I was thinking about Fallout 4, The Elderscrolls Online and TES:V Skyrim and I was wondering what I'd like to see in any future Elderscrolls game.
I think Fallout 4's settlement building would be neat in an Elderscrolls setting. Being able to craft a long house, wizards tower, castle, etc for your character. Laying out crafting areas and placing stuff for display.
I think the idea of racial motiffs for armour was sweet in Elderscrolls online. Basically you can armour in styles of each of the different race. Breton heavy armour is medieval plate, Nordish is fur and mail, Altmer like something out of LOTR, Khajits designed for mobility, etc. This way you can have armour like iron-steel-orichalum-ebony for quality tiers but vary the appearance and bonuses.
I think the way Fallout 4 has outfit and clothing. Some clothing that armour can be placed on, others that can't. This way you can have your gear on top over clothing, gambesons etc, but larger unique costumes can still be found/worn.
I think the way F4 handled leveling was the smartest Bethesda has so far. The geography = danger. Makes sense. If for example it's set in the Black Marsh, the areas closest to civilisation should be safer. But the real rewards are gained from getting deep into unsettled territory.
Also legendary weapons, daedric artificates etc that scale to your level as you level up. I get frustrated by unique weapons getting outpaced by one's you can create/enchant. It makes sense that Umbra sword wielded by a Swordmaster would be deadlier than if held by a novice.
What do you want to see? Or not see?
I think Fallout 4's settlement building would be neat in an Elderscrolls setting. Being able to craft a long house, wizards tower, castle, etc for your character. Laying out crafting areas and placing stuff for display.
I think the idea of racial motiffs for armour was sweet in Elderscrolls online. Basically you can armour in styles of each of the different race. Breton heavy armour is medieval plate, Nordish is fur and mail, Altmer like something out of LOTR, Khajits designed for mobility, etc. This way you can have armour like iron-steel-orichalum-ebony for quality tiers but vary the appearance and bonuses.
I think the way Fallout 4 has outfit and clothing. Some clothing that armour can be placed on, others that can't. This way you can have your gear on top over clothing, gambesons etc, but larger unique costumes can still be found/worn.
I think the way F4 handled leveling was the smartest Bethesda has so far. The geography = danger. Makes sense. If for example it's set in the Black Marsh, the areas closest to civilisation should be safer. But the real rewards are gained from getting deep into unsettled territory.
Also legendary weapons, daedric artificates etc that scale to your level as you level up. I get frustrated by unique weapons getting outpaced by one's you can create/enchant. It makes sense that Umbra sword wielded by a Swordmaster would be deadlier than if held by a novice.
What do you want to see? Or not see?