy map's "point and go" was great and needn't extraordinary detail. Even the ship control in ME2, which had ridiculously minuscule meaning in the whole context.

All in all, they should just keep ME1's structure, fixing annoyances. Since that formula already proved that it can be intelligent and a business opportunity at the same time. While ME2 succeeded just in the latter part. They'd need to compromise aspects of quality to implement extras.

EDIT: My text was in your quote. Dunno how I didn't notice this.
 

garfoldsomeoneelse

Charming, But Stupid
Mar 22, 2009
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I want them to make me give a crap about the Asari. It sucks when the supposedly most advanced species in the game is just blue space-bisexuals with very little in the way of defining characteristics.