Dr Snakeman said:YES! I am really hoping that the formula of "eloquent one-liner + punch in the face" will be a running joke in the trilogy.teutonicman said:Since it would be the last time you do a fatality.teh buttpickle said:I just want to punch that ***** reporter in the face again.
First it was "I've had enough of your snide insinuations! *SHEPARD PUNCH!*"
Then "I've had enough of your disingenuous assertions! *SHEPARD PUNCH!*"
In the third one? How about "I've had enough of your pernicious misinformation! *FATAL SHEPARD PUNCH!*"
I would be pleased.
Yes! That would be a sweet idea. Having you be able to locate and recruit your own members instead of having their locations handed to you. Perhaps even make some of them non-recruitable based on your choices. If you killed Wrex and destroyed Virmire I'm sure some Krogan wouldn't be too keen on joining your party.voorhees123 said:Second thing is no collecting people missions like in ME2. I thought it would be cool to go round planets and space stations gaining information and rumours on suitable team mates. And then following that information to find the people. Hated you were given a load of dossiers and sent of to get them.
yes, that i can definetely agree with. Like with Illium, you could see that it was a big sprawling city, but you could only explore a small chunk of it. And the Citadel especially, I mean, they downsized it so much in ME2 from ME1, when it wasn't that big to begin with. I'm not saying have ME3 become like GTA in the Citadel, but there should at least be some depth to all these placesBenzSmoke said:Personally I'd like to be able to explore bigger parts of the planets and locations that you visit.
Quoted especially for more/better neutral options. It'd be nice to see neutral as more than "not enough XYZ points for the other option".SuperMse said:-Get to visit Earth
-Better neutral options. Perhaps a whole neutral tree, like paragon and renegade?
-Situations where only paragon or only renegade will solve them. That way one has to be more careful about what he or she chooses. For instance, in Mass Effect 2, regardless of whether one picked paragon or renegade, they both usually had the same effect, but gave different points. I don't think that should always fly- if I'm speaking to some sleezy underworld guy, he shouldn't respond well to paragon. And if I'm speaking to some high and mighty hero, then it wouldn't make sense for him to be intimidated by a renegade option.
-Multiple paragon/renegade options. For instance, if I am talking to some bouncer, trying to get into a club, for my renegade choices, I could have "hit him," "bribe him," or "threaten him." It would really flesh out the conversation system.
-I know that they have to make paragon/renegade affect gameplay somehow, but I'm getting tired of being pigeonholed into one path simply because if I don't consistently choose either the paragon or renegade option, I won't be able to do anything productive in later conversations because all of the good options will be grayed out. If that's the case, I might as well choose paragon or renegade at the beginning, and then have the game auto-play through those conversation options. I prefer variety in the way I play Shepard.